Connie Brammeier

Production, Amazon Games at Amazon Games
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US

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5.0

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LinkedIn User

Connie was great to work with. She was professional, organized and always gave me straight answers. She conducted herself like a true leader and it gave me confidence that everything that could be done to produce the best products was being done. She’s very sharp and an excellent problem solver. I enjoyed working with her and I firmly believe that she will bring significant value to any organization that she’s with.

Haydn Dalton

I had the pleasure of working with Connie during her time at Genuine Games. Although it was a very stressful and time crunched project, Connie was always well organized and positive, which had a great affect on the team around her. I found her to be well aware of the development process and the needs of each discipline, good at scheduling and tracking those tasks on a constant basis, which in turn helped us target potential loss of pace or direction.

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Credentials

  • Certified Scrum Product Owner (CSPO) and ScrumMaster (CSM)
    Scrum Alliance
  • Project Management Professional (PMP)
    Project Management Institute

Experience

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Production, Amazon Games
      • Oct 2021 - Present

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Head of Production, Prime Video VR (Digital Media Production)
      • 2017 - 2021

      Providing creative leadership for production of VR/AR games and film for Amazon's Hollywood studio, and am a member of the launch team for Prime Video VR.Amazon Studios brings bold and innovative series and films from top tier and up-and-coming creators to customers in over 200 countries and territories. Original productions range from Amy Sherman-Palladino’s award-winning The Marvelous Mrs. Maisel to the critically hailed The Grand Tour, Mozart in the Jungle and Man in the High Castle. In film, Amazon Studios produces and acquires original movies for theatrical release and early window distribution exclusively for Amazon Prime members.

    • Head of Production / Consultant / Advisor
      • 2011 - 2017

      Engaged by AAA game, mobile, and online companies to lead and turnaround development and production strategies.TEAM DIRECTION:Clarified and articulated the production and design engagement goals and priorities across departments. Managed large-scale engagements ensuring alignment on production milestones and timelines. Led team members within resource constrained environment, providing cultural and strategic direction. Leveraged experience and aptitude for smoothing out chaotic, high stress situations with successful outcomes.PRODUCTION LEADERSHIP:Led full-scale P&L engagements including assessment of design strategy, budget and resources, analysis, and reporting. Ensured resources were aligned against content slate. Directed all production schedules, resolving complex problems to deliver on plan.SAMPLE KEY ACCOMPLISHMENTS:- Engaged by company leadership to successfully transform a mismanaged $80M+ multi-platform game into a success story, taking project from pre-Alpha to final. Led a team of 100+ with six producers and ten department lead reports.- Improved company's margin by renegotiating expansion packs' design and payment terms with publisher.- Formed and drove technical effort to preserve and maintain creative integrity on 85 minutes of in-game movies on what became a WGA award-nominated game.- Led implementation of Agile/Lean methodology across 40+ team members. Increased registrations by 100%+ in three months. Grew customer engagement 3x. Saved company 25-40% on QA/ops labor per cycle.- Grew customer acquisition/engagement by redesigning three key features that embodied product's vision.

    • Canada
    • Consumer Goods
    • 700 & Above Employee
    • Executive Producer and Director of Production
      • 2009 - 2011

      Performed assessment of two complex MMO projects, subsequently leading the go-forward strategy for Bakugan Dimensions. Defined and communicated the MMO design strategy and goals across team. Set priorities for feature launches, ensuring alignment of resources against roadmap. Managed a large, third party developer in Seattle, setting and driving deliverables and priorities. Built out internal infrastructure support as well as customer service team and social community team. Partnered with company marketing group on a variety of community and user engagement programs and contests.SAMPLE KEY ACCOMPLISHMENTS:- Collaborated with PR and Marketing on a large-scale launch with one of the most recognized toy brands of its time.- Defined and executed a strategic improvement plan to drive efficiencies, reducing studio costs by 38%.- Increased MMO registrations 45% by leading a cross-functional team in the redesign of consumer registration.

    • Executive Producer
      • 2006 - 2008

      At a newly-formed division within Vivendi Games, I pioneered the development, production and launch of their first console digital distribution titles. This included managing a team of producers, multiple franchises, and game developers in Chile, Germany, UK, France, China, and Australia.SAMPLE KEY ACCOMPLISHMENTS:- Delivered division's first game Assault Heroes on time, despite no precedent -- and won an XBLA Game of the Year award.- Integrated newly acquired Wanako Games, a Chilean game development company.Published games included: Battlestar Galactica, Assault Heroes, 3D Ultra Minigolf, Arkadian Warriors, Assault Heroes 2, Sealife Safari

    • Sr. Producer
      • 2001 - 2006

      Managed production for two AAA console titles and a slate of mobile titles:Genuine Games: Brought in as Sr. Producer on 50 Cent: Bulletproof, Vivendi Games' best-selling console game of 2005.Visual Science: Led production on co-op levels of Medal of Honor: Rising Sun, one of the world's largest game franchises at that time.Warner Bros. Mobile and Mobility Entertainment: Sr. Producer overseeing games & other mobile content for Constantine, Batman Begins, Looney Tunes, Scooby-Doo, and Harry Potter.

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Production Executive
      • 1999 - 2001

      Early in my career, I oversaw the Muppets' entry into the games industry, producing their first console titles for PlayStation. Published titles included: Farscape, Muppet RaceMania, Muppet Monster Adventure, Bear's Sense of Adventure, Bear's Imagine That! Early in my career, I oversaw the Muppets' entry into the games industry, producing their first console titles for PlayStation. Published titles included: Farscape, Muppet RaceMania, Muppet Monster Adventure, Bear's Sense of Adventure, Bear's Imagine That!

Education

  • University of Southern California - Marshall School of Business
    Master of Business Administration (M.B.A.)
    -
  • Pepperdine University
    BS, Business
    -

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