Daniel Lundin

Senior Software Engineer at Star Stable Entertainment AB
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Stockholm Metropolitan Area, SE
Languages
  • Swedish -
  • English -

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Experience

    • Sweden
    • Entertainment
    • 100 - 200 Employee
    • Senior Software Engineer
      • 2021 - Present

    • Sweden
    • Software Development
    • Owner / Consultant
      • 2019 - Present

      Expert Linux and Open Source software developer with a passion for cloud architecture, continuous delivery and devops. Expert Linux and Open Source software developer with a passion for cloud architecture, continuous delivery and devops.

    • Sweden
    • Mobile Gaming Apps
    • 100 - 200 Employee
    • Cloud Architect / Software Engineer
      • 2020 - 2021

    • Sweden
    • Gambling Facilities and Casinos
    • 100 - 200 Employee
    • Software Engineer
      • Feb 2020 - Nov 2020

      Cloud platform architecture, devops and migration to Kubernetes and Google Cloud. Cloud platform architecture, devops and migration to Kubernetes and Google Cloud.

    • Sweden
    • Computer Games
    • 200 - 300 Employee
    • Senior Infrastructure Engineer
      • Dec 2018 - Dec 2019

      Exploring the future of games and game development through distributed systems, open source, cloud native technologies and an incredible team brimming with joy. Exploring the future of games and game development through distributed systems, open source, cloud native technologies and an incredible team brimming with joy.

    • Lead Infrastructure Engineer
      • Jan 2017 - Dec 2018

      Design and implementation of multi-cloud Kubernetes infrastructure for highly scalable game services, machine learning applications and microservices. Built and operated on-premise cluster infrastructure for GPU-based deep learning / AI experiments. Design and implementation of multi-cloud Kubernetes infrastructure for highly scalable game services, machine learning applications and microservices. Built and operated on-premise cluster infrastructure for GPU-based deep learning / AI experiments.

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Infrastructure Engineer
      • Jan 2015 - Jan 2017

      Developing scalable backend services and infrastructure for the EA DICE platform, supporting current and future titles, using Go, Scala, Finagle. Leading the development and operation of a globally shared platform using Kubernetes on AWS and on-premise hardware in a highly scalable multi-cloud environment. Developing scalable backend services and infrastructure for the EA DICE platform, supporting current and future titles, using Go, Scala, Finagle. Leading the development and operation of a globally shared platform using Kubernetes on AWS and on-premise hardware in a highly scalable multi-cloud environment.

    • Sweden
    • Internet Publishing
    • 1 - 100 Employee
    • Lead Software Engineer
      • Dec 2012 - Jan 2015

      Architecture and lead developer for service and data infrastructure, spanning across cloud (AWS) and co-located data centers. Responsible for implementing a globally distributed, highly scalable, low-latency service platform based on Apache Mesos, Finagle and Spark + Hadoop. Architecture and lead developer for service and data infrastructure, spanning across cloud (AWS) and co-located data centers. Responsible for implementing a globally distributed, highly scalable, low-latency service platform based on Apache Mesos, Finagle and Spark + Hadoop.

    • Sweden
    • Musicians
    • 700 & Above Employee
    • Software Engineer
      • Feb 2011 - Dec 2012

      Backend infrastructure development and operations. Architecture and scalability improvement of the distributed services and storage systems powering the Spotify service. Backend infrastructure development and operations. Architecture and scalability improvement of the distributed services and storage systems powering the Spotify service.

    • United Kingdom
    • Financial Services
    • 100 - 200 Employee
    • Software Engineer
      • Nov 2008 - Jun 2011

      Development and architecture of a scalable system providing portfolio reconciliation for the international OTC derivatives market. Use of Cassandra for high volume audit logging and fault tolerant storage backend. Built on Python, Django, MySQL and Linux. Development and architecture of a scalable system providing portfolio reconciliation for the international OTC derivatives market. Use of Cassandra for high volume audit logging and fault tolerant storage backend. Built on Python, Django, MySQL and Linux.

    • Sweden
    • Software Development
    • 1 - 100 Employee
    • Software Developer
      • Dec 2007 - Nov 2008

      High performance C++ implementations of IP network management, configuration and provisioning protocols (DHCP, TFTP, BOOTP, Syslog) for Linux and UNIX. Low-latency, high-volume, DHCP and broadband provisioning server software for large broadband and corporate networks (>1M nodes). Design and development of high performance implementation of DHCP for IPv6 and DNS. Active in IETF working group for DHCP/DHCP6 High performance C++ implementations of IP network management, configuration and provisioning protocols (DHCP, TFTP, BOOTP, Syslog) for Linux and UNIX. Low-latency, high-volume, DHCP and broadband provisioning server software for large broadband and corporate networks (>1M nodes). Design and development of high performance implementation of DHCP for IPv6 and DNS. Active in IETF working group for DHCP/DHCP6

    • Sr Systems Developer
      • Oct 2007 - Dec 2007

      Internet-enabled Interactive Voice Response systems using VoiceXML and Ruby On Rails. Internet-enabled Interactive Voice Response systems using VoiceXML and Ruby On Rails.

    • Owner / Co-Founder
      • Sep 2003 - Nov 2006

      Custom development of advanced open source software and tools, primarily using Python. Designed, developed and branded Trac, a very succesful open source project and project management tool. currently in widespread use across the world. Custom development of advanced open source software and tools, primarily using Python. Designed, developed and branded Trac, a very succesful open source project and project management tool. currently in widespread use across the world.

    • CTO
      • 1999 - 2003

      Open Source consultancy and product development. Developed several succesful open source projects and technologies, as well as many custom projects with large organizations. Developed embedded componentes for mobile applications, network protocol stacks for intrusion detection and interactive streaming media services. Designed and developed the reference implementation for BEEP/BXXP (Blocks Exchange Protocol) stack in object oriented C. Open Source consultancy and product development. Developed several succesful open source projects and technologies, as well as many custom projects with large organizations. Developed embedded componentes for mobile applications, network protocol stacks for intrusion detection and interactive streaming media services. Designed and developed the reference implementation for BEEP/BXXP (Blocks Exchange Protocol) stack in object oriented C.

    • Software Developer
      • 1997 - 1999

      Database development, design and systems architecture. Ported PostgreSQL to IRIX and 64-bit Linux (DEC Alpha). Database development, design and systems architecture. Ported PostgreSQL to IRIX and 64-bit Linux (DEC Alpha).

    • Software Developer
      • 1995 - 1997

      Developed medical information systems on Macintosh and Linux, with Hypercard and Oracle as foundation. Developed medical information systems on Macintosh and Linux, with Hypercard and Oracle as foundation.

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