Christopher Pelech

Game Director at STREAMSIX
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Contact Information
us****@****om
(386) 825-5501
Location
Toronto, Ontario, Canada, CA

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Game Director
      • Jul 2021 - Present

      o In charge of StreamSIX's in-house game studioo Game Director for "Leviathan - Streams of Legends"o Game Visiono Game Budget Management & Market Fito Development of Gameso Game Release managemento Game Tracking and Analysis o In charge of StreamSIX's in-house game studioo Game Director for "Leviathan - Streams of Legends"o Game Visiono Game Budget Management & Market Fito Development of Gameso Game Release managemento Game Tracking and Analysis

    • Canada
    • Entertainment
    • 1 - 100 Employee
    • Game Director
      • Dec 2020 - Jun 2021

      o Game Visiono Game Budget Management & Market Fito Development of Gameso Game Release managemento Game Tracking and Analysiso Unannounced Steam Game

    • Head Of Innovation
      • Jan 2020 - Dec 2020

      o Created the prototype for the Timeplay Live Producto Product owner for new Timeplay technologies o Responsible for developing & designing 10x opportunity products for Timeplayo Manages a team of developers dedicated to building new technologies for Timeplayo Responsible for R&D projects for Timeplay

    • Lead Game Developer
      • Mar 2019 - Jan 2020

      o In charge of of the features team at Timeplay o Tasked with the responsibility of managing a team of developers o Tasked with the responsibility of creating new products and features with the Timeplay platform.o Responsible for designing and implementing game architectureso Responsible for the game design & implementation of Timeplay games

    • Senior Game Developer
      • Jun 2017 - Mar 2019

      o Game Design & Developmento Game Pitcheso Unity Development & Optimizationo Javascript, Phaser, HTML-5, and NodeJS Development o Json Experienceo Mongo DB and Amazon Web Services Experience o Apache Experienceo Experience with the Photon Engineo Full Stack Developmento Developed, Worked on, and Released Multiple Timeplay Gameso Scalability & Platform Load Testing

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Game Developer
      • Aug 2014 - Jun 2017

      o Developed a plugin for Unity3D that scans through all possible avatar outfits and creates an Excel spreadsheet on which art assets require the most amount of memory to render, and which avatar combinations cause the most amount of server load o Managed and delegated tasks to Junior Programmerso Trained Junior Programmers on the inner workings of the Unity3D engineo Developed a tool for Steam’s UGC for Unity3D’s Web Playero I developed the following for Four Kings Casino & Slots, a free to play Social MMO for the PS4 and PC:o UI Management Systemo HUD (Head’s up display) Managero Notification Systemo Friends List UI Managero Store UIo Avatar Customization UIo Leaderboard UI Managero Fish N Chips Slots Mini Game, o Cogs Slots Mini Game,o Big Top Slots Mini Game o Map and Fast Travel System UI o Task Manager Systemo Help UIo Bug Report Managero Settings Managero UI system for card related games: Poker, War, Blackjack, and Baccarato UI system for table games: Roulette, and Big 6 Wheelo Player Inspector Managero Updated Shaders to be supported on the PS4 consoleo Dragon’s Lair is a classic arcade game based around real-time cut scenes. I developed the following for Unity3D Android port of Dragon’s Lair:o Rebuilt Dragon’s Lair for the Unity3D Engineo Was the sole programmer on the Unity3D porto Created the Dragon’s Lair Scene Builder tool, which allowed for quick development on the app. Users were to assign the name of the view clip, and when the actions would take place, they would be able to test in real time without the need to recompileo Created a generic video player manager that allowed for video support on PC, PS4, Android and IOS inside of the Unity3D Engine

    • Canada
    • Higher Education
    • 700 & Above Employee
    • Software Deployment Manager - IT Department
      • May 2014 - Aug 2014

      Supervised and directed employees in executing scripts for silent software distribution.Responsible for ensuring that software was ready to be deployed with a strict deadline

    • Software Deployment Assistant - IT Department
      • May 2013 - Apr 2014

      Wrote scripts for silent software distribution to the students and faculity of UOIT

    • Jr Game Developer
      • Sep 2013 - Aug 2014

      - Unity3d programmer, - learnt to use the NGUI plugin and basic deployment to Android devices- Was tasked with building the a prototype for the game Freedom quest - Unity3d programmer, - learnt to use the NGUI plugin and basic deployment to Android devices- Was tasked with building the a prototype for the game Freedom quest

    • Jr Game Developer
      • Jan 2012 - Apr 2012

      - Applied knowledge of Maya and Photoshop to create art assets- Responsible for developing all menu graphics and concept art for InceptionGames’ product known as Crater Hunter- Assembled a team to build a prototype for Crater Hunter in Unity3d - Applied knowledge of Maya and Photoshop to create art assets- Responsible for developing all menu graphics and concept art for InceptionGames’ product known as Crater Hunter- Assembled a team to build a prototype for Crater Hunter in Unity3d

Education

  • University of Ontario Institute of Technology
    Bachelor of Information Technology, Game Development and Entrepreneurship
    2009 - 2014

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