Daniel Hoogland
Technical Artist at Supermassive Games Ltd- Claim this Profile
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Topline Score
Bio
Christian Wear
Dan is probably the most under appreciated guy I know. He's very smart, he's easy to get along with and has a really good work ethic. I was really impressed with him on the one game we did together and it never would have gotten done without him. He went from 3D environment artist making assets to technical artist making export scripts to UI-Artist and even doing some C++ coding. Dan. just Awesome :)
Jaques Smit (PCC)
Daniel has a remarkably technical knowledge of shaders and export processes. He functions well inside a team and is very reliable.
Christian Wear
Dan is probably the most under appreciated guy I know. He's very smart, he's easy to get along with and has a really good work ethic. I was really impressed with him on the one game we did together and it never would have gotten done without him. He went from 3D environment artist making assets to technical artist making export scripts to UI-Artist and even doing some C++ coding. Dan. just Awesome :)
Jaques Smit (PCC)
Daniel has a remarkably technical knowledge of shaders and export processes. He functions well inside a team and is very reliable.
Christian Wear
Dan is probably the most under appreciated guy I know. He's very smart, he's easy to get along with and has a really good work ethic. I was really impressed with him on the one game we did together and it never would have gotten done without him. He went from 3D environment artist making assets to technical artist making export scripts to UI-Artist and even doing some C++ coding. Dan. just Awesome :)
Jaques Smit (PCC)
Daniel has a remarkably technical knowledge of shaders and export processes. He functions well inside a team and is very reliable.
Christian Wear
Dan is probably the most under appreciated guy I know. He's very smart, he's easy to get along with and has a really good work ethic. I was really impressed with him on the one game we did together and it never would have gotten done without him. He went from 3D environment artist making assets to technical artist making export scripts to UI-Artist and even doing some C++ coding. Dan. just Awesome :)
Jaques Smit (PCC)
Daniel has a remarkably technical knowledge of shaders and export processes. He functions well inside a team and is very reliable.
Experience
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Technical Artist
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Nov 2021 - Present
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Jagex
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United Kingdom
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Computer Games
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400 - 500 Employee
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Technical Artist
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Sep 2018 - Oct 2021
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Virtuos
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Singapore
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Computer Games
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500 - 600 Employee
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Senior Technical Artist
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Jun 2016 - Jul 2018
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Gameloft
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France
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Computer Games
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700 & Above Employee
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3D Envornment Artist
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Apr 2011 - Jan 2016
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Technical Artist
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Apr 2011 - Jan 2016
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Student
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2000 - 2003
Projects completed while a student at AIE Diploma of Computer Games Design (Mortifera) Part of a year long class to create a total conversion of Unreal Tournament. Modeling and texturing low polygon art assets such as; characters weapons and level objects. Responsible for finalising and exporting level objects and weapons for use in game. Academy of Interactive Entertainment 2002: Assisting students in a computer games programming class.Creating and managing all art assets. (Low polygon vehicles and User Interface.) Show less
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Education
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Academy of Interactive Entertainment
Applied Arts (3d, Electronic Animation -
Academy of Interactive Entertainment
Diploma, Computer Games Design -
aie
Diploma of Screen, Diploma of Computer Games Design, Certificate 4 3D animation, 3D animation, Games Design -
Academy of Interactive
Diploma of Screen