Daniel Sánchez Ramírez
Desarrollador de iOS at Porsche Digital- Claim this Profile
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Bio
Experience
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Porsche Digital
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Germany
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Information Technology & Services
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100 - 200 Employee
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Desarrollador de iOS
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Aug 2023 - Present
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Codebay
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United States
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IT Services and IT Consulting
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1 - 100 Employee
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Jefe técnico
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Jul 2022 - Aug 2023
I currently lead a mobile team formed by two iOS developers and one Android developer. Building an app from scratch, analyzing client requirements, giving feedback on UX and helping with the API definition for the integration with the mobile app, delivering the highest standards and best practices. I currently lead a mobile team formed by two iOS developers and one Android developer. Building an app from scratch, analyzing client requirements, giving feedback on UX and helping with the API definition for the integration with the mobile app, delivering the highest standards and best practices.
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Globant
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Jefe técnico
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Nov 2021 - Apr 2022
I worked on Tournament Challenge, this time as the technical lead of a team of 4, fixing bugs, upgrading dependencies, and updating analytics.
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Desarrollador de iOS
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Jan 2021 - Oct 2021
I worked on Fox's Digital Screeners, updating the project settings to use the latest Swift version and migrating some of the modules to take full advantage of Auto Layout to implement new user interfaces to adapt to both iPhone and iPad screens. And maintained a TVOS app.
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Desarrollador de iOS
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Jun 2020 - Jan 2021
I worked at Rappi, and at the time I got involved in the project, the iOS app was a couple features behind the iOS app, so I was tasked with catching up to them. I also updated several frameworks to their latest versions.
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Desarrollador de iOS
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Nov 2019 - Jun 2020
Worked on the modernization of ESPN's Tournament Challenge, migrating deprecated APIs and implementing new frameworks to get better insights into the app.
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GrainChain Inc
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United States
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Software Development
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1 - 100 Employee
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Desarrollador de iOS
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Jan 2019 - Nov 2019
As an iOS developer, I proposed git flow as a branching model and introduced the concept of MVVM for better separation of concerns. I was also responsible for the analysis and development of the product's owner's requirements. As a team lead, I helped with the development of the new proposed architecture while validating the impact of migrating the existing modules. As an iOS developer, I proposed git flow as a branching model and introduced the concept of MVVM for better separation of concerns. I was also responsible for the analysis and development of the product's owner's requirements. As a team lead, I helped with the development of the new proposed architecture while validating the impact of migrating the existing modules.
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Pegasus Control
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Mexico
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Software Development
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1 - 100 Employee
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Desarrollador de iOS
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Oct 2018 - Jan 2019
As an iOS developer, I was in charge of updating the app source code to the latest Swift syntax and migrating the app architecture to MVP from MVC while implementing new functionalities to enhance the user experience. As an iOS developer, I was in charge of updating the app source code to the latest Swift syntax and migrating the app architecture to MVP from MVC while implementing new functionalities to enhance the user experience.
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Education
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Universidad Autónoma de Guadalajara