Connor McKee SFHEA
Senior Technical Artist at Supermassive Games Ltd- Claim this Profile
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English Native or bilingual proficiency
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Dutch Limited working proficiency
Topline Score
Bio
Patrick Høiseth
Connor was the director of Fishing in the Fog short that we made as a assignment. He has great competance in CG modeling and he learns quickly.
Patrick Høiseth
Connor was the director of Fishing in the Fog short that we made as a assignment. He has great competance in CG modeling and he learns quickly.
Patrick Høiseth
Connor was the director of Fishing in the Fog short that we made as a assignment. He has great competance in CG modeling and he learns quickly.
Patrick Høiseth
Connor was the director of Fishing in the Fog short that we made as a assignment. He has great competance in CG modeling and he learns quickly.
Credentials
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Senior Fellow of the Higher Education Academy (SFHEA)
Advance HEOct, 2022- Nov, 2024 -
Fellow of the Higher Education Academy (FHEA)
Advance HEJun, 2019- Nov, 2024
Experience
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior Technical Artist
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Jun 2022 - Present
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Solent University
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United Kingdom
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Higher Education
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700 & Above Employee
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Game Art Lecturer
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Aug 2018 - Jul 2022
Lecturing on multiple degrees in the computer games area, including art, design, software and technology, as well as supervision at MA level. Jointly responsible for writing new degree descriptors and curriculum, and level lead on the computer games design course. I also published several research papers on computer games pedagogy. Lecturing on multiple degrees in the computer games area, including art, design, software and technology, as well as supervision at MA level. Jointly responsible for writing new degree descriptors and curriculum, and level lead on the computer games design course. I also published several research papers on computer games pedagogy.
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MISSING GAME STUDIO, ltd.
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Canada
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Computer Games
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Lead Artist
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Feb 2016 - Nov 2020
Photorealistic assets and tech art solutions for The Missing Few, a horror game in the Unreal Engine. This involved modeling, texturing, materials and BP development. I did this alongside my academic work. The game launched on Steam and Itchio in 2020. Photorealistic assets and tech art solutions for The Missing Few, a horror game in the Unreal Engine. This involved modeling, texturing, materials and BP development. I did this alongside my academic work. The game launched on Steam and Itchio in 2020.
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City College Southampton
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United Kingdom
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Education Administration Programs
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100 - 200 Employee
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Game Design Teacher
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Jun 2016 - Aug 2018
Head of the games design course (an extended BTEC), I taught students, managed the course and assessments. I also taught the digital media Cambridge Technicals. Head of the games design course (an extended BTEC), I taught students, managed the course and assessments. I also taught the digital media Cambridge Technicals.
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Technical Artist
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Jun 2014 - Jan 2016
I worked on 4 shipped titles in Unity during my tenure, covering everything from VR art to C# code. I also supported university students on sandwich courses through Excamedia Academy. I worked on 4 shipped titles in Unity during my tenure, covering everything from VR art to C# code. I also supported university students on sandwich courses through Excamedia Academy.
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When Worlds Collide
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United Kingdom
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Design Services
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Illustrator
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Sep 2013 - Aug 2014
I produced artwork for two deck-building card games. I also worked on numerous other freelance art projects in this period, including the publisher Penryn Press and Swiss clothing brand SapperLot. I produced artwork for two deck-building card games. I also worked on numerous other freelance art projects in this period, including the publisher Penryn Press and Swiss clothing brand SapperLot.
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Games Design Counselor
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Jun 2013 - Aug 2013
Teaching children in up-state New York on a temporary visa. I also used Dungeons & Dragons as a tool to teach creative problem solving, teamwork and leadership, and did theatrical lighting work. Teaching children in up-state New York on a temporary visa. I also used Dungeons & Dragons as a tool to teach creative problem solving, teamwork and leadership, and did theatrical lighting work.
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Games Designer
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Jun 2011 - May 2013
I worked on a gamified educational tool built in Unity 3. My main responsibilities were in environment art, characters and concept art. I worked on a gamified educational tool built in Unity 3. My main responsibilities were in environment art, characters and concept art.
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Monster MMORPG
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Türkiye
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Computer Games
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Environment Artist
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Jul 2010 - Feb 2012
2D environment art for a Turkish MMO of the same name. I created the entire game world as it existed at launch in 2011, as well as some of the new locations that were patched in over the following months. The game peaked at 14,000 active players in the mid 2010s and is still running. 2D environment art for a Turkish MMO of the same name. I created the entire game world as it existed at launch in 2011, as well as some of the new locations that were patched in over the following months. The game peaked at 14,000 active players in the mid 2010s and is still running.
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Education
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Solent University
Master of Arts - MA, Visual Communication -
Solent University
Postgraduate, Learning and Teaching in Higher Education -
City College Southampton
Level 5 Diploma, Education and Training -
City College Southampton
Level 3 Award, Education and Training -
Falmouth University
BA Hons degree, Animation & VFX -
The Thomas Hardye School
A levels, Art, Media and Photography