Dan Cheype

Community Manager at Reissad Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Paris, Île-de-France, France, FR

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Bio

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Experience

    • Computer Games
    • 1 - 100 Employee
    • Community Manager
      • May 2023 - Present

      Ville de Paris, Île-de-France, France Comunity manager of "Bodycam", a photorealistic FPS multiplayer game made with Unreal Engine 5. I am in charge of the following: • Writing and implementing descriptions of the project for the alpha Steam store page. • Writing/recording & scheduling announcement posts/videos on social medias (Discord, Twitter, TikTok). • Creating the studio's visual identity (logos, banners, steam page). • Early version performance testing for PC benchmarks and finalizing system… Show more Comunity manager of "Bodycam", a photorealistic FPS multiplayer game made with Unreal Engine 5. I am in charge of the following: • Writing and implementing descriptions of the project for the alpha Steam store page. • Writing/recording & scheduling announcement posts/videos on social medias (Discord, Twitter, TikTok). • Creating the studio's visual identity (logos, banners, steam page). • Early version performance testing for PC benchmarks and finalizing system requirements. • Organising semi-private playtest sessions (stress-testing multiplayer system). • Bug finding & giving feedback to developers. Show less

    • France
    • Higher Education
    • Student
      • Sep 2021 - Present

      Ville de Paris, Île-de-France, France

    • UI Programmer
      • Jun 2023 - Jun 2023

      Ville de Paris, Île-de-France, France I worked with a team of 8 people on a mobile game called "Love Knight", published on the Play Store. "Love Knight" is a 2D game made in Unity using C#, with a "touching experience" constraint. I was responsible for the following: • Designing, coding and polishing the entire UI elements of the game, from menus to in-game assets. • Coding an audio system and making it easy-to-tweak for the game designers with simple interfaces in the inspector. • Creating the base of a save… Show more I worked with a team of 8 people on a mobile game called "Love Knight", published on the Play Store. "Love Knight" is a 2D game made in Unity using C#, with a "touching experience" constraint. I was responsible for the following: • Designing, coding and polishing the entire UI elements of the game, from menus to in-game assets. • Coding an audio system and making it easy-to-tweak for the game designers with simple interfaces in the inspector. • Creating the base of a save system to store and save the player's progress. Check out my portfolio for more information about "Love Knight": https://dancheypepro.wixsite.com/dan-cheype/love-knight

    • France
    • Higher Education
    • Game Director / Lead Programmer
      • Feb 2023 - Feb 2023

      Paris, Île-de-France, France I worked with a team of 7 people on a PC horror game called "Hush", released on itch.io. "Hush" is a short 3D horror game made in Unreal Engine 5.1 using blueprints. I initially began the project as the lead programmer since the two other programmers wanted someone to lead them and give directions for the work pipeline. As time went on, I ended up leading, coordinating and validating the work of the artists, designers and programmers while keeping an eye on the schedule & dead lines… Show more I worked with a team of 7 people on a PC horror game called "Hush", released on itch.io. "Hush" is a short 3D horror game made in Unreal Engine 5.1 using blueprints. I initially began the project as the lead programmer since the two other programmers wanted someone to lead them and give directions for the work pipeline. As time went on, I ended up leading, coordinating and validating the work of the artists, designers and programmers while keeping an eye on the schedule & dead lines to provide a polished game for our final presentation. I was responsible for the following: • Coordinating the whole team and validating the work made while keeping an eye on our schedule. • Coding the player movement system while trying to make it as reponsive as possible to allow a smooth experience when needing to explore/escape. • Designing and coding the user interface, including menus and in-game HUD. • Creating and implementing a save system to register the game's customizable options. Check out my portfolio for more information about "Hush": https://dancheypepro.wixsite.com/dan-cheype/hush Show less

    • France
    • Computer Games
    • 1 - 100 Employee
    • Intern
      • Dec 2018 - Dec 2018

      Villeurbanne, Auvergne-Rhône-Alpes, France I had the chance to watch the B2Expand team work on Light Trail Rush, a fast paced arcade-style brawler game. I had the opportunity to: • Understand how an indie studio team is composed and how work is distributed between the different professions. • Attend to technical & design reviews. • Observe the asset creation process (Maya/ZBrush) as well as the complete file integration in the Unity Engine. • Observe the AI learning process & tweaking as well as the C# coding… Show more I had the chance to watch the B2Expand team work on Light Trail Rush, a fast paced arcade-style brawler game. I had the opportunity to: • Understand how an indie studio team is composed and how work is distributed between the different professions. • Attend to technical & design reviews. • Observe the asset creation process (Maya/ZBrush) as well as the complete file integration in the Unity Engine. • Observe the AI learning process & tweaking as well as the C# coding workflow. • Test & give feedback to the team about prototype builds of the game. Show less

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Intern
      • Feb 2017 - Feb 2017

      Lyon, Auvergne-Rhône-Alpes, France I had the chance to watch the Bigpoint team work on Hocus Puzzle, a mobile candy-crush puzzle-style game. I had the opportunity to: • Learn how professional life in a video game studio is like - work rhythm, general atmosphere and more. • Understand how a large studio team is composed and how work is distributed between the different professions. • Attend to technical & art reviews. • Discover the main professions branches - meeting game… Show more I had the chance to watch the Bigpoint team work on Hocus Puzzle, a mobile candy-crush puzzle-style game. I had the opportunity to: • Learn how professional life in a video game studio is like - work rhythm, general atmosphere and more. • Understand how a large studio team is composed and how work is distributed between the different professions. • Attend to technical & art reviews. • Discover the main professions branches - meeting game programmers/artists/designers/producers. • Test & give feedback to the team about finalized builds of the game. Show less

Education

  • IIM - Institut de l'internet et du multimédia
    Game Programming
    2021 - 2026
  • ESILV - Ecole Supérieure d'Ingénieurs Léonard de Vinci
    Computer Engineering
    2020 - 2021
  • Lycée Aux Lazaristes
    Baccalauréat sciences et technologies de l'industrie et du développement durable, Computer Technology/Computer Systems Technology
    2017 - 2020
  • Collège Fénelon
    Diplôme national du brevet des collèges, Mention très bien
    2013 - 2017

Community

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