Allan F.
Software Engineer at Peraton Labs- Claim this Profile
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Topline Score
Bio
Gary B. Watts
Allan is a very knowledgeable engineer. He tackled some of the bigger features we added to the Pluto TV VR app. I welcomed his feedback and he was easy to work with. He would push back when needed and ask for clarification so the work would be done efficiently and effectively. I always looked forward to working directly with him on any issues that I found in my work on the QA team.
David Pinch
I worked alongside Allan as the core engineering team responsible for retiring a commercial AR product and migrating customers and features to a new offering. Allan quickly established himself as a Unity expert and also showed the ability to dive head-first into an unfamiliar/proprietary platform. He fixed critical bugs we needed for customers and provided Unity consulting to other product teams. I enjoyed working with Allan and hope to work with him again.
Gary B. Watts
Allan is a very knowledgeable engineer. He tackled some of the bigger features we added to the Pluto TV VR app. I welcomed his feedback and he was easy to work with. He would push back when needed and ask for clarification so the work would be done efficiently and effectively. I always looked forward to working directly with him on any issues that I found in my work on the QA team.
David Pinch
I worked alongside Allan as the core engineering team responsible for retiring a commercial AR product and migrating customers and features to a new offering. Allan quickly established himself as a Unity expert and also showed the ability to dive head-first into an unfamiliar/proprietary platform. He fixed critical bugs we needed for customers and provided Unity consulting to other product teams. I enjoyed working with Allan and hope to work with him again.
Gary B. Watts
Allan is a very knowledgeable engineer. He tackled some of the bigger features we added to the Pluto TV VR app. I welcomed his feedback and he was easy to work with. He would push back when needed and ask for clarification so the work would be done efficiently and effectively. I always looked forward to working directly with him on any issues that I found in my work on the QA team.
David Pinch
I worked alongside Allan as the core engineering team responsible for retiring a commercial AR product and migrating customers and features to a new offering. Allan quickly established himself as a Unity expert and also showed the ability to dive head-first into an unfamiliar/proprietary platform. He fixed critical bugs we needed for customers and provided Unity consulting to other product teams. I enjoyed working with Allan and hope to work with him again.
Gary B. Watts
Allan is a very knowledgeable engineer. He tackled some of the bigger features we added to the Pluto TV VR app. I welcomed his feedback and he was easy to work with. He would push back when needed and ask for clarification so the work would be done efficiently and effectively. I always looked forward to working directly with him on any issues that I found in my work on the QA team.
David Pinch
I worked alongside Allan as the core engineering team responsible for retiring a commercial AR product and migrating customers and features to a new offering. Allan quickly established himself as a Unity expert and also showed the ability to dive head-first into an unfamiliar/proprietary platform. He fixed critical bugs we needed for customers and provided Unity consulting to other product teams. I enjoyed working with Allan and hope to work with him again.
Experience
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Peraton Labs
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United States
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Defense and Space Manufacturing
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300 - 400 Employee
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Software Engineer
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Oct 2023 - Present
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Amazon
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United States
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Software Development
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700 & Above Employee
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Graphic Engineer
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Feb 2023 - Aug 2023
Worked on a Unity project to add procedural art and music to Fire TV. Worked on a Unity project to add procedural art and music to Fire TV.
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Pluto TV
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United States
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Entertainment Providers
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400 - 500 Employee
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3D Software Engineer
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Mar 2022 - Feb 2023
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Apira Technologies
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United States
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Graphic Engineer
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Feb 2021 - Mar 2022
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Peraton Labs
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United States
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Defense and Space Manufacturing
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300 - 400 Employee
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Software Engineer
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Nov 2020 - Mar 2021
Hololens 2 project creating a virtual map table to locate real-world radio receivers. Hololens 2 project creating a virtual map table to locate real-world radio receivers.
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Engineer
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Apr 2020 - Oct 2020
Worked on sunsetting the Hololens application Dynamics 365 Layout. Worked on sunsetting the Hololens application Dynamics 365 Layout.
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Star Theory Games
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Computer Games
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1 - 100 Employee
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Senior Engineer
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Jul 2019 - Mar 2020
Worked on Kerbal Space Program 2. Worked on Kerbal Space Program 2.
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Turn 10 Studios - Microsoft Gaming
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Redmond, WA
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Technical Artist
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Aug 2018 - Jun 2019
Created tools for the art pipeline of Forza Motorsport. Created tools for the art pipeline of Forza Motorsport.
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Design Engineer 2
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Apr 2018 - Jun 2018
Worked on a proof of concept VR productivity app for the Windows Mixed Reality. Worked on a proof of concept VR productivity app for the Windows Mixed Reality.
