Christopher Kuffert
Lead Gameplay Programmer at The Molasses Flood- Claim this Profile
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Bio
Joseph Sierejko 🎮
While at The Molasses Flood, I had the pleasure of working under Chris. As my lead, his best quality was always his ability to identify problems that I or another developer had, and quickly resolve it with the other leads and directors. Through his leadership, he actively made my day-to-day more productive by fixing any production issues I had. Working with him as a systems and gameplay programmer, I also saw how quickly he was able to implement new online-capable features, as well as getting me feature requests almost as soon as I asked for them. It’s something I could always rely on when I was blocked by a specific callback or function need. Most importantly, he strived to make sure all of us succeeded in our work, both in and out of our disciplines. For me, he helped me with how I should articulate problems or proposals to different crowds. I learned from him the different less technical language you need to speak to designers and producers. It was invaluable to have a lead who genuinely cared about the well-being and success of his subordinates. I highly recommend Chris for any leading and programming roles.
Scott Eberline
I reported directly to Chris at Bit Fry Game Studios, on his engineering team developing Ultimate Rivals: The Court. He made team leadership look easy, and attracted and retained a stellar team (fully remote when I joined). He's generous with his time and mentored me as I came up to speed on the Bit Fry codebase and tech stack. Chris has a strong sense of the kind of engineering culture he wants to foster, and plays the long game by encouraging balance and sustainability. He's a leader his subordinates trust. His soft skills are off the charts. At the same time, I also observed Chris to be a very effective hands-on engineer with good technical instincts. He developed the game’s internal service architecture, owned troublesome platform issues and crafted lucid reliable code. I strongly endorse Chris, and would work with him again in a heartbeat, either as peer or subordinate.
Joseph Sierejko 🎮
While at The Molasses Flood, I had the pleasure of working under Chris. As my lead, his best quality was always his ability to identify problems that I or another developer had, and quickly resolve it with the other leads and directors. Through his leadership, he actively made my day-to-day more productive by fixing any production issues I had. Working with him as a systems and gameplay programmer, I also saw how quickly he was able to implement new online-capable features, as well as getting me feature requests almost as soon as I asked for them. It’s something I could always rely on when I was blocked by a specific callback or function need. Most importantly, he strived to make sure all of us succeeded in our work, both in and out of our disciplines. For me, he helped me with how I should articulate problems or proposals to different crowds. I learned from him the different less technical language you need to speak to designers and producers. It was invaluable to have a lead who genuinely cared about the well-being and success of his subordinates. I highly recommend Chris for any leading and programming roles.
Scott Eberline
I reported directly to Chris at Bit Fry Game Studios, on his engineering team developing Ultimate Rivals: The Court. He made team leadership look easy, and attracted and retained a stellar team (fully remote when I joined). He's generous with his time and mentored me as I came up to speed on the Bit Fry codebase and tech stack. Chris has a strong sense of the kind of engineering culture he wants to foster, and plays the long game by encouraging balance and sustainability. He's a leader his subordinates trust. His soft skills are off the charts. At the same time, I also observed Chris to be a very effective hands-on engineer with good technical instincts. He developed the game’s internal service architecture, owned troublesome platform issues and crafted lucid reliable code. I strongly endorse Chris, and would work with him again in a heartbeat, either as peer or subordinate.
Joseph Sierejko 🎮
While at The Molasses Flood, I had the pleasure of working under Chris. As my lead, his best quality was always his ability to identify problems that I or another developer had, and quickly resolve it with the other leads and directors. Through his leadership, he actively made my day-to-day more productive by fixing any production issues I had. Working with him as a systems and gameplay programmer, I also saw how quickly he was able to implement new online-capable features, as well as getting me feature requests almost as soon as I asked for them. It’s something I could always rely on when I was blocked by a specific callback or function need. Most importantly, he strived to make sure all of us succeeded in our work, both in and out of our disciplines. For me, he helped me with how I should articulate problems or proposals to different crowds. I learned from him the different less technical language you need to speak to designers and producers. It was invaluable to have a lead who genuinely cared about the well-being and success of his subordinates. I highly recommend Chris for any leading and programming roles.
