Constant Napoli

Director of Game Economy Design at MainBot
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Contact Information
us****@****om
(386) 825-5501
Location
Paris, Île-de-France, France, FR

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Experience

    • France
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Director of Game Economy Design
      • Jan 2023 - Oct 2023

      Ville de Paris, Île-de-France, France * Blockchain-based MMORPG -Game Economy Design -Tokenomics -Business-Plan -ARM strategy -Business model - Hybrid P2E/F2P model * Blockchain-based Educationnal Metaverse -Tokenomics -Business-Plan -Business model - Hybrid P2E/Free model -Responsible for public fund raising efforts for game economy, virtual economic models, tokenomics, business models. -Built 5 years detailed B2B and B2C business plan for a AAA hybrid Free-to-play/Play-to-earn Game Based… Show more * Blockchain-based MMORPG -Game Economy Design -Tokenomics -Business-Plan -ARM strategy -Business model - Hybrid P2E/F2P model * Blockchain-based Educationnal Metaverse -Tokenomics -Business-Plan -Business model - Hybrid P2E/Free model -Responsible for public fund raising efforts for game economy, virtual economic models, tokenomics, business models. -Built 5 years detailed B2B and B2C business plan for a AAA hybrid Free-to-play/Play-to-earn Game Based Educationnal Blockchain Metaverse. * Winky Arena - Blockchain-based Asynchronous PVP battle arena - Game Economy and Business model Design - Hybrid F2P/P2E * Winky Codex - NFT collectibles mini-game -Economy Design and Balancing -Released September 2023 https://www.youtube.com/watch?v=ZaiEf__23NM&ab_channel=TheWinkyverse-MetaverseEducation

    • Production Director
      • Jan 2023 - Oct 2023

      Paris, Île-de-France, France * Blockchain-Based MMORPG then shifted to *Blockchain and Game-based Educationnal Metaverse -Took over Project Management for the company (01.23). -3 years project pre-production: detailed slicing, staffing (80 heads) , scale-up, release strategy, budget, outsourcing. -Responsible for public fund raising efforts for production, project management, budget, staffing and outsourcing topics. Project submitted to BPI France (French public funds and subvention agency for innovation)… Show more * Blockchain-Based MMORPG then shifted to *Blockchain and Game-based Educationnal Metaverse -Took over Project Management for the company (01.23). -3 years project pre-production: detailed slicing, staffing (80 heads) , scale-up, release strategy, budget, outsourcing. -Responsible for public fund raising efforts for production, project management, budget, staffing and outsourcing topics. Project submitted to BPI France (French public funds and subvention agency for innovation). Received technical approval.

    • Senior Game Economy Designer
      • Aug 2022 - Dec 2022

      Paris, Île-de-France, France * Blockchain-based MMORPG - Game Economy Design - Tokenomics

    • Hong Kong
    • Entertainment Providers
    • 300 - 400 Employee
    • Senior Producer
      • Jan 2022 - Aug 2022

    • France
    • Computer Games
    • 100 - 200 Employee
    • Live Producer
      • Feb 2021 - Jan 2022

      France

    • France
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Game Director
      • Oct 2017 - Feb 2020

      Paris, Île-de-France, France

    • France
    • Computer Games
    • 100 - 200 Employee
    • Producer
      • Jan 2017 - Sep 2017

      Paris Area, France Producer for TT Isle of Man - The Game

    • Game Design/Game Production Freelance
      • Sep 2015 - Jan 2017

      Paris Area, France Father.IO / Proxy42: Game Design & Economy Design for a mobile F2P first person shooter in augmented reality using the laser tag technology. Interstelarts - Fire Rage: - Early (pre-production) Creative Direction for a AAA mobile F2P Strategic Builder. - Scope: Game pillars, core gameplay & monetization loops, demographics design. - Game Connection America 2016. Virtuos France: - Freelance mission as part of Virtuos' project to build an in-house F2P game conception… Show more Father.IO / Proxy42: Game Design & Economy Design for a mobile F2P first person shooter in augmented reality using the laser tag technology. Interstelarts - Fire Rage: - Early (pre-production) Creative Direction for a AAA mobile F2P Strategic Builder. - Scope: Game pillars, core gameplay & monetization loops, demographics design. - Game Connection America 2016. Virtuos France: - Freelance mission as part of Virtuos' project to build an in-house F2P game conception and production unit. - Provided creative conception methodologies, ideation process, demographics oriented game conception and F2P monetization best practices for undisclosed mobile F2P game projects based on existing blockbuster movies IPs, original IPs and video-game blockbuster IPs. Others: - Product Design, Gamification Design and Monetization Design for an undisclosed Crowdsourcing app. Show less

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Live Game Director
      • Oct 2013 - Jul 2015

      Hamburg, Germany Live operations for "Seafight".

    • Game Director
      • Jul 2013 - Sep 2013

      Hamburg, Germany From concept to pre-production for “ORCS” a F2P mobile PVP hack & slash. (Unreleased)

    • Game Director
      • Jan 2013 - Jun 2013

      Hamburg, Germany From concept to Live for "Fantasyrama" (www.fantasyrama.com) a F2P browser based casual city-builder.

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Assistant Product Manager
      • Jan 2012 - Dec 2012

      Berlin, Germany Live sales & events management for "Wolfteam" France. Remote product development with Korea based studio.

    • Owner
      • Oct 2009 - Dec 2011

      Paris Area, France "Terra-Sylva", a F2P social browser based game. Alpha went live in 2011.

    • Senior Game Designer
      • Nov 2007 - Oct 2009

      Paris Area, France - Game-Design, Virtual Economy Design and Systems Design for "Howrse", a browser-based social game. http://www.howrse.com

    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Dec 2005 - Nov 2007

      Paris Area, France - Ideation, GDD and Game Systems writing for the studio’s first game, a PC 3D horse racing simulation. - Supported the startup efforts: Recruitment, production pipeline, publishing. - “Ride! Equestrian Simulation” was released April 2007. - Dancing Dots then released 8 games between 2007 and 2015.

    • France
    • Computer Games
    • 100 - 200 Employee
    • Assistant Product Manager
      • Jul 2005 - Dec 2005

      Paris Area, France - Product management for “Trackmania”, “Runaway 2” and “Virtual Skipper 4” (PC)

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Associate Producer
      • Jul 2004 - Nov 2004

      Paris Area, France - Project manager assistant for “Kooka Bonga”, a Sony PS2 game released August 2006.

    • Game Designer
      • Apr 2001 - Jun 2003

      Paris Area, France - Game Design and product management for “Y-SoccerSim”, a browser-based football management game, from concept to release.

    • Web Developer
      • Dec 1999 - Mar 2001

      Paris Area, France - Web developer for PACO-RABANNE, GIVENCHY, ROLEX, L’EQUIPE, LA CNP and LILLET web sites. - Provided quality control for the development team (8 web developers).

Education

  • Supinfogame
    Master's degree, Video Game Director
    2003 - 2005
  • Lycée Montaigne
    A-Level, Literary
    1999 - 1999

Community

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