Courtney Spivey
Game Designer at Space Ape Games- Claim this Profile
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Chinese Native or bilingual proficiency
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English Native or bilingual proficiency
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Bio
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Experience
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Space Ape Games
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United Kingdom
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Computer Games
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100 - 200 Employee
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Game Designer
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Feb 2022 - Present
Working on an unpublished title as a Level Designer; implementing high quality levels, game mechanics, proposing new features, balancing, evaluating, and iterating on feedback to an accurate campaign flow and every section of the gameplay experience. Currently learning from joining the entire lifecycle of a game - preproduction through soft launch and beyond - and helping the project throughout. Working on an unpublished title as a Level Designer; implementing high quality levels, game mechanics, proposing new features, balancing, evaluating, and iterating on feedback to an accurate campaign flow and every section of the gameplay experience. Currently learning from joining the entire lifecycle of a game - preproduction through soft launch and beyond - and helping the project throughout.
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NinjaKiwi
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New Zealand
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Entertainment Providers
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1 - 100 Employee
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Lead Game Designer
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Mar 2021 - Sep 2021
Conceptualized, pitched, led, and helped execute the game 'Escape Rex Manor' to contractor Ninja Kiwi. Codesigned all levels, designed integrated puzzles & card system interactions. Specified, designed, documented all NPC behavior, achievements, environment-specific puzzles. Met with other department leads frequently to track progress and proactively solve issues Conceptualized, pitched, led, and helped execute the game 'Escape Rex Manor' to contractor Ninja Kiwi. Codesigned all levels, designed integrated puzzles & card system interactions. Specified, designed, documented all NPC behavior, achievements, environment-specific puzzles. Met with other department leads frequently to track progress and proactively solve issues
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Game Content Designer
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Jan 2021 - Mar 2021
Worked in partnership with 'RAWS.scot' (@ScottishWitches) to create the 2.5D AR, GPS-based mobile historical experience inspired by witch trials called 'Accused Witches of Scotland'. Pitched and wrote narrative-based approach to project, dictating the structure of 'game'. Designed all characters, dialogue, environments, soundscapes; Drew all characters and UI. Worked in partnership with 'RAWS.scot' (@ScottishWitches) to create the 2.5D AR, GPS-based mobile historical experience inspired by witch trials called 'Accused Witches of Scotland'. Pitched and wrote narrative-based approach to project, dictating the structure of 'game'. Designed all characters, dialogue, environments, soundscapes; Drew all characters and UI.
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GoodLife Media
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United Kingdom
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Advertising Services
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Animation Instructor
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May 2020 - Sep 2020
Taught 4th - 10th graders animation techniques using procreate and sketch book pro during intense summer camp. Taught 4th - 10th graders animation techniques using procreate and sketch book pro during intense summer camp.
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The University of Tulsa
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United States
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Higher Education
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700 & Above Employee
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Senior Design Editor
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May 2019 - Apr 2020
Responsible for the creation, editing, judging and publication of the 2019 Stylus Journal.
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Senior Design Editor
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May 2019 - Apr 2020
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Undergraduate Researcher
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Jan 2019 - Apr 2020
Researching AI Creativity and Ability with Professor Valero. Attending ICCC Conference in North Carolina in June, Community Service Project with Tulsa Public Schools in August, Presenting research paper at the research Colloquium at TU in February of 2020.
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Academic Tutor
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Aug 2017 - Jun 2019
Tutor for CS, Math, Art History, English, and Chinese coursework.
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Web Developer
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Jan 2019 - May 2019
Working with databases, front-end and back end web development for the TU housing website to keep all student records and activities digitalized and running. Currently using gitlab, CakePHP, mySQL, THD, and docker to do so.
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Design Editor
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Aug 2018 - May 2019
Appointed by previous Judges to become a judge and editor for the 2019 edition of Stylus. Work includes designing layout and promo processes using adobe suite programs to create a publication, Producing a magazine that will be featured in TU by evaluating the artworks professionally.
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Gallery Assistant
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May 2018 - Jun 2018
Before going abroad I had the opportunity to work with the school of art as their gallery assistant. Job included organizing budget and finances for the School of Art, analyzing accreditation information by streamlining excel documents, and affirmation of finances for the department.
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University of Tulsa Drilling Research Projects
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United States
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Oil and Gas
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1 - 100 Employee
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Frontend Web Developer
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Jun 2019 - Jan 2020
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Tulsa Regional STEM Alliance
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United States
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Civic and Social Organizations
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1 - 100 Employee
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Student Counselor
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Jul 2019 - Jul 2019
Summer
Girls Coding Camp, assisted with teaching / helping students write and edit code. Summer
Girls Coding Camp, assisted with teaching / helping students write and edit code. -
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Education
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Abertay University
Master's degree, Professional Masters in Game Development -
The University of Tulsa
Bachelor of Science (B.Sc.), Computer Science and Gaming Simulation -
The University of Tulsa
Bachelor of Fine Arts (B.F.A.), Graphic Design -
The University of Tulsa
Bachelor of Applied Science - BASc, Mathematics -
University of Tulsa
Minor, Music -
The University of Tulsa
Minor, Art History