Daniel Gavrin
Staff Mission Designer at Sucker Punch Productions- Claim this Profile
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Bio
Experience
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Sucker Punch Productions
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United States
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Computer Games
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100 - 200 Employee
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Staff Mission Designer
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Jan 2022 - Present
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Senior Mission Designer
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Sep 2017 - Present
Ghosts of Tsushima: Iki Island ExpansionDesigned and created most of the Golden Path content on Iki Island.Ghosts of TsushimaDesigned and created many of the Golden Path missions across the game including 'Ghost of Yarikawa" which earned #5 in Game Informers Top Moments of 2020.
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Infinity Ward
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United States
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Computer Games
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400 - 500 Employee
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Game Designer
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Feb 2012 - Aug 2017
Call of Duty: WW2 Assisted for the final ~6 months of development redesigning the 'Operation Cobra' mission after it hit playtesting issues. Call of Duty: Infinite Warfare Developed large sections of the 'Black Sky' and 'Operation Port Armor' missions while also contributing to many other moments across the game. Demo Real: https://www.youtube.com/watch?v=ZZdGMOpjFng Call of Duty: Ghosts Developed the 'Homecoming' mission from paper pitch to final shipped mission. Call of Duty: WW2 Assisted for the final ~6 months of development redesigning the 'Operation Cobra' mission after it hit playtesting issues. Call of Duty: Infinite Warfare Developed large sections of the 'Black Sky' and 'Operation Port Armor' missions while also contributing to many other moments across the game. Demo Real: https://www.youtube.com/watch?v=ZZdGMOpjFng Call of Duty: Ghosts Developed the 'Homecoming' mission from paper pitch to final shipped mission.
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Education
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Monterey Peninsula College