Christopher Santangelo

Co-Founder and Technical Director at Limited Slip Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Orlando

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5.0

/5.0
/ Based on 2 ratings
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Agustin Orellana

Christopher is a highly talented and dedicated UI/UX professional. During our time together, I've had the opportunity to see firsthand his ability to design incredible interfaces, lead and communicate teams, diagram user flows, and solve complex problems. Their attention to detail and effective communication are truly impressive. If you have any questions or need more information about Christopher, please do not hesitate to contact me. I am happy to provide more details about my experience working with him.

Matthew Le

Chris is one of the hardest working folks that I've had the pleasure of managing. He is consistently diligent in his throughput, takes on any task regardless of discipline overlap, and is always helping out others on his team to ensure they meet their goals. Chris is the type of person you want on your team because you can give him any problem to solve, and without much oversight, he will ensure he delivers for you. Chris has a great mix of technical, artistic, and design expertise that allows him to be a swiss army knife on any team. I would highly recommend him for any UI/UX role, particularly at a startup, where he can have a lot of flexibility to show off his jack-of-all-trades capabilities.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Co-Founder and Technical Director
      • Mar 2009 - Present

      ▪ Assist clients with creative technical solutions for gaming and simulation software. (Virtual Reality, Console, Mobile, Web, and other aspects of Digital Media). ▪ Assist clients with R&D by prototyping, UI/UX, content development, effective production pipelines, and project management. ▪ Review contractors work and provide feedback that align with customer expectations. ▪ Setup and manage company technical infrastructure for new and existing staff. ▪ Assist clients with creative technical solutions for gaming and simulation software. (Virtual Reality, Console, Mobile, Web, and other aspects of Digital Media). ▪ Assist clients with R&D by prototyping, UI/UX, content development, effective production pipelines, and project management. ▪ Review contractors work and provide feedback that align with customer expectations. ▪ Setup and manage company technical infrastructure for new and existing staff.

    • Official Resume
      • Jan 2009 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior UI/UX designer
      • Apr 2022 - May 2023

      ▪ Created UI/UX design for a 4x NFT game. ▪ Restructured and reorganized a large portion of the UI/UX production workflow. ▪ Kept key design elements organized, reusable, and easily accessible for the engineering and design teams. ▪ Created prototypes within Unity and Figma to communicate ideas, giving designers inspiration and engineering a jump start to integrate features. ▪ Created reusable Unity import package for easy and consistent design integration. ▪ Created UI/UX design for a 4x NFT game. ▪ Restructured and reorganized a large portion of the UI/UX production workflow. ▪ Kept key design elements organized, reusable, and easily accessible for the engineering and design teams. ▪ Created prototypes within Unity and Figma to communicate ideas, giving designers inspiration and engineering a jump start to integrate features. ▪ Created reusable Unity import package for easy and consistent design integration.

  • VR R Inc
    • Florida
    • Senior Software Developer / Designer
      • Nov 2016 - Jul 2021

      ▪ Worked with Software lead designing the major features for AR/VR/MR military research programs. ▪ Responsible for all UI/UX designs and user workflows. ▪ Built 3d assets when needed. ▪ Maintained companies source code and versioning with Visual Studio Team Foundation Server (Now called Azure DevOps). ▪ Worked with Software lead designing the major features for AR/VR/MR military research programs. ▪ Responsible for all UI/UX designs and user workflows. ▪ Built 3d assets when needed. ▪ Maintained companies source code and versioning with Visual Studio Team Foundation Server (Now called Azure DevOps).

    • IT Services and IT Consulting
    • 700 & Above Employee
    • Senior UI/UX Director
      • Oct 2014 - Dec 2016

      ▪ Defined functional specs (creative and technical) in an agile environment. ▪ Directed front end technical guidelines providing documentation. ▪ Built reusable wireframe prototypes to showcase concepts and assisted in defining common structure to engineering team. ▪ Defined functional specs (creative and technical) in an agile environment. ▪ Directed front end technical guidelines providing documentation. ▪ Built reusable wireframe prototypes to showcase concepts and assisted in defining common structure to engineering team.

    • United States
    • Defense and Space Manufacturing
    • 100 - 200 Employee
    • MRTS Senior Software Developer / Designer
      • Jul 2006 - Jul 2014

      ▪ Directed overall UI/UX and 3d content development. ▪ Establish technical development pipelines. ▪ Defined 3d engine requirements for each project needs. ▪ Coordinated with government leadership to understand and define expectations and requirements. ▪ Estimated and managed internal tasking and development timelines throughout project life cycles. ▪ Organized and maintained server data structure and assisted with project management using Share-point, MS Project, & Team foundation now known as Azure DevOps. ▪ Kept multiple teams apprised of project status, technical solutions, and modern design trends. Show less

Education

  • Proven industry experiences
    Multiple fields of Study
  • ITT Technical Institute
    Associate of Science - AS
  • Carnegie Mellon
    CMMI certification

Community

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