Daniel Baker

Partner at Oxide Games
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Contact Information
us****@****om
(386) 825-5501
Location
Towson, Maryland, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Nathan Hanish

I have worked with many AAA 3d graphics professionals over the last decade. Daniel stands at the top of that list for pure in-human brilliance and profound comprehension of advanced 3d mathematics and all areas of graphics.

Mark Shahan

If math is the universal language then Dan is fluent in Martian! Luckily for the rest of us he’s a fantastic translator. He’s that rare kind of genius that can effortlessly communicate the most complex concepts into usable and practical solutions that are easily digestible to us regular folk.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Partner
      • Jan 2013 - Present

      Co-Founder of Oxide Games, creator of the Nitrous Engine. Co-Founder of Oxide Games, creator of the Nitrous Engine.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Graphics Architect/Lead
      • Apr 2006 - Dec 2012

      Architected Graphics Technology for Firaxis' in-house engine. Lead graphics for Civilization 5, including development of new in-house DX11 native game engine for Firaxis. Oversaw and managed large graphics team in conjunction with Systems Lead. Developed advanced graphics techniques and performed system level optimization on ps3/360/pc. Shipped titles include Sid Meier's Railroads, Sid Meier's Civilization Revolution. Architected Graphics Technology for Firaxis' in-house engine. Lead graphics for Civilization 5, including development of new in-house DX11 native game engine for Firaxis. Oversaw and managed large graphics team in conjunction with Systems Lead. Developed advanced graphics techniques and performed system level optimization on ps3/360/pc. Shipped titles include Sid Meier's Railroads, Sid Meier's Civilization Revolution.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Faculty
      • Aug 2008 - Dec 2008

      Taught CMSC491g/691g, Computer Graphics for Games. This was an advanced Graphics class geared specifically for real time rendering for the game industry. Taught CMSC491g/691g, Computer Graphics for Games. This was an advanced Graphics class geared specifically for real time rendering for the game industry.

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Design Engineer
      • May 2000 - Apr 2006

      Windows & Gaming group, Worked on a variety of DX versions, from 8.1 to DX10. Wrote tesselation libraries, texture libraries, etc, other DX specifications. Wrote backend to HLSL compiler for DX9. Lead HLSL development for DX10, including language spec and HLSL architecture, including working back-end. Windows & Gaming group, Worked on a variety of DX versions, from 8.1 to DX10. Wrote tesselation libraries, texture libraries, etc, other DX specifications. Wrote backend to HLSL compiler for DX9. Lead HLSL development for DX10, including language spec and HLSL architecture, including working back-end.

Education

  • Boston University

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