Jérôme Cros

art directory / Lead artist at Exkee
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Contact Information
us****@****om
(386) 825-5501
Location
FR

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5.0

/5.0
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Patrick Miegeville

It’s always a pleasure to work with Jerome. His 15 years of experience in many big studios feel a lot, his motivation is a great help every day. His great experience doesn't prevent him from remaining a human person and available despite his workload.

Emmanuel Nouaille

J'ai eu l'occasion de travailler avec Jérôme à plusieurs occasions sur près de 20 ans, sur des projets de styles radicalement différents, nécessitant une très grande exigence technique et artistique, un vrai souci du détail et l'expérience a toujours été très très positive. Jérôme a toujours su faire preuve d'un très grand professionnalisme et d'un dévouement total sur les projets sur lesquels nous avons travaillé ensemble. C'est un artiste et un technicien complets possédant une culture visuelle, vidéo-ludique et générale immenses et qu'il sait parfaitement utiliser pour partager ses idées. C'est un collaborateur passionné très performant qui travaille fort pour le projet et pour l'équipe, un professionnel avec une expérience acquise de longue date dans l'industrie, autant dans son savoir-faire technique que dans ses relations humaines. Des qualités importantes qui font que je ne saurais que trop vous conseiller de travailler avec Jérôme.

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • art directory / Lead artist
      • Oct 2022 - Present

      My life was too quiet so I joined Exkee for more challenges and graphic adventures. It was good for me because everything is geared towards improvement! The projects are ambitious. The team is capable and endearing and I am constantly improving. What a good change ! I'm so happy !! My life was too quiet so I joined Exkee for more challenges and graphic adventures. It was good for me because everything is geared towards improvement! The projects are ambitious. The team is capable and endearing and I am constantly improving. What a good change ! I'm so happy !!

  • Smart Tale
    • Montpellier
    • Art director / lead artist
      • Jan 2020 - Oct 2022

      STG is an excellent studio packed with talent and overly responsive. I like this nervousness as well as the remarkable involvement of the core-team. For the games: My Baby / Gallop / My Farm - UNITY / UNREAL team management / AD management / design and manufacture of UIs fine tuning of shaders + complete management of lighting on the engine STG is an excellent studio packed with talent and overly responsive. I like this nervousness as well as the remarkable involvement of the core-team. For the games: My Baby / Gallop / My Farm - UNITY / UNREAL team management / AD management / design and manufacture of UIs fine tuning of shaders + complete management of lighting on the engine

    • France
    • Computer Games
    • 700 & Above Employee
    • artiste 3D senior
      • Dec 2016 - Jan 2020

      Great studio, great boss, great team, great engine, great game! What else? I build the blocks on TRACKMANIA and lately I specialized myself in the manufacture of vegetation and rocky areas. So I work on SPEEDTREE, and I improve the quality by using photogrammetry with REALITY CAPTURE software. I do love that pipe so much! Great studio, great boss, great team, great engine, great game! What else? I build the blocks on TRACKMANIA and lately I specialized myself in the manufacture of vegetation and rocky areas. So I work on SPEEDTREE, and I improve the quality by using photogrammetry with REALITY CAPTURE software. I do love that pipe so much!

    • France
    • Computer Games
    • 1 - 100 Employee
    • ARTISTIC DIRECTOR & ART PRODUCEUR
      • Apr 2016 - Jan 2020

      on the video wargame Kawaii - ANDROID - UNITY engine on the video wargame Kawaii - ANDROID - UNITY engine

    • freelance ARTISTIC DIRECTOR / GRAPHIC DESIGNER
      • Jan 2015 - Feb 2017

      VIDEO GAME DEVELOPMENT COMPANY on the video wargame Wars & Battles for IOS/Androïd tablets - UNITY engine VIDEO GAME DEVELOPMENT COMPANY on the video wargame Wars & Battles for IOS/Androïd tablets - UNITY engine

    • France
    • Computer Games
    • 700 & Above Employee
    • freelance ARTISTIC DIRECTOR / GRAPHIC DESIGNER
      • Aug 2012 - Jan 2015

      VIDEO GAME DEVELOPMENT COMPANY on the video game The Crew Road Empire for IOS/Androïd tablets - UNITY engine VIDEO GAME DEVELOPMENT COMPANY on the video game The Crew Road Empire for IOS/Androïd tablets - UNITY engine

    • France
    • Computer Games
    • 1 - 100 Employee
    • freelance ARTISTIC DIRECTOR / GRAPHIC DESIGNER
      • Aug 2012 - Jul 2013