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Vulcan LLC
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United States
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Executive Offices
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200 - 300 Employee
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Sr. Unity Developer
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Feb 2018 - Mar 2018
Short job working on a GearVR app for the Seahawks. Short job working on a GearVR app for the Seahawks.
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POP
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United States
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Advertising Services
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500 - 600 Employee
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Unity 3D Developer
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Dec 2017 - Jan 2018
Helped develop a VR app for clients Intel and Turner. Target platform was Samsung GearVR and Daydream. Helped develop a VR app for clients Intel and Turner. Target platform was Samsung GearVR and Daydream.
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8ninths Inc.
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United States
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Software Development
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1 - 100 Employee
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Unity VR Developer
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Aug 2017 - Oct 2017
Developer on a training simulation for Lowe's Innovation Group Using Vive and Unity3D Developer on a training simulation for Lowe's Innovation Group Using Vive and Unity3D
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OtterBox
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United States
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Computers and Electronics Manufacturing
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300 - 400 Employee
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3D Specialist
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Dec 2016 - Apr 2017
3D rendering for manuals, packaging, and marketing materials. 3D rendering for manuals, packaging, and marketing materials.
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CableLabs
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United States
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Telecommunications
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100 - 200 Employee
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Technical Consultant
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Mar 2016 - Aug 2016
Consulting on a project involving creating a virtual avatar and 3D conference room for Oculus and Unity3D. Consulting on a project involving creating a virtual avatar and 3D conference room for Oculus and Unity3D.
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Electric Rune Studios
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Houston, Texas, United States
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Owner, Lead Developer
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Feb 2011 - Feb 2016
Electric Rune is my LLC that I worked under while producing HexTech, Russian Front, The Monolith, Z, Lord of Rigel, and EcoMUVE. Electric Rune is my LLC that I worked under while producing HexTech, Russian Front, The Monolith, Z, Lord of Rigel, and EcoMUVE.
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TarrenPoint
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United States
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IT Services and IT Consulting
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1 - 100 Employee
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Maya Artist/Animator
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2011 - May 2014
I was responsible for creating 3D graphics and animations, using Maya, Lightwave, Photoshop, and Illustrator. I was responsible for creating 3D graphics and animations, using Maya, Lightwave, Photoshop, and Illustrator.
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Illustrator
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Aug 2009 - Dec 2009
This contract job was making illustrations for ATM upgrades, using Illustrator and Photoshop to create elevations, plans, and retouching photos to show what the finished job will look like. This contract job was making illustrations for ATM upgrades, using Illustrator and Photoshop to create elevations, plans, and retouching photos to show what the finished job will look like.
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Maya Artist / Animator
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Jan 1999 - Jul 2009
I was responsible for producing images for technical manuals and marketing materials, using Maya, PhotoShop, and Illustrator. During my tenure, I was also responsible for managing a team of four artists at a client's site for over four years. I was responsible for producing images for technical manuals and marketing materials, using Maya, PhotoShop, and Illustrator. During my tenure, I was also responsible for managing a team of four artists at a client's site for over four years.
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The Art Institutes
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United States
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Higher Education
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700 & Above Employee
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Maya Instructor
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Jan 2003 - Sep 2003
I Taught Maya night classes in the Continuing Education Department at The Art Institute of Houston for three course runs. I was responsible for creating my own curriculum, and tailoring my course to the needs of specific students. The position ended as a result of a decision by The Art Institute to stop offering Continuing Education courses. I Taught Maya night classes in the Continuing Education Department at The Art Institute of Houston for three course runs. I was responsible for creating my own curriculum, and tailoring my course to the needs of specific students. The position ended as a result of a decision by The Art Institute to stop offering Continuing Education courses.
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LCRA
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United States
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Utilities
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700 & Above Employee
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Draftsman
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Jul 1997 - Aug 1998
I was responsible for assisting in the creation of an automated switching control and display system, using AutoCAD. This was originally a six-month contract position that actually lasted over a year. I was responsible for assisting in the creation of an automated switching control and display system, using AutoCAD. This was originally a six-month contract position that actually lasted over a year.
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Hewlett Packard Enterprise
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Technical Illustrator
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Nov 1994 - Jul 1997
I was responsible for creating documents for user manuals using AutoCAD at first, then transitioning into 3D using Alias PowerAnimator. I started as a contractor, then was hired directly around my first year. I was responsible for creating documents for user manuals using AutoCAD at first, then transitioning into 3D using Alias PowerAnimator. I started as a contractor, then was hired directly around my first year.
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