Daniel Stein

Project Manager at Crytek
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Contact Information
us****@****om
(386) 825-5501
Location
Cassel, Hesse, Germany, DE
Languages
  • English Professional working proficiency
  • Spanish Professional working proficiency
  • German Native or bilingual proficiency

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Bio

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Credentials

  • Professional Scrum Product Owner (PSPO I)
    Scrum.org
    Mar, 2021
    - Nov, 2024
  • Software Localization
    Anhalt University of Applied Sciences | Hochschule Anhalt
    Sep, 2010
    - Nov, 2024
  • Advanced Google Analytics
    Google
    Mar, 2021
    - Nov, 2024
  • Google Analytics for Beginners
    Google
    Feb, 2021
    - Nov, 2024

Experience

    • Germany
    • Computer Games
    • 400 - 500 Employee
    • Project Manager
      • Jan 2022 - Present

      Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.For more information visit www.crytek.com - www.cryengine.com and www.huntshowdown.com

    • Germany
    • Software Development
    • 1 - 100 Employee
    • Product Owner
      • Nov 2021 - Jan 2022

      Twinsity GmbH is a German-based and fast-growing technology startup with a focus on innovative and state-of-the-art software solutions for the AEC industry. Twinsity provides a tool to efficiently present reality capture projects, work cooperatively with them and share them worldwide with partners. Working digitally with 3D models opens completely new possibilities for professionals to inspect digital twins. Twinsity GmbH is a German-based and fast-growing technology startup with a focus on innovative and state-of-the-art software solutions for the AEC industry. Twinsity provides a tool to efficiently present reality capture projects, work cooperatively with them and share them worldwide with partners. Working digitally with 3D models opens completely new possibilities for professionals to inspect digital twins.

    • Software Product Manager
      • Jun 2021 - Jan 2022

    • Germany
    • Biotechnology Research
    • 700 & Above Employee
    • Product Owner for the Search Infrastructure
      • Jan 2021 - Jun 2021

      Der Sartorius Konzern ist ein international führender Partner der biopharmazeutischen Industrie und der Forschungsbranche. Wir unterstützen Biotech-Wissenschaftler und -Ingenieure auf der ganzen Welt bei der Entwicklung und Herstellung von Medikamenten - von der ersten Idee bis zur Produktion. Damit mehr Menschen Zugang zu besseren Medikamenten haben. Der Sartorius Konzern ist ein international führender Partner der biopharmazeutischen Industrie und der Forschungsbranche. Wir unterstützen Biotech-Wissenschaftler und -Ingenieure auf der ganzen Welt bei der Entwicklung und Herstellung von Medikamenten - von der ersten Idee bis zur Produktion. Damit mehr Menschen Zugang zu besseren Medikamenten haben.

    • Germany
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Product Owner for the YUNA Data Science-Platform
      • Dec 2018 - Jan 2021

      I was driving the development of the data science platform YUNA by identifying and consolidating stakeholder and business needs. I was responsible for market research, the definition of product requirements in the form of user stories, and the seamless work of the development team. I reported directly to the management and worked closely with marketing and the data science department in order to define and communicate the product roadmap. I was driving the development of the data science platform YUNA by identifying and consolidating stakeholder and business needs. I was responsible for market research, the definition of product requirements in the form of user stories, and the seamless work of the development team. I reported directly to the management and worked closely with marketing and the data science department in order to define and communicate the product roadmap.

    • Germany
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Senior IT Project Manager / Account Manager
      • Jul 2015 - Oct 2018

      I have led several large projects and was responsible for road mapping, conceptual design, and team management as well as communication with accounts. I have led several large projects and was responsible for road mapping, conceptual design, and team management as well as communication with accounts.

    • Germany
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Developing Computational Linguist
      • Jul 2014 - Jun 2015

      I was responsible for the entire language technology area, including recommendation and semantics. My big project was Automatic Speech Recognition for French. I was responsible for the entire language technology area, including recommendation and semantics. My big project was Automatic Speech Recognition for French.

    • Germany
    • Higher Education
    • 1 - 100 Employee
    • Lecturer
      • Sep 2010 - Aug 2013

      For the graduate course "Software Localization" I developed the course "Localization of Video Games" and taught it twice as a block seminar. For the graduate course "Software Localization" I developed the course "Localization of Video Games" and taught it twice as a block seminar.

    • Germany
    • Research Services
    • 700 & Above Employee
    • Researcher
      • Aug 2011 - Jul 2013

      For the CLARIN project, I developed a digital repository for structured and transcribed language data, based on Fedora Commons and Islandora. For the CLARIN project, I developed a digital repository for structured and transcribed language data, based on Fedora Commons and Islandora.

    • Software Development
    • Assistant Game Designer / Producer
      • Jul 2009 - Aug 2011

      I've worked in all aspects of developing numerous casual games for PC and Nintendo DS, from concept and level design to localization and QA. I've worked in all aspects of developing numerous casual games for PC and Nintendo DS, from concept and level design to localization and QA.

    • Computational Linguist
      • 2009 - 2009

    • Germany
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Student Assistant
      • 2008 - 2009

    • CEO
      • Apr 2005 - Sep 2008

      With Ei & Huhn we have implemented several web and desktop publishing projects for clients in the Kassel region. With Ei & Huhn we have implemented several web and desktop publishing projects for clients in the Kassel region.

    • Germany
    • Higher Education
    • 700 & Above Employee
    • Student Research Assistant
      • 2008 - 2008

    • Germany
    • Retail
    • 100 - 200 Employee
    • Store Assistant
      • 2007 - 2008

    • Student Assistant
      • 2001 - 2007

    • Writer
      • 1998 - 2001

      The Amiga Future is a magazine for Amiga hard- and software successively published by the publishers ICP Verlag, Falke Verlag, and APC&TCP. I wrote numerous articles, especially previews and tests. The Amiga Future is a magazine for Amiga hard- and software successively published by the publishers ICP Verlag, Falke Verlag, and APC&TCP. I wrote numerous articles, especially previews and tests.

Education

  • Ludwig-Maximilians-Universität München
    Computational Linguistics
    2008 - 2013
  • Universitat Autònoma de Barcelona
    Research, Spanish linguistics
    2008 - 2008
  • Universitat de les Illes Balears
    ERASMUS, Spanish philology
    2006 - 2006
  • Universität Kassel
    Magister Artium, German Philology, Spanish Philology, Psychology
    2001 - 2007

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