Daniel Petricca
Associate Producer at Night School Studio- Claim this Profile
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English Full professional proficiency
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Japanese Elementary proficiency
Topline Score
Bio
Credentials
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Certified Agile Leadership Essentials (CAL-E)
Scrum AllianceMar, 2021- Oct, 2024 -
Certified ScrumMaster (CSM)
Scrum AllianceNov, 2020- Oct, 2024
Experience
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Night School Studio
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United States
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Computer Games
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1 - 100 Employee
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Associate Producer
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Oct 2022 - Present
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JumpStart Games
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United States
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E-Learning Providers
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1 - 100 Employee
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Producer
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Mar 2022 - Oct 2022
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Associate Producer
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May 2021 - Mar 2022
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Imbellus
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France
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Real Estate
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Sr. QA Analyst
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Nov 2019 - Mar 2020
-Created test suites for internal software and games -Led testing on internal development software -Managed testing on two game projects for their entire life cycle -Created test suites for internal software and games -Led testing on internal development software -Managed testing on two game projects for their entire life cycle
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QA Tester
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Mar 2018 - Oct 2019
-Tests games for Disney Parks, Experiences and Products -Works with development teams to go over functionality targets -Compare design accuracy through documentation review -Tests games for Disney Parks, Experiences and Products -Works with development teams to go over functionality targets -Compare design accuracy through documentation review
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Educational Testing Service (ETS)
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Spain
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1 - 100 Employee
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Game Designer
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Jan 2017 - May 2017
-Designer, artist, and production manager on a team of six that created a function focused assessment game targeted at middle school students -Game was contracted by the Educational Testing Service (ETS) -Designer, artist, and production manager on a team of six that created a function focused assessment game targeted at middle school students -Game was contracted by the Educational Testing Service (ETS)
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Dig-It! Games
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United States
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Computer Games
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1 - 100 Employee
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Production Management Assistant
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Jan 2016 - Jul 2016
-Office management through task management software through the Scrum process -QA testing on a daily basis -Facilitated and managed off-site contractors as a production manager -Organized and edited design documents -Created cohesion between art and development teams through communication and design -Office management through task management software through the Scrum process -QA testing on a daily basis -Facilitated and managed off-site contractors as a production manager -Organized and edited design documents -Created cohesion between art and development teams through communication and design
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Education
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American University
Master’s Degree, Game Design -
Skidmore College
Bachelor of Arts (BA), Business Administration and Management/Asian Studies