Daniel Álamo Hernández
Game Designer at Tequila Works- Claim this Profile
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Español Native or bilingual proficiency
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Inglés Full professional proficiency
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Francés Elementary proficiency
Topline Score
Bio
Carlos Jiménez Álvarez
I've sat to the right of Daniel for almost a year and a half - the best "neighbor" to possibly have. Even though our duties didn't demand us to work together much, the few times were a charm, as his abilities to communicate, collaborate, and assist are always top-notch. An excellent teammate, every company would be lucky to have him.
Carlos Jiménez Álvarez
I've sat to the right of Daniel for almost a year and a half - the best "neighbor" to possibly have. Even though our duties didn't demand us to work together much, the few times were a charm, as his abilities to communicate, collaborate, and assist are always top-notch. An excellent teammate, every company would be lucky to have him.
Carlos Jiménez Álvarez
I've sat to the right of Daniel for almost a year and a half - the best "neighbor" to possibly have. Even though our duties didn't demand us to work together much, the few times were a charm, as his abilities to communicate, collaborate, and assist are always top-notch. An excellent teammate, every company would be lucky to have him.
Carlos Jiménez Álvarez
I've sat to the right of Daniel for almost a year and a half - the best "neighbor" to possibly have. Even though our duties didn't demand us to work together much, the few times were a charm, as his abilities to communicate, collaborate, and assist are always top-notch. An excellent teammate, every company would be lucky to have him.
Experience
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Tequila Works
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Spain
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Computer Games
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1 - 100 Employee
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Game Designer
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Oct 2023 - Present
Game designer heavily oriented to AI Game designer heavily oriented to AI
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MercurySteam
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Spain
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Computer Games
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100 - 200 Employee
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Game Designer
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Jul 2021 - Oct 2023
As a technical game designer my daily job was to provide with tech insight to my team, as well as being the bridge between the design and programming teams. Some of my key responsabilities were: - AI design - Combat/System design - Design tools programming - Prototiping - Game programming/scripting
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Automation Programmer
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Feb 2019 - Jul 2021
- Automated testing - Build engineering - Automated tools programming - Automated game data gathering and analysis
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Education
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Universidad Complutense de Madrid
Máster, Diseño de videojuegos y contenido interactivo -
Universidad de Las Palmas de Gran Canaria