      VIDEO GAME DEVELOPMENT COMPANY 3D video game for web and 3D video game for IOS/Androïd tablets - UNITY engine VIDEO GAME DEVELOPMENT COMPANY 3D video game for web and 3D video game for IOS/Androïd tablets - UNITY engine

  • 3Monkeys
    • France
    • freelance ARTISTIC DIRECTOR / GRAPHIC DESIGNER
      • Dec 2011 - Aug 2012

      INDEPENDENT VIDEO GAME DEVELOPMENT COMPANY for the video game Holy Sheep visual art direction and sounds and musics art direction - 3D game IOS/Android, UNITY engine INDEPENDENT VIDEO GAME DEVELOPMENT COMPANY for the video game Holy Sheep visual art direction and sounds and musics art direction - 3D game IOS/Android, UNITY engine

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • LEAD ARTIST associated with the Art Direction
      • Jan 2011 - Oct 2011

      VIDEO GAME DEVELOPMENT COMPANY on games for Xbox 360 Kinect, INFERNAL engine VIDEO GAME DEVELOPMENT COMPANY on games for Xbox 360 Kinect, INFERNAL engine

    • France
    • Music
    • 1 - 100 Employee
    • ARTISTIC DIRECTOR / GRAPHIC DESIGNER
      • 2003 - 2011

      ROCK / METAL RECORD COMPANY ImI Company's graphic studio manager, handling the entire label's visual communication. I ALSO RUN MY OWN GRAPHIC STUDIO - Graphic design / artistic direction for record companies Custom Core (album and merchandising design), Aura Mystique... - Graphic design / artistic direction for tour bookers (graphic designs of posters)... - Graphic design / artistic direction for independent music productions The production of my design studio was selected by the publishers Maomao publications (www.maomaopublications.com) and will be published in their book devoted to visual communication in rock music around the world (published in 2011). Show less

  • TIWAK
    • Montpellier, France
    • SENIOR GRAPHIC DESIGNER
      • 2001 - 2003

      VIDEO GAME DEVELOPMENT COMPANY graphic designer 2D (texturing), 3D (modelling & skinning) and integration of settings and elaborated objects to graphic engines. -Work on TIWAK engine (X-box) + MAYA + Photoshop. -Member of the production team on the Tork video game developed for MICROSOFT on X-box. VIDEO GAME DEVELOPMENT COMPANY graphic designer 2D (texturing), 3D (modelling & skinning) and integration of settings and elaborated objects to graphic engines. -Work on TIWAK engine (X-box) + MAYA + Photoshop. -Member of the production team on the Tork video game developed for MICROSOFT on X-box.

    • Computer Games
    • 1 - 100 Employee
    • GRAPHIC DESIGNER 2D/3D then LEAD ARTIST
      • 1999 - 2001

      VIDEO GAME DEVELOPMENT COMPANY (2001) Lead artist graphic manager of the online MINIGAME FLASH unit. + Beta tester for FLASH/ MACROMEDIA, integration of real-time 3D on Flash for online use (1999 - 2001) 2D/3D graphic designer. Texturing work on Photoshop and modelling on 3D Studio Max in production team, for the following projects: - CASTLEWEEN video game developed for WANADOO EDITION (PlayStation 2) - Totem Tech internal technology - NEKO tech technology. - VIP: video game developed for UBI SOFT (PlayStation) - Technology NC II tech. - Projet ADIBOU et l'ombre verte smash hit video game (over 700 000 copies sold) developed for AVAS INTERACTIVE (PlayStation and PC). - The Race, video game developed as multiplayer online game - Kalisto Tech internal technology. Show less

    • GRAPHIC DESIGNER / ILLUSTRATOR
      • 1994 - 1998

      Arles town hall (posters, flyers, booklets) Le Livre De Poche (illustration of book covers) Les Editions ACBM (illustration in VIRUS INFO and PIRATES INFO) various small companies, including graphic communication of the LEZARD D'AILLEURS art gallery in St Remy de Provence (France) Extensive personal work as comic books illustrator for independent book publishers and fanzines. Arles town hall (posters, flyers, booklets) Le Livre De Poche (illustration of book covers) Les Editions ACBM (illustration in VIRUS INFO and PIRATES INFO) various small companies, including graphic communication of the LEZARD D'AILLEURS art gallery in St Remy de Provence (France) Extensive personal work as comic books illustrator for independent book publishers and fanzines.

Education

  • student at the EMILE COHL school in Lyons, France
    Graduate from the Emile Cohl school (4-year course), illustration
    1989 - 1993
  • Student at La MARTINIERE TERREAUX, high school in Lyon, France.
    Advanced Vocational Diploma as model maker / illustrator (with graphic arts option), graphic arts
    1986 - 1989

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