Dan Gilmore
Graphic Design Discipline Lead at Atomhawk Design Ltd- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
English Native or bilingual proficiency
Topline Score
Bio
Chad Mirshak
Dan and I worked together from literally day two of my joining the Halo Infinite team. Since that time, Dan and his team have proven to be a fantastic partner to our project and have become our go-to for the majority of our emblem, nameplate, and background reward content. Dan is a strong design leader, able to articulate visions and align stakeholders like myself to it, and is a clear, professional communicator - not only in pitching and reviewing ideas or discussing feedback, but also in more challenging conversations (disagreement on a direction, lack of clarity about a deliverable, etc.) that happen from time to time. Over the years I have very much considered him an extension of our internal team, and could always trust that the work coming from Atomhawk under his watch would be thoughtful, polished, all while meeting the product goals we laid out. I wouldn't hesitate to work with Dan again.
Karen Segars
Dan is an absolute pleasure to work with. Early on, he strives to understand the game and the art style to ensure he delivers quality work that fits in perfectly. Whether he is doing the work himself, or guiding artists working on the project, he has an exceptional eye for detail, asks relevant questions, and integrates feedback quickly.
Chad Mirshak
Dan and I worked together from literally day two of my joining the Halo Infinite team. Since that time, Dan and his team have proven to be a fantastic partner to our project and have become our go-to for the majority of our emblem, nameplate, and background reward content. Dan is a strong design leader, able to articulate visions and align stakeholders like myself to it, and is a clear, professional communicator - not only in pitching and reviewing ideas or discussing feedback, but also in more challenging conversations (disagreement on a direction, lack of clarity about a deliverable, etc.) that happen from time to time. Over the years I have very much considered him an extension of our internal team, and could always trust that the work coming from Atomhawk under his watch would be thoughtful, polished, all while meeting the product goals we laid out. I wouldn't hesitate to work with Dan again.
Karen Segars
Dan is an absolute pleasure to work with. Early on, he strives to understand the game and the art style to ensure he delivers quality work that fits in perfectly. Whether he is doing the work himself, or guiding artists working on the project, he has an exceptional eye for detail, asks relevant questions, and integrates feedback quickly.
Chad Mirshak
Dan and I worked together from literally day two of my joining the Halo Infinite team. Since that time, Dan and his team have proven to be a fantastic partner to our project and have become our go-to for the majority of our emblem, nameplate, and background reward content. Dan is a strong design leader, able to articulate visions and align stakeholders like myself to it, and is a clear, professional communicator - not only in pitching and reviewing ideas or discussing feedback, but also in more challenging conversations (disagreement on a direction, lack of clarity about a deliverable, etc.) that happen from time to time. Over the years I have very much considered him an extension of our internal team, and could always trust that the work coming from Atomhawk under his watch would be thoughtful, polished, all while meeting the product goals we laid out. I wouldn't hesitate to work with Dan again.
Karen Segars
Dan is an absolute pleasure to work with. Early on, he strives to understand the game and the art style to ensure he delivers quality work that fits in perfectly. Whether he is doing the work himself, or guiding artists working on the project, he has an exceptional eye for detail, asks relevant questions, and integrates feedback quickly.
Chad Mirshak
Dan and I worked together from literally day two of my joining the Halo Infinite team. Since that time, Dan and his team have proven to be a fantastic partner to our project and have become our go-to for the majority of our emblem, nameplate, and background reward content. Dan is a strong design leader, able to articulate visions and align stakeholders like myself to it, and is a clear, professional communicator - not only in pitching and reviewing ideas or discussing feedback, but also in more challenging conversations (disagreement on a direction, lack of clarity about a deliverable, etc.) that happen from time to time. Over the years I have very much considered him an extension of our internal team, and could always trust that the work coming from Atomhawk under his watch would be thoughtful, polished, all while meeting the product goals we laid out. I wouldn't hesitate to work with Dan again.
Karen Segars
Dan is an absolute pleasure to work with. Early on, he strives to understand the game and the art style to ensure he delivers quality work that fits in perfectly. Whether he is doing the work himself, or guiding artists working on the project, he has an exceptional eye for detail, asks relevant questions, and integrates feedback quickly.
Experience
-
Atomhawk Design Ltd
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
Graphic Design Discipline Lead
-
Aug 2022 - Present
Responsible for shaping the Graphic Design discipline at Atomhawk - leading and growing our Graphic Design team and developing our service offering for our discerning clients.Announced Project Highlights:Halo Infinite - 343 IndustriesCall of Duty: Vanguard - Sledgehammer Games
-
-
Lead Interactive Designer
-
Dec 2013 - Oct 2022
Responsible for both creating, and leading our interactive team in producing, cutting edge UI, animation, graphic design and interactive content.Select Projects:XCOM: Chimera Squad - In-game Cinematics [Cinematic Lead, Animaton]Mortal Kombat 11 - Cinematic Endings [Cinematic Lead, Animaton]Injustice 2 - Cinematic Endings [Cinematic Lead, Animaton]Overkill's The Walking Dead - In-game Cinematics [Cinematic Lead, Animaton]EVE: Valkyrie - UI for VR [UI Concepts, Animation]Costa Coffee CEM200 Vending Machine - [UI Design, Animation, Photography]
-
-
Interactive Designer
-
May 2010 - Dec 2013
Graphic Design - UI / UX Design - Animation - Motion Graphics - R&DPublicly Released Projects:Injustice: Gods Among Us - AnimationDead Island - Riptide - UI ConceptDmC (Devil May Cry) - UI Concept / ImplementationSniper: Ghost Warrior 2 - UI Design / ImplementationDust: 514 - UI Design / ImplementationKinect Sports 2 - UI Concept / DesignPottermore - Animation / Project ManagementMortal Kombat 9 - AnimationDead Nation - UI Concept / Design
-
-
-
-
Principal
-
Jan 2010 - Jan 2011
I spent a year as a freelance graphic designer. During this time I developed brand packages for a number of SMEs in the North East of England. I spent a year as a freelance graphic designer. During this time I developed brand packages for a number of SMEs in the North East of England.
-
-
-
-
Freelancer
-
Aug 2009 - Sep 2010
Live & Be is a fashion-forward lifestyle brand. At Live & Be, we love that you're an individual and we want to help you show the world. Live & Be is a fashion-forward lifestyle brand. At Live & Be, we love that you're an individual and we want to help you show the world.
-
-
-
Northumbria University
-
United Kingdom
-
Higher Education
-
700 & Above Employee
-
Intern
-
2007 - 2007
During this internship I was responsible for managing projects with Lego, Hasbro, Philips Design and Unilever, developing skills in time management and organisation as well as expanding upon my skills in design and innovation. During this internship I was responsible for managing projects with Lego, Hasbro, Philips Design and Unilever, developing skills in time management and organisation as well as expanding upon my skills in design and innovation.
-
-
-
Kinneir Dufort
-
United Kingdom
-
Design Services
-
1 - 100 Employee
-
Intern
-
May 2006 - Dec 2006
In this internship, I worked in the rapid prototyping department, building experience of design for manufacture as well as skills in mould making and vacuum casting. In this internship, I worked in the rapid prototyping department, building experience of design for manufacture as well as skills in mould making and vacuum casting.
-
-
Education
-
Northumbria University
MA, Multidisciplinary Design Innovation -
Northumbria University
BA, Design For Industry -
City of Bristol College
NCFE, Computer Aided Design