Connor McKee SFHEA

Senior Technical Artist at Supermassive Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
United Kingdom, UK
Languages
  • English Native or bilingual proficiency
  • Dutch Limited working proficiency

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Bio

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Patrick Høiseth

Connor was the director of Fishing in the Fog short that we made as a assignment. He has great competance in CG modeling and he learns quickly.

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Credentials

  • Senior Fellow of the Higher Education Academy (SFHEA)
    Advance HE
    Oct, 2022
    - Nov, 2024
  • Fellow of the Higher Education Academy (FHEA)
    Advance HE
    Jun, 2019
    - Nov, 2024

Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Technical Artist
      • Jun 2022 - Present

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Game Art Lecturer
      • Aug 2018 - Jul 2022

      Lecturing on multiple degrees in the computer games area, including art, design, software and technology, as well as supervision at MA level. Jointly responsible for writing new degree descriptors and curriculum, and level lead on the computer games design course. I also published several research papers on computer games pedagogy. Lecturing on multiple degrees in the computer games area, including art, design, software and technology, as well as supervision at MA level. Jointly responsible for writing new degree descriptors and curriculum, and level lead on the computer games design course. I also published several research papers on computer games pedagogy.

    • Canada
    • Computer Games
    • Lead Artist
      • Feb 2016 - Nov 2020

      Photorealistic assets and tech art solutions for The Missing Few, a horror game in the Unreal Engine. This involved modeling, texturing, materials and BP development. I did this alongside my academic work. The game launched on Steam and Itchio in 2020. Photorealistic assets and tech art solutions for The Missing Few, a horror game in the Unreal Engine. This involved modeling, texturing, materials and BP development. I did this alongside my academic work. The game launched on Steam and Itchio in 2020.

    • United Kingdom
    • Education Administration Programs
    • 100 - 200 Employee
    • Game Design Teacher
      • Jun 2016 - Aug 2018

      Head of the games design course (an extended BTEC), I taught students, managed the course and assessments. I also taught the digital media Cambridge Technicals. Head of the games design course (an extended BTEC), I taught students, managed the course and assessments. I also taught the digital media Cambridge Technicals.

    • Technical Artist
      • Jun 2014 - Jan 2016

      I worked on 4 shipped titles in Unity during my tenure, covering everything from VR art to C# code. I also supported university students on sandwich courses through Excamedia Academy. I worked on 4 shipped titles in Unity during my tenure, covering everything from VR art to C# code. I also supported university students on sandwich courses through Excamedia Academy.

    • United Kingdom
    • Design Services
    • Illustrator
      • Sep 2013 - Aug 2014

      I produced artwork for two deck-building card games. I also worked on numerous other freelance art projects in this period, including the publisher Penryn Press and Swiss clothing brand SapperLot. I produced artwork for two deck-building card games. I also worked on numerous other freelance art projects in this period, including the publisher Penryn Press and Swiss clothing brand SapperLot.

    • Games Design Counselor
      • Jun 2013 - Aug 2013

      Teaching children in up-state New York on a temporary visa. I also used Dungeons & Dragons as a tool to teach creative problem solving, teamwork and leadership, and did theatrical lighting work. Teaching children in up-state New York on a temporary visa. I also used Dungeons & Dragons as a tool to teach creative problem solving, teamwork and leadership, and did theatrical lighting work.

    • Games Designer
      • Jun 2011 - May 2013

      I worked on a gamified educational tool built in Unity 3. My main responsibilities were in environment art, characters and concept art. I worked on a gamified educational tool built in Unity 3. My main responsibilities were in environment art, characters and concept art.

    • Türkiye
    • Computer Games
    • Environment Artist
      • Jul 2010 - Feb 2012

      2D environment art for a Turkish MMO of the same name. I created the entire game world as it existed at launch in 2011, as well as some of the new locations that were patched in over the following months. The game peaked at 14,000 active players in the mid 2010s and is still running. 2D environment art for a Turkish MMO of the same name. I created the entire game world as it existed at launch in 2011, as well as some of the new locations that were patched in over the following months. The game peaked at 14,000 active players in the mid 2010s and is still running.

Education

  • Solent University
    Master of Arts - MA, Visual Communication
    2019 - 2021
  • Solent University
    Postgraduate, Learning and Teaching in Higher Education
    2018 - 2019
  • City College Southampton
    Level 5 Diploma, Education and Training
    2016 - 2018
  • City College Southampton
    Level 3 Award, Education and Training
    2016 - 2016
  • Falmouth University
    BA Hons degree, Animation & VFX
    2011 - 2014
  • The Thomas Hardye School
    A levels, Art, Media and Photography
    2006 - 2011

Community

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