Craig Leak

Combat designer at ArenaNet LLC
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Contact Information
us****@****om
(386) 825-5501
Location
Pensacola, Florida, United States, US

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Combat designer
      • Jan 2023 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Combat Designer
      • Sep 2020 - Sep 2022

      * Fully responsible for the design and implementation of all combat systems, and the prototyping of 8 unique weapons * Collaboratively worked across many departments to unify all company initiatives making sure the combat design made sense within the world-building * Designed and scripted a wide range of features to fully flesh out the core combat (including health, stamina, man bars, and a poise-based hit-reaction system) * Assembled animation-driven systems using Unreal Engine's Animation Blueprint and Animation State Machines to ensure an uninterrupted, smooth, and responsive experience * Produced an advance AI using Goal-Oriented Action Planning and Behavior Trees to assist me in truly testing the player's mastery and understanding of the combat mechanics Show less

    • Solo Developer
      • Mar 2019 - Sep 2022

      * Developed a highly intensive combat sequence that encouraged players to remain extremely vigilant * Designed and scripted a wide range of core features, Hit reaction movement mechanics, and numerous gameplay items, including fleshed-out parkour mechanics * Implemented state-of-the-art AI technology to create AI behaviors and abilities * Used Unreal Engine's animation graphs to create subtle but effective diegetic player feedback to enhance player engagement. For example, increasing the breathing rate relative to stamina Show less

    • Solo Developer
      • Apr 2018 - Oct 2019

      * Designed and created a flexible weapon crafting system using Unreal Engine's UMG to allow users to select the appearance of their uniquely created weapon in-game * Scripted a flexible spell system that allowed for the easy creation of unique spells * Designed and created an efficient adjustable stat system that allowed the trouble-free creation of over 15 working stats variables * Designed and created a flexible weapon crafting system using Unreal Engine's UMG to allow users to select the appearance of their uniquely created weapon in-game * Scripted a flexible spell system that allowed for the easy creation of unique spells * Designed and created an efficient adjustable stat system that allowed the trouble-free creation of over 15 working stats variables

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