Daniel Bradley
Creature Artist (Digital Modelling Zbrush) at ACG Yoobee School of Design- Claim this Profile
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Bio
Experience
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Creature Artist (Digital Modelling Zbrush)
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Jul 2014 - Present
A short live integration film 'EGG' directed by Steven McNicholl. Within this team project we have a team of 9 where I was in charge of developing creatures and taking them right through to final look development.Duties included:- Creature concepting- Digital Modelling- Texturing & Shader Development - Weight mapping- Blendshape Development
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Digital Modelling Lead
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Mar 2014 - Present
A short VFX live integration project 'Irirangi' directed by Kennedy Faimanifo produced by Jacob Luamanu'vae.- Capturing live integration texture reference for Hero Boar- Digital creation of Hero Boar creature (Digital Sculpting + Texturing)- Lighting, Texturing, Shading
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Texture Artist
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May 2014 - Sep 2014
King of the Streets 2 is a indie game cinematic for Field Magic using full Motion Capture performance. Directed by Kennedy Faimanifo produced by Bryan Field (Field Magic)- Creating character textures for 'Sikeone' character- Lighting (Pending)
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Modelling Supervisor (Zbrush Liaison)
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Sep 2013 - Feb 2014
Live Integration project 'Dragosaurs' Directed by Ian Lopez, visual direction provided by Greg Broadmore- Capturing live integration texture reference for CG assets- Modelling Supervisor- Texture Artist
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Production Assistant
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Jul 2013 - Aug 2013
Short live action film 'Nice and Warm' Directed by Michell Vergel de Dios Short live action film 'Nice and Warm' Directed by Michell Vergel de Dios
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Education
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ACG Yoobee School of Design
Level 7 Diploma, (Digital Arts) Specializing in Digital Sculpting & Texturing -
ACG Yoobee School of Design (Natcoll)
Level 6 Diloma, Digital Arts -
ACG Yoobee School of Design (Natcoll)
Level 5 Diploma, Digital Arts