Dan Gilmore

Graphic Design Discipline Lead at Atomhawk Design Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
UK
Languages
  • English Native or bilingual proficiency

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5.0

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Chad Mirshak

Dan and I worked together from literally day two of my joining the Halo Infinite team. Since that time, Dan and his team have proven to be a fantastic partner to our project and have become our go-to for the majority of our emblem, nameplate, and background reward content. Dan is a strong design leader, able to articulate visions and align stakeholders like myself to it, and is a clear, professional communicator - not only in pitching and reviewing ideas or discussing feedback, but also in more challenging conversations (disagreement on a direction, lack of clarity about a deliverable, etc.) that happen from time to time. Over the years I have very much considered him an extension of our internal team, and could always trust that the work coming from Atomhawk under his watch would be thoughtful, polished, all while meeting the product goals we laid out. I wouldn't hesitate to work with Dan again.

Karen Segars

Dan is an absolute pleasure to work with. Early on, he strives to understand the game and the art style to ensure he delivers quality work that fits in perfectly. Whether he is doing the work himself, or guiding artists working on the project, he has an exceptional eye for detail, asks relevant questions, and integrates feedback quickly.

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Graphic Design Discipline Lead
      • Aug 2022 - Present

      Responsible for shaping the Graphic Design discipline at Atomhawk - leading and growing our Graphic Design team and developing our service offering for our discerning clients.Announced Project Highlights:Halo Infinite - 343 IndustriesCall of Duty: Vanguard - Sledgehammer Games

    • Lead Interactive Designer
      • Dec 2013 - Oct 2022

      Responsible for both creating, and leading our interactive team in producing, cutting edge UI, animation, graphic design and interactive content.Select Projects:XCOM: Chimera Squad - In-game Cinematics [Cinematic Lead, Animaton]Mortal Kombat 11 - Cinematic Endings [Cinematic Lead, Animaton]Injustice 2 - Cinematic Endings [Cinematic Lead, Animaton]Overkill's The Walking Dead - In-game Cinematics [Cinematic Lead, Animaton]EVE: Valkyrie - UI for VR [UI Concepts, Animation]Costa Coffee CEM200 Vending Machine - [UI Design, Animation, Photography]

    • Interactive Designer
      • May 2010 - Dec 2013

      Graphic Design - UI / UX Design - Animation - Motion Graphics - R&DPublicly Released Projects:Injustice: Gods Among Us - AnimationDead Island - Riptide - UI ConceptDmC (Devil May Cry) - UI Concept / ImplementationSniper: Ghost Warrior 2 - UI Design / ImplementationDust: 514 - UI Design / ImplementationKinect Sports 2 - UI Concept / DesignPottermore - Animation / Project ManagementMortal Kombat 9 - AnimationDead Nation - UI Concept / Design

    • Principal
      • Jan 2010 - Jan 2011

      I spent a year as a freelance graphic designer. During this time I developed brand packages for a number of SMEs in the North East of England. I spent a year as a freelance graphic designer. During this time I developed brand packages for a number of SMEs in the North East of England.

    • Freelancer
      • Aug 2009 - Sep 2010

      Live & Be is a fashion-forward lifestyle brand. At Live & Be, we love that you're an individual and we want to help you show the world. Live & Be is a fashion-forward lifestyle brand. At Live & Be, we love that you're an individual and we want to help you show the world.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Intern
      • 2007 - 2007

      During this internship I was responsible for managing projects with Lego, Hasbro, Philips Design and Unilever, developing skills in time management and organisation as well as expanding upon my skills in design and innovation. During this internship I was responsible for managing projects with Lego, Hasbro, Philips Design and Unilever, developing skills in time management and organisation as well as expanding upon my skills in design and innovation.

    • United Kingdom
    • Design Services
    • 1 - 100 Employee
    • Intern
      • May 2006 - Dec 2006

      In this internship, I worked in the rapid prototyping department, building experience of design for manufacture as well as skills in mould making and vacuum casting. In this internship, I worked in the rapid prototyping department, building experience of design for manufacture as well as skills in mould making and vacuum casting.

Education

  • Northumbria University
    MA, Multidisciplinary Design Innovation
    2008 - 2009
  • Northumbria University
    BA, Design For Industry
    2004 - 2008
  • City of Bristol College
    NCFE, Computer Aided Design
    2004 - 2004

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