Corey J Jones

Game Design Coding Instructor at Concorde Education
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Location
Los Angeles, California, United States, US

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Experience

    • United States
    • Education Management
    • 1 - 100 Employee
    • Game Design Coding Instructor
      • Sep 2023 - Present

      Under the supervision of the Director of Educational Development, plans and facilitates collaborative coding instructional sessions using a variety of block coding languages, robotics, tools, and applications. Under the supervision of the Director of Educational Development, plans and facilitates collaborative coding instructional sessions using a variety of block coding languages, robotics, tools, and applications.

    • Morocco
    • Outsourcing/Offshoring
    • 1 - 100 Employee
    • 3D Environment Technical Artist
      • Aug 2022 - Jun 2023

      Model, texture, light, prepare, place, and edit in-game environments to include vegetation, lighting, and props for both stylized and natural environments. Model, texture, light, prepare, place, and edit in-game environments to include vegetation, lighting, and props for both stylized and natural environments.

    • United States
    • Movies, Videos, and Sound
    • 300 - 400 Employee
    • Integration Artist
      • Apr 2022 - Jun 2022

      Lens Grids organization, processing and data handoff to the tracking department. HDRI organization, stitching and data handoff to the lookdev department. Photogrammetry organization, processing and data handoff to the modeling department. Photo Reference organization and data handoff to the production. Photo Texture organization, processing and data handoff to the texturing department. Manual set measurements organization, processing and data handoff to the modeling and tracking department. Faro and 360 BLK organization, processing and data handoff to the modeling and tracking department. Camera database organization, processing and data handoff to the tracking department. Experience on how to layout 3D scenes for the CG department. Experience how to build 3D assets for the tracking department. Show less

    • United States
    • Media Production
    • 1 - 100 Employee
    • Unreal Generalist/Advisor
      • Feb 2022 - May 2022
    • Ukraine
    • Chemical Manufacturing
    • 1 - 100 Employee
    • Motion Capture Stage Technician
      • Mar 2021 - Feb 2022

      Assisting team on capture projects (ie. system calibration, marker talent/props/sets, capturing, post shoot duties etc.) Resolve any timecode issues. Ensure high quality data capture/data quality assurance during shoots. Track and retarget motion capture data. Maintain, install and repair studio equipment, re-aiming cameras and testing new set-ups. Contribute to the continued improvement of the mocap production process. Ensure pipeline efficiency, participate Assisting team on capture projects (ie. system calibration, marker talent/props/sets, capturing, post shoot duties etc.) Resolve any timecode issues. Ensure high quality data capture/data quality assurance during shoots. Track and retarget motion capture data. Maintain, install and repair studio equipment, re-aiming cameras and testing new set-ups. Contribute to the continued improvement of the mocap production process. Ensure pipeline efficiency, participate

    • United States
    • Software Development
    • 100 - 200 Employee
    • 3D Artist
      • Feb 2015 - Feb 2021

      Create and manage digital assets. Interpret concept art and sketches to create virtual characters, environment and props. Follow design guidelines, asset naming conventions and other technical constraints.Prototype and iterate on models and characters based on feedback from team members.Create textures and UV maps. Optimize, refine and correct model geometry. Rig models and characters for animation. Work with artists, animators and programmers to execute projects on time. Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies Show less

Education

  • SAE Expression College
    Bachelor of Arts - BA, Game and Interactive Media Design
    2012 - 2014
  • California State University-Sacramento
    2006 - 2010

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