Colin Nicholls

Lead Level Designer at Sumo Sheffield
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Contact Information
us****@****om
(386) 825-5501
Location
UK

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5.0

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Amanda Jeffrey

Colin is a strongly visual level designer, with his art background shining through into interesting, detailed and beautifully made levels. A very hard worker, and loyal employee, Col is a level designer I admire.

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Experience

    • United Kingdom
    • Entertainment Providers
    • 1 - 100 Employee
    • Lead Level Designer
      • Oct 2022 - Present

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Lead Level Designer
      • Jan 2018 - Oct 2022

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Principal Level Designer
      • Oct 2011 - Dec 2017

      - Leading the level design concept and development process.- Responsible for overseeing the quality of the content produced by the level design team.- Working closely with the programmers and game designers to develop and deliver game systems.- Worked closely with the art, animation and audio teams to help deliver content.- Developing the level design work pipeline for the project.- Creating environment animations.Micro Machines World Series - Xbox One | PS4 | PCMicro Machines - iOSToybox Turbo's - Xbox 360 | PS3 | PCF1 Race Stars - iOS F1 Race Stars - Xbox 360 | PS3 | PC

    • Senior Level Designer
      • Nov 2008 - Oct 2011

      Operation Flashpoint Dragon Rising - Xbox 360 | PS3 | PC-Mission scripting.-In house mission editor.-Lua scripting.When Swordfish was acquired by Codemasters I was tasked with helping out on Operation Flashpoint Dragon rising. During this time I have created stand alone missions, multiplayer missions and have been tasked with finishing a campaign mission. My time spent working on Operation Flashpoint has greatly benefited my understanding and proficiency at Lua script.

    • Computer Games
    • 1 - 100 Employee
    • Senior Level Designer
      • Sep 2002 - Nov 2008

      Fifty Cent: Blood on the Sand - Xbox 360 | PS3 (Third person action) -Level design and scripting. -Unreal 3. -Kismet and Matinee scripting. Fifty Cent: Bulletproof - PS2 | Xbox (Third person action) -Level scripting. -In house editor. -Lua scripting. Cold Winter - PS2 (First person shooter) -Level design and scripting. -Environment textures and modeling. -Renderware Studio. Fifty Cent: Blood on the Sand - Xbox 360 | PS3 (Third person action) -Level design and scripting. -Unreal 3. -Kismet and Matinee scripting. Fifty Cent: Bulletproof - PS2 | Xbox (Third person action) -Level scripting. -In house editor. -Lua scripting. Cold Winter - PS2 (First person shooter) -Level design and scripting. -Environment textures and modeling. -Renderware Studio.

    • Graphic Artist
      • Apr 1999 - Sep 2002

      Hostile Waters (Antaeus Rising in the US) - PC (Action strategy) -Environment and object texture and modeling. -Level design and scripting using an in house editor. Hostile Waters (Antaeus Rising in the US) - PC (Action strategy) -Environment and object texture and modeling. -Level design and scripting using an in house editor.

    • Graphic Artist
      • Feb 1998 - Sep 1998

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Junior Artist
      • Nov 1996 - Jan 1998

Education

  • University of Portsmouth
    BA(hons) Art, Design & Media: Computer Animation
    1993 - 1996

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