Christopher Buzzard
Producer at Supermassive Games Ltd- Claim this Profile
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English Native or bilingual proficiency
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German Limited working proficiency
Topline Score
Bio
Credentials
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C#
SoloLearnMay, 2019- Nov, 2024 -
Emergency First Aid at Work
British Red CrossMay, 2016- Nov, 2024 -
Paediatric First Aid
British Red CrossMay, 2016- Nov, 2024
Experience
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Producer
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Oct 2022 - Present
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Assistant Producer
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Sep 2021 - Sep 2022
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Exient
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United Kingdom
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Computer Games
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1 - 100 Employee
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Associate Producer
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Mar 2020 - Sep 2021
Managing several projects through from initial concept to release to be released on several different store fronts. Manage Sprint Planning and Retro and work with different disciplines to estimate and schedule tasks for future sprints. Work with QA to develop test plans and keep them up to date about new builds, what has changed and any reports from the community that need to be checked out. Reporting to the production head about upcoming plans, changes and any expected delays and issues that are approaching. Show less
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Playstack
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United Kingdom
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Computer Games
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1 - 100 Employee
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Product Manager
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Jan 2019 - Feb 2020
Responsible for planning and execution throughout the product lifecycle, including gathering and prioritizing product and customer requirements, defining the product vision, and working closely with the Developers, marketing and support departments to ensure product goals are met. Currently working on 4 titles SlipStream 82, Snipers Vs Zombies, Survival City and Stardust battle with another 9 titles managing the app store optimisation Responsible for planning and execution throughout the product lifecycle, including gathering and prioritizing product and customer requirements, defining the product vision, and working closely with the Developers, marketing and support departments to ensure product goals are met. Currently working on 4 titles SlipStream 82, Snipers Vs Zombies, Survival City and Stardust battle with another 9 titles managing the app store optimisation
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Dibs
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United Kingdom
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Computer Games
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1 - 100 Employee
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Unity Developer
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May 2018 - Dec 2018
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QA Engineer
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Mar 2018 - May 2018
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Feral Interactive
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Computer Games
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1 - 100 Employee
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Quality Assurance Technician
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Sep 2017 - Mar 2018
Testing and running benchmarking scripts on games ported from Windows to Mac, Linux, iOS and Android Testing and running benchmarking scripts on games ported from Windows to Mac, Linux, iOS and Android
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iD Tech Camps
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United States
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Education Management
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300 - 400 Employee
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Assistant Director
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May 2017 - Jul 2017
Co-running a technical summer camp in GA, USA that is dedicated to teaching coding, games design, film, web development and engineering. Co-running a technical summer camp in GA, USA that is dedicated to teaching coding, games design, film, web development and engineering.
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SIMIC Games
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Staffordshire
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Lead Programmer
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Mar 2015 - May 2017
Managing a small group of programmers with the goal of creating the companies first title within Unreal Engine 4 Managing a small group of programmers with the goal of creating the companies first title within Unreal Engine 4
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iD Tech Camps
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United States
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Education Management
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300 - 400 Employee
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Instructor
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Apr 2016 - Aug 2016
Teaching Unity, C#, Unreal, Games design and level design in Team Fortress 2 in a summer camp environment Teaching Unity, C#, Unreal, Games design and level design in Team Fortress 2 in a summer camp environment
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Camp America
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United Kingdom
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Staffing and Recruiting
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1 - 100 Employee
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General Counselor
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Jun 2014 - Sep 2014
Looking after disabled children at an American summer camp. Looking after disabled children at an American summer camp.
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Education
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Staffordshire University
BSc(Hons), Computer Gameplay Design and Production -
Farnborough Sixth Form College