Clinton Crumpler

Studio Owner / Art Director at Dekogon
  • Claim this Profile
Online Presence
Contact Information
Location
Bluffton, South Carolina, United States, US
Languages
  • English -

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
LinkedIn User

Working with Clinton is an amazing, smooth, transparent and joyous ride. Always willing to help and explain if something is not clear enough, great attitude and easy going style are adding to Clinton being a great boss to report to.

Alexander Sheynin

Clinton is an incredibly talented artist and a great manager, you have always something to learn from. During my work in Dekogon, he always gave constructive feedback, supported artists all way through the creation process, helping to solve any problems even with his direct involvement. Clinton is a strong team leader, who coordinates multiple projects and manages multiple tasks at the same time, motivates his team and organizes work in a such way, that each artist enjoys the process, what makes the team deliver the best results in time. I would highly recommend him to any company, as a leader, artist or mentor.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Studio Owner / Art Director
      • Aug 2018 - Present

      Owner, Creative/Art Direction and Management of independent artist collective Dekogon Studios • Develop a set of best practices, works with team to develop pipelines & processes across multiple client products. • Production planning and Art Direction • Manage 200+ International remote artists • Marketing, social media, and promotion of brand • Project manage creative team’s workload and asset delivery against schedule and costs • Inspire and align the team around creative goals • Establish art quality bar Show less

    • United States
    • E-Learning Providers
    • 1 - 100 Employee
    • Instructor
      • Jul 2016 - Present

      Instructor for Art for Unreal Engine and Modularity Game Development • Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development • Provided student feedback and critique based on current industry standards of production • Instructed on the use of game development tools (Zbrush, Maya, Quixel, Substance, UE4, Photoshop, Illustrator) Instructor for Art for Unreal Engine and Modularity Game Development • Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development • Provided student feedback and critique based on current industry standards of production • Instructed on the use of game development tools (Zbrush, Maya, Quixel, Substance, UE4, Photoshop, Illustrator)

    • United States
    • Computer Games
    • 700 & Above Employee
    • Educational Content Creator
      • Jul 2020 - Present

      Educational Content Creator for Unreal Game Development • Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development Educational Content Creator for Unreal Game Development • Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development

    • E-Learning Instructor
      • Sep 2020 - Dec 2021

      Digital Instructor for 3D Modeling • Instructed digital tutorials/lessons on art, asset construction, and modeling workflows for game development Digital Instructor for 3D Modeling • Instructed digital tutorials/lessons on art, asset construction, and modeling workflows for game development

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Principal Environment Artist
      • Jan 2018 - Sep 2020

      Principal Artist for Scavengers • Establish visual look development and establish art guides for other artists for creative processes • Organic creature and environmental visual development, creation, setup, and implementation • High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props • Process development, art direction, and visual standard establishment • Work with external developers on art implementation and help to maintain creative consistency Show less

    • United States
    • Software Development
    • 200 - 300 Employee
    • Senior Look Dev Artist
      • Sep 2017 - Jan 2018

      Senior Look Development Artist for the Gears of War 5• Works with ADs, Department Leads and Concept Artists to prototype visual unknown aspects of the game and helps define the final “look.” • Partners with Tech Art and Production to ensure proposed “looks” fall within production and performance guidelines.• Facilitates Art Direction by contributing to reference gathering, style guide creation for the particular “look” they are working on.• Ensures materials conform to a PBR workflow. • Creates shipping in-game materials for content departments (ex: Hair, Fabric, Snow, Ice).• Owns and maintains the neutral lighting scene, ensuring its always up to date and meets the needs of the content teams. Show less

    • Senior Environment Artist
      • Aug 2015 - Sep 2017

      Environment Artist for Gears of War 4 and Gears of War 4 DLC• Creature and environmental organic visual development, creation and implementation into environment.• In game and cinematic modeling and PBR texturing of environment assets, textures, foliage, and props.• Advanced shader/material and look development for environment assets, creatures, and weapons.• Outsource direction and management establish art quality bar.

    • Canada
    • Higher Education
    • 1 - 100 Employee
    • Mentor
      • Jun 2017 - Sep 2017

      Industry mentor for students enrolled at the Think Tank Learning Centre. Industry mentor for students enrolled at the Think Tank Learning Centre.

