Daniel Ladiano
QA Functional Tester at Toys For Bob- Claim this Profile
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English Native or bilingual proficiency
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Hebrew Native or bilingual proficiency
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Japanese Limited working proficiency
Topline Score
Bio
Louis Studdert
I worked with Daniel when he was part of our QA team at Toys for Bob during the development of Crash Bandicoot 4. As a lifelong Crash fan, Daniel was a great resource because he brought with him both an authentic knowledgebase that the design team would be dumb not to listen to, as well as a sense of personal pride in the product we were making. This sense of pride let Daniel push the entire team in the pursuit of delivering a great game by highlighting key details, bugs, and areas for improvement. And he did this while also being a pleasure to work with. His eye for detail and love of videogames would make Daniel a great member of a team.
LinkedIn User
Daniel has one of the most important qualities I look for in any coworker: passion. He is passionate about delivering games at their highest possible quality, and his attention to detail was greatly appreciated on Crash Bandicoot 4. Daniel brings his authentic self to the workplace, and I admire and rejoice in that, because it helped his enthusiasm for the franchise shine through. When he joined the team, he really jumped right into the thick of it and was quick to pick things up and start contributing. I really enjoyed working with him, and think he'd be an asset to any team.
Louis Studdert
I worked with Daniel when he was part of our QA team at Toys for Bob during the development of Crash Bandicoot 4. As a lifelong Crash fan, Daniel was a great resource because he brought with him both an authentic knowledgebase that the design team would be dumb not to listen to, as well as a sense of personal pride in the product we were making. This sense of pride let Daniel push the entire team in the pursuit of delivering a great game by highlighting key details, bugs, and areas for improvement. And he did this while also being a pleasure to work with. His eye for detail and love of videogames would make Daniel a great member of a team.
LinkedIn User
Daniel has one of the most important qualities I look for in any coworker: passion. He is passionate about delivering games at their highest possible quality, and his attention to detail was greatly appreciated on Crash Bandicoot 4. Daniel brings his authentic self to the workplace, and I admire and rejoice in that, because it helped his enthusiasm for the franchise shine through. When he joined the team, he really jumped right into the thick of it and was quick to pick things up and start contributing. I really enjoyed working with him, and think he'd be an asset to any team.
Louis Studdert
I worked with Daniel when he was part of our QA team at Toys for Bob during the development of Crash Bandicoot 4. As a lifelong Crash fan, Daniel was a great resource because he brought with him both an authentic knowledgebase that the design team would be dumb not to listen to, as well as a sense of personal pride in the product we were making. This sense of pride let Daniel push the entire team in the pursuit of delivering a great game by highlighting key details, bugs, and areas for improvement. And he did this while also being a pleasure to work with. His eye for detail and love of videogames would make Daniel a great member of a team.
LinkedIn User
Daniel has one of the most important qualities I look for in any coworker: passion. He is passionate about delivering games at their highest possible quality, and his attention to detail was greatly appreciated on Crash Bandicoot 4. Daniel brings his authentic self to the workplace, and I admire and rejoice in that, because it helped his enthusiasm for the franchise shine through. When he joined the team, he really jumped right into the thick of it and was quick to pick things up and start contributing. I really enjoyed working with him, and think he'd be an asset to any team.
Louis Studdert
I worked with Daniel when he was part of our QA team at Toys for Bob during the development of Crash Bandicoot 4. As a lifelong Crash fan, Daniel was a great resource because he brought with him both an authentic knowledgebase that the design team would be dumb not to listen to, as well as a sense of personal pride in the product we were making. This sense of pride let Daniel push the entire team in the pursuit of delivering a great game by highlighting key details, bugs, and areas for improvement. And he did this while also being a pleasure to work with. His eye for detail and love of videogames would make Daniel a great member of a team.
LinkedIn User
Daniel has one of the most important qualities I look for in any coworker: passion. He is passionate about delivering games at their highest possible quality, and his attention to detail was greatly appreciated on Crash Bandicoot 4. Daniel brings his authentic self to the workplace, and I admire and rejoice in that, because it helped his enthusiasm for the franchise shine through. When he joined the team, he really jumped right into the thick of it and was quick to pick things up and start contributing. I really enjoyed working with him, and think he'd be an asset to any team.
Experience
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Toys For Bob
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United States
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Computer Games
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1 - 100 Employee
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QA Functional Tester
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Jan 2020 - Present
Tests online interface with multiple developers to optimize a streamlined user experience. Identifies and inserted over 5,000 unique bug reports to ensure quality product. Serves as point of contact for the Crash Bandicoot franchise specific needs and questions due to expertise in the genre. Writes status reports for testing results at the end of each day for tracking purposes. Creates daily assignment confluence sheets for testing purposes. Works with developers and production to figure out testing needs and where to focus efforts. Utilizes video recording software to capture footage for developers’ needs. Experience with JIRA ticketing software alongside both PlayStation and Xbox testing suites. Assists in operating and verifying online servers for multiplayer gameplay. Show less
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GotGame
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United States
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1 - 100 Employee
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Freelance Editor
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Mar 2018 - Dec 2021
* Composed articles reviewing and outlining news focusing on recent video game releases. * Represented the brand by attending various events and conventions centered on video games and related media, such as E3. * Stayed up to date with industry trends to maintain consistent tone with the cultural gaming space. * Composed articles reviewing and outlining news focusing on recent video game releases. * Represented the brand by attending various events and conventions centered on video games and related media, such as E3. * Stayed up to date with industry trends to maintain consistent tone with the cultural gaming space.
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YouTube
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United States
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Technology, Information and Internet
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700 & Above Employee
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Content Creator \ Freelance Editor
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Sep 2012 - Dec 2019
* Creates content on a personal Youtube channel that covers a variety of games either in list or review form. The channel has garnered over 11k unique subscribers over the past 5 years. * Streams video games on Twitch.tv for dozens of viewers. Have received several sponsorships and affiliate benefits from the platform. * Uses high quality gear such as 4K camera, XLR microphone and lighting to provide the highest quality in all productions. * Contracted by various content creators to edit audio tracks as well as video pieces. Show less
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Education
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San Francisco State University
Bachelor's degree, Film/Cinema/Video Studies -
College of Marin
Associate of Arts (A.A.), Communications\Film