Christian Johannesén

Senior Game Designer at Massive Entertainment - A Ubisoft Studio
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Location
Malmö, Skåne County, Sweden, SE

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Linda Tiger

Christian has a great attention to detail and is very thorough in his work. I worked with Christian on Bionic Commando, and he could always be relied on to assist the teams whenever there was a need. I wish him all the best and a successful future in the industry.

Matthias Schmidt

I worked closely together with Christian on a part of the multiplayer for Bionic Commando. Professionaly the best time that i had during my stay at Grin. Christian is full of good ideas and a nice guy in general. I will miss him as a co-worker and would recommend him to any company that is looking for talented game designers. I hope that we will get a chance to work together again in the future.

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Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Senior Game Designer
      • Nov 2021 - Present
    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Lead Game Designer
      • Jun 2020 - Sep 2021

      Lead Design role of the team focusing on characters, movement, and gadgetry.

    • Game Designer
      • Jun 2017 - Jun 2020

      Core game play design for Star Wars Battlefront II, focusing on trooper abilities and equipment.

    • Associate Game Designer
      • Jan 2016 - May 2017

      Design and implementation of game play components, focusing on weapons and equipment for the post launch effort of Star Wars Battlefront.

    • Assisant Designer
      • Jun 2015 - Dec 2015

      Design and implementation of game play components, focusing on weapons and equipment for Star Wars Battlefront.

    • Game Play Analyst
      • Aug 2014 - May 2015

      Gameplay design, testing, analyzing and implementation with focus on weapons and equipment for Star Wars Battlefront.

    • Senior QA
      • Dec 2012 - Jul 2014

      Quality Control is the new initiative at DICE, where we're ensuring the design and vision is followed and lives up to the intended quality standard. I'm taking on the role as Senior Tester within this department.Single- and Multiplayer functionality testing for all of our upcoming projects on the console and Origin/Battlelog platforms. Tasks are a lot more self organized together with increased peer mentoring and training where needed.Projects: Battlefield 4, Battlefront

    • Quality Assurance Contractor
      • Aug 2011 - Nov 2012

      QA Testing - Battlefield 3Single Player, Co-op & MP functionality testing on PS3 & Xbox 360 and on PC with the Origin and Battlelog platform. Also participating in the everyday Multiplayer testing as complement to my own personal work.Having spearheaded a new line of testing within the walls of DICE; the QC department have become more recognized and integrated in the work for future projects. While I move up as a Senior Tester - and may not work on all projects - I've left a framework for other testers to use and continue the process we've started. Show less

    • United Kingdom
    • Graphic Design
    • 1 - 100 Employee
    • Assisting Game Designer
      • Feb 2008 - Jun 2009

      As Assisting Game Designer I held several different responsibilities such as doing research for and writing pitches for upcoming projects. I took notes during design meetings and helped evaluating levels and encounters.Also been in charge of maintaining the design of bosses and certain levels at the end process of the Bionic Commando production.

    • Project Assistant
      • Sep 2007 - Jan 2008

      Assisted the producer for Bionic Commando with documentation, game manuals for the publisher, taking meeting minutes and offering overall feedback on levels and chains of encounters.

    • Intern
      • Apr 2007 - Sep 2007

      Helped with QA for GRAW 2 and taking meeting minutes during QA meeting debriefs.

Education

  • Gamemaker
    Game Design & Project Management
    2005 - 2007
  • Komvux Trollhättan
    3d art & design
    2004 - 2005
  • Gullstrandskolan Gymnasium
    Social science, webdesign & journalism
    2001 - 2003

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