Daniel Todorov
Associate Producer at IO Interactive- Claim this Profile
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English Full professional proficiency
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Bulgarian Native or bilingual proficiency
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Danish Limited working proficiency
Topline Score
Bio
Credentials
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V-Ray 3.0 for 3ds Max Certified Professional
Chaos GroupDec, 2015- Nov, 2024 -
PMI Agile Certified Practitioner (PMI-ACP)
Project Management InstituteJan, 2023- Nov, 2024 -
Unity Certified Professional: Artist
UnityJun, 2022- Nov, 2024
Experience
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IO Interactive
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Denmark
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Computer Games
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200 - 300 Employee
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Associate Producer
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May 2023 - Present
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Unity
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United States
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Software Development
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700 & Above Employee
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Nov 2021 - Sep 2022
I was responsible for the project management and looking after the internal team of artists working on Sample Game Gigaya and other projects at Unity. In parallel I organized and carried out agile ceremonies with our outsourcing partners who delivered art, sound and animations for the productions.
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Nov 2020 - Oct 2021
As Outsource Manager I facilitated art production with our vendors by leading weekly syncs, following closely weekly deliverables and making sure we meet our milestones. This included finding and testing vendors, building the art backlog with the internal artists and establishing feedback loops with ShotGrid or other similar systems.
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Toast Interactive
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Australia
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Computer Games
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1 - 100 Employee
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3D Artist
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Jun 2017 - Mar 2020
My main role was a 3D artist, but I wore a few different hats to support the overall process as we published Richie's Plank Experience on 5 platforms: Valve's Steam, Facebook's Oculus Rift, and Quest, HTC's Vive Focus. I organized the art production, looked after technical art and marketing materials. This included optimization for mobile and PC VR, VFX, shaders; directing and filimg our mixed reality trailer. My main role was a 3D artist, but I wore a few different hats to support the overall process as we published Richie's Plank Experience on 5 platforms: Valve's Steam, Facebook's Oculus Rift, and Quest, HTC's Vive Focus. I organized the art production, looked after technical art and marketing materials. This included optimization for mobile and PC VR, VFX, shaders; directing and filimg our mixed reality trailer.
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Danish Building Research Institute, Aalborg University Copenhagen
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Denmark
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Research
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1 - 100 Employee
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Research Assistant: 3D Artist
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2013 - Aug 2016
Modeled, textured, setup, and optimized rendering settings in V-Ray for physically-accurate production. Created multiple photorealistic and physically accurate 3D scenes from the ground up for 3D offline rendering. Added use of game engines and VR to the workflow. Modeled, textured, setup, and optimized rendering settings in V-Ray for physically-accurate production. Created multiple photorealistic and physically accurate 3D scenes from the ground up for 3D offline rendering. Added use of game engines and VR to the workflow.
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Aalborg University
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Denmark
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Research Services
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700 & Above Employee
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Feb 2015 - Jun 2015
Class exerciese and TA.
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Feb 2015 - Jun 2015
Help with class exercieses and TA.
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Education
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Aalborg Universitet
Master of Science (M.S.), Media and Technology -
Aalborg Universitet
Bachelor of Science (B.S.), Media and Technology -
København Sprøgcenter