Daniel Todorov

Associate Producer at IO Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
Copenhagen, Capital Region, Denmark, DK
Languages
  • English Full professional proficiency
  • Bulgarian Native or bilingual proficiency
  • Danish Limited working proficiency

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Bio

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Credentials

  • V-Ray 3.0 for 3ds Max Certified Professional
    Chaos Group
    Dec, 2015
    - Nov, 2024
  • PMI Agile Certified Practitioner (PMI-ACP)
    Project Management Institute
    Jan, 2023
    - Nov, 2024
  • Unity Certified Professional: Artist
    Unity
    Jun, 2022
    - Nov, 2024

Experience

    • Denmark
    • Computer Games
    • 200 - 300 Employee
    • Associate Producer
      • May 2023 - Present

    • United States
    • Software Development
    • 700 & Above Employee
      • Nov 2021 - Sep 2022

      I was responsible for the project management and looking after the internal team of artists working on Sample Game Gigaya and other projects at Unity. In parallel I organized and carried out agile ceremonies with our outsourcing partners who delivered art, sound and animations for the productions.

      • Nov 2020 - Oct 2021

      As Outsource Manager I facilitated art production with our vendors by leading weekly syncs, following closely weekly deliverables and making sure we meet our milestones. This included finding and testing vendors, building the art backlog with the internal artists and establishing feedback loops with ShotGrid or other similar systems.

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Jun 2017 - Mar 2020

      My main role was a 3D artist, but I wore a few different hats to support the overall process as we published Richie's Plank Experience on 5 platforms: Valve's Steam, Facebook's Oculus Rift, and Quest, HTC's Vive Focus. I organized the art production, looked after technical art and marketing materials. This included optimization for mobile and PC VR, VFX, shaders; directing and filimg our mixed reality trailer. My main role was a 3D artist, but I wore a few different hats to support the overall process as we published Richie's Plank Experience on 5 platforms: Valve's Steam, Facebook's Oculus Rift, and Quest, HTC's Vive Focus. I organized the art production, looked after technical art and marketing materials. This included optimization for mobile and PC VR, VFX, shaders; directing and filimg our mixed reality trailer.

    • Research Assistant: 3D Artist
      • 2013 - Aug 2016

      Modeled, textured, setup, and optimized rendering settings in V-Ray for physically-accurate production. Created multiple photorealistic and physically accurate 3D scenes from the ground up for 3D offline rendering. Added use of game engines and VR to the workflow. Modeled, textured, setup, and optimized rendering settings in V-Ray for physically-accurate production. Created multiple photorealistic and physically accurate 3D scenes from the ground up for 3D offline rendering. Added use of game engines and VR to the workflow.

    • Denmark
    • Research Services
    • 700 & Above Employee
      • Feb 2015 - Jun 2015

      Class exerciese and TA.

      • Feb 2015 - Jun 2015

      Help with class exercieses and TA.

Education

  • Aalborg Universitet
    Master of Science (M.S.), Media and Technology
    2014 - 2016
  • Aalborg Universitet
    Bachelor of Science (B.S.), Media and Technology
    2011 - 2014
  • København Sprøgcenter

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