Clement Visseq

Audio programmer at DICE (EA Digital Illusions CE AB)
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Location
Greater Stockholm Metropolitan Area, SE

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Audio programmer
      • Jul 2013 - Present

      - Battlefield 4 (Debug, Support...) - Star Wars Battlefront : audio/gameplay programmer - Battlefield 4 (Debug, Support...) - Star Wars Battlefront : audio/gameplay programmer

    • France
    • Computer Games
    • 700 & Above Employee
    • Sound programmer
      • Apr 2009 - Jun 2013

      Work on sound engine created for a local multiplatform game engine for : - Rayman Legends (WiiU, PS3, X360, PC) - Tintin (PS3, X360, PC, Wii) - From Dust (PS3, X360, PC), mainly on PS3 platform Work on sound engine created for a local multiplatform game engine for : - Rayman Legends (WiiU, PS3, X360, PC) - Tintin (PS3, X360, PC, Wii) - From Dust (PS3, X360, PC), mainly on PS3 platform

Education

  • University of Montpellier
    Master (second year), Artificial Intelligence Engineering
    2008 - 2009
  • Université du Littoral Côte d'Opale
    Master (first year), Software Engineering
    2003 - 2008
  • Institute of Technology, Carlow
    Bachelor of Science, Honours, Software Engineering
    2006 - 2007
  • Université Paul Sabatier Toulouse III
    Diplome universitaire de Technologie, Génie Logiciel
    2003 - 2005

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