Colton L.

Technical Designer at Motive Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Montreal, Quebec, Canada, CA

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Bio

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Credentials

  • Complete C# Unity Developer 3D: Learn to Code Making Games
    Udemy
    Oct, 2019
    - Nov, 2024
  • Introduction to Programming Using Python
    Udemy
    Jul, 2019
    - Nov, 2024
  • PMI-ACP
    Project Management Institute
    May, 2018
    - Nov, 2024

Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Technical Designer
      • Jan 2023 - Present

    • Associate Technical Designer
      • Jun 2021 - Present

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • QC
      • Oct 2017 - 2019

      • Leading the QA team test efforts, supporting and communicating project changes • Assist on Project progression tracking and risk escalation with stakeholders and product owners • Scrum Master for strike teams / game feature cells • Determine the needs for the QA department including resourcing needs, materials, or software • Monitor team performance and issue metrics • Remove any roadblocks or hindrances for the QA and production teams • Assessing the needs for QA and involved in hiring process of new employees • Acting as an Admin for testing and project management programs • Creating onboarding and development procedures for QA • Support management of Source Control and branching Show less

    • Canada
    • Computer Games
    • 200 - 300 Employee
    • QA Systems / UX Analyst (Contract)
      • Jul 2016 - Jul 2017

      • Part of multiple Scrum teams and worked with an Agile work flow in mind. • Handled User experience / GUI and Performance testing across all Next-Gen Platforms. • Supported in scheduling and test plan coverage. • Provided feedback on game design elements for testing and for end-user experience. • Worked within the FrostBite game engine to isolate and solve issues quickly and efficiently. • Assisted with internal tool development and gave suggestions on what could be improved. • Helped with benchmarks and data gathering for performance reports and testing. • Tested pre-integration of features and content then created test cases/plans for further coverage. • Mentored testers on effectively testing disciplines. Show less

    • Canada
    • Computer Games
    • 400 - 500 Employee
    • Test Coordinator
      • Apr 2015 - Jul 2016

      • Document major issues and submit reports for several Milestone progressions throughout the project (Alpha, Beta, Optional Final, Submission, User Tests).• Manage tasks testing for both internal and external teams and supply information if needed.• Identify and escalate risks for quality, scheduling and test coverage.• Act as a secondary point of contact to the QA Team Lead for assigned areas / platforms. • Supporting in manual testing and regression in assigned areas.• Help maintain visible of the project from QA between Development, Publishing, and Outsourcing.• Interact with and support the testing needs of multiple teams including compliance, networking, and metrics. Show less

    • QA Tester
      • Jun 2014 - Apr 2015

      • Problem-solving/trouble-shooting approach to identifying and solving game problems; not stopping at identifying the problem, but experiment using available information to isolate the problem.• Perform smoke tests on builds to address and log major bugs.• Regress previous issues on current builds to identify if they still occur.• Assist in development and implementation of comprehensive QA test plans and cases.• Help provide clear and concise information about changes, documentation, or current major issues to development, the QA Leads and the QA team. Show less

  • Babel Media
    • Montreal, Canada Area
    • Freelance FQA Tester
      • Mar 2014 - Jun 2014

      • Provide information in a clear and precise way that is easily understood by both the QA lead, the test team, and the client. • Followed instructions and accomplished tasks as directed by a QA lead. • Re-test defects in subsequent builds and update the corresponding database entry. • Used bug tracking software to report bug defects and issues to the client. • Provide information in a clear and precise way that is easily understood by both the QA lead, the test team, and the client. • Followed instructions and accomplished tasks as directed by a QA lead. • Re-test defects in subsequent builds and update the corresponding database entry. • Used bug tracking software to report bug defects and issues to the client.

    • Canada
    • Armed Forces
    • 700 & Above Employee
    • 3D Artist
      • Sep 2011 - Mar 2013

      • Work with department leads, clients, subject matter experts and instructional designers to help provide the best visuals and key assets needed for each project. • Created models and animations for render videos, 3D print, or to be used in Virtual BattleSpace 2(VBS2) and Unity engine. • Collected and organized reference material and documents. • Work with department leads, clients, subject matter experts and instructional designers to help provide the best visuals and key assets needed for each project. • Created models and animations for render videos, 3D print, or to be used in Virtual BattleSpace 2(VBS2) and Unity engine. • Collected and organized reference material and documents.

Education

  • Concordia University
    Bachelor's degree, Computer Science
    2021 - 2025
  • The Gaming and Animation Institute of Fredericton
    Modeling and Animation for Games
    2010 - 2011

Community

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