Chris Mhley
Founder & CEO at Power Proc Studios, LLC- Claim this Profile
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Bio
Experience
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Power Proc Studios, LLC
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United States
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Computer Games
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1 - 100 Employee
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Founder & CEO
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Aug 2017 - Present
▪ Founded and established the studio from scratch (original IP game development) ▪ Performed executive management responsibilities that include all day-to-day general business operations such as managing the project and remote team, maintaining budgets, and business development ▪ Built a solid player community via targeted outreach, a website, Discord, and YouTube channel ▪ Led engineering efforts with primary areas of hands-on game development including multiplayer/networking, client/server build pipeline, ability-based combat gameplay, general systems design and implementation, and user interface and tools Show less
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Amazon Game Studios through Nimble
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Seattle, Washington, United States
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Software Development Engineer
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Apr 2021 - Dec 2022
Shipped New World and New World: Brimstone Sands ▪ UX and Social Systems engineer ▪ Designed and developed the second version of loading screens which improves the overall player experience by showing destination-based images and tips to players. Built pool system and data framework for UX designers to add images and tips, tip tracking system that influences random image and tip selection, and testbed to simulate destination loading ▪ Designed and developed the frontend system for PvP Arenas’ hud interface. Built testbed to simulate backend logic and gameplay states without the need of a server for faster development iteration cycles ▪ Decreased loading time of inventory’s user interface by 90% using RAD Telemetry to identify problem areas. Made improvements to loading logic and caching that led to significant performance improvements Show less
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Zulily
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United States
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Retail
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700 & Above Employee
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Software Engineer II
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Apr 2017 - Jul 2018
▪ Developer on Transportation and Vendor Data Exchange team, working primarily on shipment and fulfillment center-related projects. ▪ Used Java, Jenkins, and RabbitMQ to cross-reference, aggregate, and transfer data. Resulted in increases in efficiency at fulfillment centers by eliminating manual processes and providing real-time tracking. ▪ Led initial effort to migrate internal applications from Rackspace to AWS. Conducted extensive research on Kubernetes and utilized findings to develop good practices. Show less
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Amazon
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United States
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Software Development
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700 & Above Employee
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Software Development Engineer
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Apr 2014 - Mar 2017
▪ Developer in Lumberyard within Game Services under AWS. ▪ Wrote canary framework for internal service using C++ to alert team upon service failure and collected metrics to provide awareness of service performance and inform improvements. ▪ Worked closely with New World game engineers, familiarizing them with internal service and assisting with game features in C++. ▪ Ran weekly playtests and ops meetings across teams. ▪ Developer in Lumberyard within Game Services under AWS. ▪ Wrote canary framework for internal service using C++ to alert team upon service failure and collected metrics to provide awareness of service performance and inform improvements. ▪ Worked closely with New World game engineers, familiarizing them with internal service and assisting with game features in C++. ▪ Ran weekly playtests and ops meetings across teams.
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Johnson Controls
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Ireland
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Industrial Machinery Manufacturing
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700 & Above Employee
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Associate Engineer / Technologist
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Jun 2012 - Mar 2014
Analyze requirements for projects requested by various engineering departments. Design, develop, and/or maintain in-house software solutions. Write documentation for developed solutions. Accomplishments: ▪ Solely written an application launcher in C# using Windows Forms to launch PTC software (Pro/Intralink, Pro/Engineer). Functionality includes: event logging, system information gathering, environment configuration, saving/loading configuration files, file and directory cleanup, patch system, saving/restoring backups, network drive mapping, parallel synchronization between network and local drives, local installation capability for PTC software, and launching software via command line. ▪ Developed front-end and back-end pieces for web-based solutions. Worked with technologies such as Java, JavaScript, JSF, PrimeFaces, HTML, PHP, CSS, JDBC, Hibernate, and MySQL. Solutions include: a multi-stage compressor product configurator, an invoice management system, and standalone pages that send/receive data with an engineering change system. ▪ Used various APIs written in either C#, Java, or VBA to provide additional functionality to end-users and/or for one-offs. Applications include: PTC Pro/Engineer, PTC Pro/Intralink, Autodesk Actrix, Microsoft Excel, and Microsoft Word. Show less
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Overpowered Entertainment, LLC
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York, Pennsylvania Area
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Founder
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Mar 2012 - Mar 2014
Led a diversified team in an agile environment, focusing on short iteration lifecycles for a hobby project. Design project milestones and deliverables. Develop code for all areas of the game. Administrate software development and collaboration tools used. Handle all business-related responsibilities. Led a diversified team in an agile environment, focusing on short iteration lifecycles for a hobby project. Design project milestones and deliverables. Develop code for all areas of the game. Administrate software development and collaboration tools used. Handle all business-related responsibilities.
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Education
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York College of Pennsylvania
Bachelor's degree, Computer Science