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Environment Artist
      • Oct 2014 - Aug 2015

      Environment Artist for Battlecry • Stylized PBR Texture development, optimization, and implementation • High | Low poly modeling and texturing of environment buildings, landscapes, and props • Process development, art direction, and visual standard establishment. Environment Artist for Battlecry • Stylized PBR Texture development, optimization, and implementation • High | Low poly modeling and texturing of environment buildings, landscapes, and props • Process development, art direction, and visual standard establishment.

    • Bangladesh
    • IT Services and IT Consulting
    • Instructor
      • 2013 - Mar 2015

      Instructor for tutorials for game art • Planned and instructed digital tutorials/lessons on art and asset construction and shader/material workflows for game development • Instructed on the use of game development tools (Zbrush, Maya, Quixel, UDK, UE4, Photoshop, Illustrator) Instructor for tutorials for game art • Planned and instructed digital tutorials/lessons on art and asset construction and shader/material workflows for game development • Instructed on the use of game development tools (Zbrush, Maya, Quixel, UDK, UE4, Photoshop, Illustrator)

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Environment Artist
      • Apr 2013 - Aug 2014

      Environment Artist for Unannounced Project in UE4 • Pipeline development, optimization, and implementation for real-time destruction for structures and assets. • Art direction establishment and outsource management to establish art quality bar. • Design and creation of highway system consisting of path planning, texturing, materials, and models for roads, signs, structures, etc. • High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props allowing for a variety of controls for multiple instances. Show less

    • Defense and Space Manufacturing
    • 1 - 100 Employee
    • Art Lead / Environment Artist
      • Jun 2012 - Apr 2013

      America's Army / SAIC Artist for PC title Americas' s Army: Proving Ground, Go Army: Edge Sports, and various government and defense projects • High/Low poly modeling, shader creation,and texturing of environment buildings, landscapes, and props • UI design, development, and processing through storyboard, mock-ups, wire-frames, design documentation and final graphic element construction used for mobile and web platforms • Development of studio brand and visual style and multiple forms of marketing elements (Print / Web) • Collaboration and coordination with art directors, artists, website developers, level designs, and other development teams on multiple simultaneous projects Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Community Assistant
      • Jun 2010 - Jun 2012

      • Served as the liaison between professional staff to student staff of thirteen• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Responsible for apartment lifestyle management and student scheduling.- Responsible for the recreational and educational development of the student community.

    • Graduate Teaching Assistant - Internship (Prof. Aram N. Cookson)
      • Jan 2012 - Apr 2012

      Instructor for Savannah College of Art and Design• Instructed the use of procedural effects and advanced material development for games to undergraduate SCAD students• Created and applied tutorials, class lessons, and testing materials

    • Resident Assistant
      • Aug 2008 - Jun 2010

      • Responsible for a forty to fifty person floor.• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Policy enforcement, conflict resolution, and diversity issues with in the residence halls.

    • Intern Environment Artist
      • Jan 2012 - Apr 2012

      Collaboration design and research project for the Kinect sponsored by Microsoft Studios through the Savannah College of Art and Design in UE3 • High / low poly modeling, shader creation, and texturing of environment buildings, landscapes, and props • Assisted and collaborated in design of gameplay mechanics, storybeats, and 3D construction workflows Collaboration design and research project for the Kinect sponsored by Microsoft Studios through the Savannah College of Art and Design in UE3 • High / low poly modeling, shader creation, and texturing of environment buildings, landscapes, and props • Assisted and collaborated in design of gameplay mechanics, storybeats, and 3D construction workflows

    • Higher Education
    • 700 & Above Employee
    • Resident Assistant
      • Sep 2004 - Mar 2008

      • Responsible for a forty to fifty person floor. • Aided and assisted all staff in social, academic, diversity, and self improvement programming. • Policy enforcement, conflict resolution, and diversity issues with in the residence halls. • Responsible for a forty to fifty person floor. • Aided and assisted all staff in social, academic, diversity, and self improvement programming. • Policy enforcement, conflict resolution, and diversity issues with in the residence halls.

Education

  • Savannah College of Art and Design
    Master of Fine Arts (MFA), Game and Interactive Media Design
    2010 - 2012
  • Savannah College of Art and Design
    BFA, Animation
    2008 - 2010
  • Longwood University
    BFA, Graphic Design
    2003 - 2007

Community

You need to have a working account to view this content. Click here to join now