Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Product Owner - Continous Delivery Domain
      • May 2022 - Present

      Malmö, Skåne County, Sweden As a product owner of the Continous Delivery domain, I interface with customers of the Snowdrop Pipeline, collecting and translating feature requests into backlog prioritzation for the development teams of Snowdrop.

    • Snowdrop™ Expert Solutions Architect
      • Nov 2019 - Present

      Malmö, Skåne County, Sweden As a Solutions Architect with focus on Continous Delivery and Infrastructure I work with the Data Management and Build Engineering teams to deliver the best possible experience to game projects using the Snowdrop™ Game Engine. My scope is designing and pushing through to implementation the most performant solutions for producing games, including build systems, CI/CD pipelines, making hardware purchasing decisions as well as working with internal global teams to put in place the best… Show more As a Solutions Architect with focus on Continous Delivery and Infrastructure I work with the Data Management and Build Engineering teams to deliver the best possible experience to game projects using the Snowdrop™ Game Engine. My scope is designing and pushing through to implementation the most performant solutions for producing games, including build systems, CI/CD pipelines, making hardware purchasing decisions as well as working with internal global teams to put in place the best devops practices for shipping efficiently. My babies are our highly scalable Virtual Data Provider which is a san like appliace with high levels of deduplication and performance, completly removing the need for local storage from our compute nodes, making our game production far more scalable., as well as our Snowdrop™ Build System, a modern game production pipeline based on microservices design for building modern, large AAA titles.

    • Lead - Build & Infrastructure
      • Feb 2015 - Nov 2019

      Malmo, Sweden I am responsible for the buildfarm infrastructure, its scaling, growth, design and management. I lead a team of exceptional developers that support our projects with versioning, CI/CD pipelines and orchestration, delivering packages to our various partners, hosting internal game environments for testing, and supporting the other Build & Release teams in our various partner studios around the world. I work with the game teams on delivery timelines for build system features. Shipped The… Show more I am responsible for the buildfarm infrastructure, its scaling, growth, design and management. I lead a team of exceptional developers that support our projects with versioning, CI/CD pipelines and orchestration, delivering packages to our various partners, hosting internal game environments for testing, and supporting the other Build & Release teams in our various partner studios around the world. I work with the game teams on delivery timelines for build system features. Shipped The Division 2

    • Senior Data Manager
      • Nov 2013 - Jan 2015

      Malmo, Sweden My team and I are responsible for managing the versioning systems and branching strategies for The Division as lead studio, we manage our Jenkins-based CI/CD pipeline with highly customized scripting and we also manage the build farm. As our product is a client/server model, we deploy hundreds of machines with various versions of the game for the different teams like Brand, QC, external testing by our partners such as AMD and Nvidia. We build the packages and manage the life cycle from… Show more My team and I are responsible for managing the versioning systems and branching strategies for The Division as lead studio, we manage our Jenkins-based CI/CD pipeline with highly customized scripting and we also manage the build farm. As our product is a client/server model, we deploy hundreds of machines with various versions of the game for the different teams like Brand, QC, external testing by our partners such as AMD and Nvidia. We build the packages and manage the life cycle from generation to publishing to the different teams to removal or sending to the graveyard for milestone builds. We support our teams with anything from deployments, software installations and software choice recommendations to debugging crashes. Shipped Tom Clancy's The Division South Park: The Fractured but Whole

    • Perforce & Systems Administrator
      • Jan 2012 - Oct 2013

      Malmo, Sweden In addition to my other duties, inherited the ownership of Perforce, the companies versioning system for our AAA games. I migrated the instance from Win32 to x64 Linux, configured backups, and optimized performance. I setup systems for easily adding users, managing the data, and doing user support for tricky versioning issues like branching, integrating files and obliterating data. I also supported our various productions with their needs in versioning, data management, hardware and… Show more In addition to my other duties, inherited the ownership of Perforce, the companies versioning system for our AAA games. I migrated the instance from Win32 to x64 Linux, configured backups, and optimized performance. I setup systems for easily adding users, managing the data, and doing user support for tricky versioning issues like branching, integrating files and obliterating data. I also supported our various productions with their needs in versioning, data management, hardware and software systems related to the product development cycle. Involved in Shipping: Assasins Creed: Revelations Assasins Creed: Revelations: The Lost Archive Just Dance Now

    • Systems Administrator
      • Sep 2007 - Dec 2011

      Malmö, Sweden I designed a pipeline for quickly provisioning new desktop computers that arrive at the office, installing the software set required by the different teams and making sure that everyone has what they need. I also helped manage the data-center hardware with design, expansion plans and execution on those plans. I was involved in making sure backups run in a timely manner.

    • IT Consultant
      • Jan 2003 - Sep 2007

      Skåne, Sweden IT Consultant, mainly for internet cafés, hardware and license management. Selling complete setups for new locations, with hardware, setup, software, networking and logistics in a single package.

    • Store Manager / Systems Administrator
      • Feb 1998 - Dec 2002

      Store management, software management, designing and keeping the network and all hardware running.

Community

You need to have a working account to view this content. Click here to join now