Scott Eberline
I reported directly to Chris at Bit Fry Game Studios, on his engineering team developing Ultimate Rivals: The Court. He made team leadership look easy, and attracted and retained a stellar team (fully remote when I joined). He's generous with his time and mentored me as I came up to speed on the Bit Fry codebase and tech stack. Chris has a strong sense of the kind of engineering culture he wants to foster, and plays the long game by encouraging balance and sustainability. He's a leader his subordinates trust. His soft skills are off the charts. At the same time, I also observed Chris to be a very effective hands-on engineer with good technical instincts. He developed the game’s internal service architecture, owned troublesome platform issues and crafted lucid reliable code. I strongly endorse Chris, and would work with him again in a heartbeat, either as peer or subordinate.
Joseph Sierejko 🎮
While at The Molasses Flood, I had the pleasure of working under Chris. As my lead, his best quality was always his ability to identify problems that I or another developer had, and quickly resolve it with the other leads and directors. Through his leadership, he actively made my day-to-day more productive by fixing any production issues I had. Working with him as a systems and gameplay programmer, I also saw how quickly he was able to implement new online-capable features, as well as getting me feature requests almost as soon as I asked for them. It’s something I could always rely on when I was blocked by a specific callback or function need. Most importantly, he strived to make sure all of us succeeded in our work, both in and out of our disciplines. For me, he helped me with how I should articulate problems or proposals to different crowds. I learned from him the different less technical language you need to speak to designers and producers. It was invaluable to have a lead who genuinely cared about the well-being and success of his subordinates. I highly recommend Chris for any leading and programming roles.
Scott Eberline
I reported directly to Chris at Bit Fry Game Studios, on his engineering team developing Ultimate Rivals: The Court. He made team leadership look easy, and attracted and retained a stellar team (fully remote when I joined). He's generous with his time and mentored me as I came up to speed on the Bit Fry codebase and tech stack. Chris has a strong sense of the kind of engineering culture he wants to foster, and plays the long game by encouraging balance and sustainability. He's a leader his subordinates trust. His soft skills are off the charts. At the same time, I also observed Chris to be a very effective hands-on engineer with good technical instincts. He developed the game’s internal service architecture, owned troublesome platform issues and crafted lucid reliable code. I strongly endorse Chris, and would work with him again in a heartbeat, either as peer or subordinate.
Experience
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The Molasses Flood
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United States
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Entertainment Providers
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1 - 100 Employee
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Lead Gameplay Programmer
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Jan 2022 - Present
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Bit Fry Game Studios, Inc.
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United States
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Computer Games
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1 - 100 Employee
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Engineering Lead
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Apr 2021 - Jan 2022
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Gameplay / DevOps Engineer
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Apr 2019 - Jul 2021
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Wayfair
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United States
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Retail
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700 & Above Employee
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Development Platforms Engineer
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Oct 2018 - Apr 2019
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Cognizant
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Full Stack Web Developer
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Nov 2017 - Sep 2018
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Gameplay Programmer
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Nov 2015 - Sep 2017
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Novartis Institutes for BioMedical Research (NIBR)
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United States
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Pharmaceutical Manufacturing
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700 & Above Employee
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Software Engineer
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Jan 2015 - Jun 2015
Developed, alongside senior Bioinformatics Engineers, an internal web application designed to facilitate the capture of genomic study metadata. Developed, alongside senior Bioinformatics Engineers, an internal web application designed to facilitate the capture of genomic study metadata.
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Cape Codder Resort & Spa
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Hyannis, MA
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Lifeguard
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Jul 2012 - Aug 2014
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Education
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Northeastern University
Bachelor of Science - BS, Dual Major in Computer Science and Game Design -
Barnstable High School