Daniel Bimke

Economy Designer (UFC Strike) at Concept Labs
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Contact Information
us****@****om
(386) 825-5501
Location
Calgary, Alberta, Canada, CA

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5.0

/5.0
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Darren Yee

Daniel was one of the hardest working and reliable individuals I worked with over my time on NFLAD, he cared deeply for the people he worked with and united many teams to a common goal many times when lots of us were searching for solutions. Daniel is very organized and is always mindful of the product wide ramifications of individual systems, he was a champion for sensible solutions and fought passionately for what he thought was right for the product. Daniel wants his teams to succeed and was always first to offer help to those that need it, he is a great leader and any company would be lucky to have someone who cares so much for the people and products he works with.

LinkedIn User

Daniel is one of the most thoughtful people I've had the pleasure of working with. He always has an intelligent solution to difficult challenges and thinks of all the different touch points along the way that will be impacted by critical decisions. He's also a 10/10 human being, always treating others with respect and valuing their input. Loved working with him and could see myself doing so again someday.

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Experience

    • United States
    • Business Consulting and Services
    • 1 - 100 Employee
    • Economy Designer (UFC Strike)
      • Apr 2023 - Present

    • Canada
    • Software Development
    • 100 - 200 Employee
    • Senior Producer (Live Operations) - NFL ALL DAY
      • Aug 2021 - Nov 2022

      ● Launched NFL ALL DAY, a digital collectible product in partnership with the NFL and NFLPA● Oversaw the content and curation pipeline of our digital collectibles, focusing on quality assurance to structure deep and meaningful narratives and unlock the stories that drive emotional connection to the sport● Maintained and balanced the economic picture with our curation efforts, including but not limited to pack, content, and economy design, generating $47m in primary sales across 95k unique users and $70m in secondary sales● Co-designed many feature sets, including "Playbook" - the first mainstream "Battle Pass" feature in the web3 space, leading to a 120% increase in market capitalization post-announcement● Designed "Challenges" structure and other gamification features, specializing in layered sports narrative to enhance the collection experience and regularly driving community sentiment score above 90● Worked cross-discipline with stakeholders to assist and influence Live Operations, Game Design, Economy, Creative and Product teams Show less

    • Customer Support Supervisor
      • Feb 2021 - Aug 2021

      ● Managed and trained the customer support team across agent, lead, and supervisor levels to work across numerous departments and products ● Implemented protocols and processes to manage, handle and classify inbound ticketing during high-traffic events (1000+ tickets/hour)● Developed macro templates, tagging systems, and data cleaning protocols in ZenDesk● Solved 1500+ tickets per month, with a 99%+ CSAT score

    • Community Manager
      • Mar 2021 - May 2021

      ● Oversaw the NBA Top Shot Discord, with over 240k users at its peak in Q2 21● Managed the 40-person global moderation team, spanning four continents and 10+ time zones● Trained community representatives and moderation team on empathy-led protocols to handle users in a live environment● Implemented channel structure, team scheduling, and community events● Spearheaded anti-botting and multi-accounting efforts to increase community confidence in our products

  • Kumoneko
    • Calgary, Alberta, Canada
    • Founder, CEO
      • 2009 - 2020

      ● Multi-channel retail operation focused on tabletop gaming, toys, and imports, selling at 200+ trade shows across North America and reaching 3 million customers ● Produced and designed physical tabletop gaming goods and toys end-to-end ● Delivered consistent revenue growth, averaging a 62% increase per year ● Ran teams in both event and office settings, with low turnover due to a team-first mentality; average employee length of employment over 3 years ● Multi-channel retail operation focused on tabletop gaming, toys, and imports, selling at 200+ trade shows across North America and reaching 3 million customers ● Produced and designed physical tabletop gaming goods and toys end-to-end ● Delivered consistent revenue growth, averaging a 62% increase per year ● Ran teams in both event and office settings, with low turnover due to a team-first mentality; average employee length of employment over 3 years

  • Evoloot
    • Canada
    • UX & Systems Designer
      • Dec 2016 - Feb 2019

    • Printing Services
    • 1 - 100 Employee
    • VP of Sales & Marketing
      • Oct 2010 - Mar 2012

    • Canada
    • Oil and Gas
    • 700 & Above Employee
    • HR Data Analyst
      • 2008 - 2009

      ● Managed and analyzed workforce plans for $10B Oil Sands/Expansion projects ● Led data purification and cleaning for org charts and thousands of employee records ● Created data-driven presentations to provide workforce and budgetary insights for senior management ● Managed and analyzed workforce plans for $10B Oil Sands/Expansion projects ● Led data purification and cleaning for org charts and thousands of employee records ● Created data-driven presentations to provide workforce and budgetary insights for senior management

    • Child Who Was Bad At Art
      • 1988 - 1993

      I tried. I tried.

Education

  • Athabasca University
    Bachelor of Commerce - BCom, Business/Commerce, General

Community

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