👋🏻Conor Souness
UX/UI Designer at Embark Studios- Claim this Profile
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French Professional working proficiency
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English Native or bilingual proficiency
Topline Score
Bio
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Credentials
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Game Design Documentation: From Paper to Prototype
Romero Games Ltd.Jan, 2017- Sep, 2024
Experience
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Embark Studios
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Sweden
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Computer Games
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200 - 300 Employee
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UX/UI Designer
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Mar 2023 - Present
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Resolution Games
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Sweden
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Entertainment Providers
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100 - 200 Employee
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User Experience Designer
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Jun 2020 - Mar 2023
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Nordic Entertainment Group
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Sweden
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Entertainment Providers
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1 - 100 Employee
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Product Designer - Viafree
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Apr 2019 - Jun 2020
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42 Tech
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Software Development
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UI/UX Designer
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Jul 2018 - Apr 2019
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UX Engineer
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Jul 2017 - Aug 2018
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Digital Extremes
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Computer Games
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300 - 400 Employee
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Contract UI Artist
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Aug 2018 - Nov 2018
I was contracted to work on helping continue the efforts to redesign the current UI on Warframe to their new layout on feel. I worked on the interfaces found in the Dojo (trading, research, decoration building, room settings, and room colour), Pet Imprints, Arcane Screen, Codex, and Market Redesign I was contracted to work on helping continue the efforts to redesign the current UI on Warframe to their new layout on feel. I worked on the interfaces found in the Dojo (trading, research, decoration building, room settings, and room colour), Pet Imprints, Arcane Screen, Codex, and Market Redesign
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University of Limerick
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Ireland
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Higher Education
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700 & Above Employee
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Teaching Assistant
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Sep 2016 - Jun 2017
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UX Consultant
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Apr 2017 - May 2017
Reviewing the new player experience of Warframe, working with the internal teams to improve introduction of game systems. Reviewing the new player experience of Warframe, working with the internal teams to improve introduction of game systems.
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Limerick College of Further Education (LCFE)
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Media Production
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1 - 100 Employee
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Games Design & Analysis Tutor
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Jan 2017 - May 2017
Teaching at Post-Secondary Level in game system design, design documentation, protoyping and development. Instructing analysis of video games at a systemic level and artistic level. Teaching at Post-Secondary Level in game system design, design documentation, protoyping and development. Instructing analysis of video games at a systemic level and artistic level.
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Intel Corporation
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United States
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Semiconductor Manufacturing
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700 & Above Employee
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PSD Software Engineer
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May 2013 - Jan 2014
During my nine month internship, I worked in the Micro Server and Scaling Group. I was assigned: - Porting Linux QuickAssist Drivers to FreeBSD - Porting Linux QuickAssist Drivers to Kernel 3.10 (changes in procfs) - Conducting unit tests on drivers. - Peer-reviewing code - Creating release packages for customers. - Creating release documentation for packages. During my nine month internship, I worked in the Micro Server and Scaling Group. I was assigned: - Porting Linux QuickAssist Drivers to FreeBSD - Porting Linux QuickAssist Drivers to Kernel 3.10 (changes in procfs) - Conducting unit tests on drivers. - Peer-reviewing code - Creating release packages for customers. - Creating release documentation for packages.
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Education
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University of Limerick
Master of Science (M.Sc.), Interactive Media -
University of Limerick
Bachelor of Engineering (B.Eng.), Electronic and Computer Engineering