Colin Nicholls
Lead Level Designer at Sumo Sheffield- Claim this Profile
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Topline Score
Bio
Amanda Jeffrey
Colin is a strongly visual level designer, with his art background shining through into interesting, detailed and beautifully made levels. A very hard worker, and loyal employee, Col is a level designer I admire.
Amanda Jeffrey
Colin is a strongly visual level designer, with his art background shining through into interesting, detailed and beautifully made levels. A very hard worker, and loyal employee, Col is a level designer I admire.
Amanda Jeffrey
Colin is a strongly visual level designer, with his art background shining through into interesting, detailed and beautifully made levels. A very hard worker, and loyal employee, Col is a level designer I admire.
Amanda Jeffrey
Colin is a strongly visual level designer, with his art background shining through into interesting, detailed and beautifully made levels. A very hard worker, and loyal employee, Col is a level designer I admire.
Experience
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Sumo Sheffield
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United Kingdom
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Entertainment Providers
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1 - 100 Employee
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Lead Level Designer
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Oct 2022 - Present
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Ubisoft Reflections
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United Kingdom
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Computer Games
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200 - 300 Employee
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Lead Level Designer
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Jan 2018 - Oct 2022
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Codemasters
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United Kingdom
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Computer Games
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300 - 400 Employee
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Principal Level Designer
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Oct 2011 - Dec 2017
- Leading the level design concept and development process.- Responsible for overseeing the quality of the content produced by the level design team.- Working closely with the programmers and game designers to develop and deliver game systems.- Worked closely with the art, animation and audio teams to help deliver content.- Developing the level design work pipeline for the project.- Creating environment animations.Micro Machines World Series - Xbox One | PS4 | PCMicro Machines - iOSToybox Turbo's - Xbox 360 | PS3 | PCF1 Race Stars - iOS F1 Race Stars - Xbox 360 | PS3 | PC
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Senior Level Designer
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Nov 2008 - Oct 2011
Operation Flashpoint Dragon Rising - Xbox 360 | PS3 | PC-Mission scripting.-In house mission editor.-Lua scripting.When Swordfish was acquired by Codemasters I was tasked with helping out on Operation Flashpoint Dragon rising. During this time I have created stand alone missions, multiplayer missions and have been tasked with finishing a campaign mission. My time spent working on Operation Flashpoint has greatly benefited my understanding and proficiency at Lua script.
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Swordfish Studios
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Computer Games
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1 - 100 Employee
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Senior Level Designer
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Sep 2002 - Nov 2008
Fifty Cent: Blood on the Sand - Xbox 360 | PS3 (Third person action) -Level design and scripting. -Unreal 3. -Kismet and Matinee scripting. Fifty Cent: Bulletproof - PS2 | Xbox (Third person action) -Level scripting. -In house editor. -Lua scripting. Cold Winter - PS2 (First person shooter) -Level design and scripting. -Environment textures and modeling. -Renderware Studio. Fifty Cent: Blood on the Sand - Xbox 360 | PS3 (Third person action) -Level design and scripting. -Unreal 3. -Kismet and Matinee scripting. Fifty Cent: Bulletproof - PS2 | Xbox (Third person action) -Level scripting. -In house editor. -Lua scripting. Cold Winter - PS2 (First person shooter) -Level design and scripting. -Environment textures and modeling. -Renderware Studio.
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Graphic Artist
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Apr 1999 - Sep 2002
Hostile Waters (Antaeus Rising in the US) - PC (Action strategy) -Environment and object texture and modeling. -Level design and scripting using an in house editor. Hostile Waters (Antaeus Rising in the US) - PC (Action strategy) -Environment and object texture and modeling. -Level design and scripting using an in house editor.
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Graphic Artist
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Feb 1998 - Sep 1998
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Elite Systems
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United Kingdom
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Computer Games
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1 - 100 Employee
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Junior Artist
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Nov 1996 - Jan 1998
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Education
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University of Portsmouth
BA(hons) Art, Design & Media: Computer Animation