Craig Leak
Combat designer at ArenaNet LLC- Claim this Profile
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Bio
Experience
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ArenaNet LLC
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United States
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Computer Games
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200 - 300 Employee
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Combat designer
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Jan 2023 - Present
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Moonray PBC
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United States
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Computer Games
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1 - 100 Employee
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Senior Combat Designer
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Sep 2020 - Sep 2022
* Fully responsible for the design and implementation of all combat systems, and the prototyping of 8 unique weapons * Collaboratively worked across many departments to unify all company initiatives making sure the combat design made sense within the world-building * Designed and scripted a wide range of features to fully flesh out the core combat (including health, stamina, man bars, and a poise-based hit-reaction system) * Assembled animation-driven systems using Unreal Engine's Animation Blueprint and Animation State Machines to ensure an uninterrupted, smooth, and responsive experience * Produced an advance AI using Goal-Oriented Action Planning and Behavior Trees to assist me in truly testing the player's mastery and understanding of the combat mechanics Show less
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Solo Developer
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Mar 2019 - Sep 2022
* Developed a highly intensive combat sequence that encouraged players to remain extremely vigilant * Designed and scripted a wide range of core features, Hit reaction movement mechanics, and numerous gameplay items, including fleshed-out parkour mechanics * Implemented state-of-the-art AI technology to create AI behaviors and abilities * Used Unreal Engine's animation graphs to create subtle but effective diegetic player feedback to enhance player engagement. For example, increasing the breathing rate relative to stamina Show less
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Solo Developer
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Apr 2018 - Oct 2019
* Designed and created a flexible weapon crafting system using Unreal Engine's UMG to allow users to select the appearance of their uniquely created weapon in-game * Scripted a flexible spell system that allowed for the easy creation of unique spells * Designed and created an efficient adjustable stat system that allowed the trouble-free creation of over 15 working stats variables * Designed and created a flexible weapon crafting system using Unreal Engine's UMG to allow users to select the appearance of their uniquely created weapon in-game * Scripted a flexible spell system that allowed for the easy creation of unique spells * Designed and created an efficient adjustable stat system that allowed the trouble-free creation of over 15 working stats variables
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