👋🏻Conor Souness

UX/UI Designer at Embark Studios
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Location
SE
Languages
  • French Professional working proficiency
  • English Native or bilingual proficiency

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Credentials

  • Game Design Documentation: From Paper to Prototype
    Romero Games Ltd.
    Jan, 2017
    - Sep, 2024

Experience

    • Sweden
    • Computer Games
    • 200 - 300 Employee
    • UX/UI Designer
      • Mar 2023 - Present
    • Sweden
    • Entertainment Providers
    • 100 - 200 Employee
    • User Experience Designer
      • Jun 2020 - Mar 2023
    • Sweden
    • Entertainment Providers
    • 1 - 100 Employee
    • Product Designer - Viafree
      • Apr 2019 - Jun 2020
    • Software Development
    • UI/UX Designer
      • Jul 2018 - Apr 2019

    • UX Engineer
      • Jul 2017 - Aug 2018

    • Computer Games
    • 300 - 400 Employee
    • Contract UI Artist
      • Aug 2018 - Nov 2018

      I was contracted to work on helping continue the efforts to redesign the current UI on Warframe to their new layout on feel. I worked on the interfaces found in the Dojo (trading, research, decoration building, room settings, and room colour), Pet Imprints, Arcane Screen, Codex, and Market Redesign I was contracted to work on helping continue the efforts to redesign the current UI on Warframe to their new layout on feel. I worked on the interfaces found in the Dojo (trading, research, decoration building, room settings, and room colour), Pet Imprints, Arcane Screen, Codex, and Market Redesign

    • Ireland
    • Higher Education
    • 700 & Above Employee
    • Teaching Assistant
      • Sep 2016 - Jun 2017
    • UX Consultant
      • Apr 2017 - May 2017

      Reviewing the new player experience of Warframe, working with the internal teams to improve introduction of game systems. Reviewing the new player experience of Warframe, working with the internal teams to improve introduction of game systems.

    • Media Production
    • 1 - 100 Employee
    • Games Design & Analysis Tutor
      • Jan 2017 - May 2017

      Teaching at Post-Secondary Level in game system design, design documentation, protoyping and development. Instructing analysis of video games at a systemic level and artistic level. Teaching at Post-Secondary Level in game system design, design documentation, protoyping and development. Instructing analysis of video games at a systemic level and artistic level.

    • United States
    • Semiconductor Manufacturing
    • 700 & Above Employee
    • PSD Software Engineer
      • May 2013 - Jan 2014

      During my nine month internship, I worked in the Micro Server and Scaling Group. I was assigned: - Porting Linux QuickAssist Drivers to FreeBSD - Porting Linux QuickAssist Drivers to Kernel 3.10 (changes in procfs) - Conducting unit tests on drivers. - Peer-reviewing code - Creating release packages for customers. - Creating release documentation for packages. During my nine month internship, I worked in the Micro Server and Scaling Group. I was assigned: - Porting Linux QuickAssist Drivers to FreeBSD - Porting Linux QuickAssist Drivers to Kernel 3.10 (changes in procfs) - Conducting unit tests on drivers. - Peer-reviewing code - Creating release packages for customers. - Creating release documentation for packages.

Education

  • University of Limerick
    Master of Science (M.Sc.), Interactive Media
    2015 - 2016
  • University of Limerick
    Bachelor of Engineering (B.Eng.), Electronic and Computer Engineering
    2011 - 2015

Community

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