Dan Eder

Lead Character Artist at Player First Games
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles Metropolitan Area
Languages
  • English -
  • Hebrew -

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Bio

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Credentials

  • Duolingo French Fluency: Intermediate (Estimated)
    Duolingo
    Jan, 2015
    - Nov, 2024

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Character Artist
      • Jan 2023 - Present

      Lead 3D Character Artist on MultiVersus, responsible for managing the character department and overseeing tasks such as sculpting, modeling, texturing, and character design. My main goal is to ensure that the team delivers captivating and imaginative characters that bring the game's world to life.

    • Senior Character Artist
      • May 2020 - Jan 2023

      Senior Character Artist, primary responsibility was to help conceptualize, design, and create captivating characters for MultiVersus. This involved working closely with the game's creative team to understand the vision and requirements for each character and then bringing them to life through 3D sculpting, modeling, and texturing.

  • Freelance, self-employed
    • Orange County, California, United States
    • 3D Character Artist
      • Nov 2018 - Present

      As a Freelance 3D Character Artist, I specialize in character sculpting, modeling, and texturing for various projects, primarily in video games, VR/AR platforms, and 3D printing. Each project presents a unique challenge, and I work hard to deliver high-quality work that meets the client's expectations. As a Freelance 3D Character Artist, I specialize in character sculpting, modeling, and texturing for various projects, primarily in video games, VR/AR platforms, and 3D printing. Each project presents a unique challenge, and I work hard to deliver high-quality work that meets the client's expectations.

    • Israel
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist & Animator
      • Jun 2016 - Nov 2018

      While working as a 3D artist for mobile games Pirate King and Board Kings, I had the responsibility of modeling, texturing, animation, and in-engine implementation of 3D assets. It was my pleasure to work on two massively successful games that have a combined total of over 100 million downloads. I played a role in creating visually appealing and engaging 3D elements that contributed to their overall success. While working as a 3D artist for mobile games Pirate King and Board Kings, I had the responsibility of modeling, texturing, animation, and in-engine implementation of 3D assets. It was my pleasure to work on two massively successful games that have a combined total of over 100 million downloads. I played a role in creating visually appealing and engaging 3D elements that contributed to their overall success.

    • Israel
    • Advertising Services
    • 1 - 100 Employee
    • 3D Generalist
      • Jul 2015 - Jun 2016

      3D Modeling, animation, texturing & rendering using Autodesk Maya, Photoshop, ZBrush and Keyshot. 3D Modeling, animation, texturing & rendering using Autodesk Maya, Photoshop, ZBrush and Keyshot.

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