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Bio

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Christina Laferla is a seasoned animation professional with extensive experience in full-stack web development, leading roles in animation studios, and expertise in lighting, compositing, and pipeline management. She has worked on numerous projects, including Nickelodeon Animation, DreamWorks Animation, and Electronic Arts.

Experience

    • United States
    • Animation and Post-production
    • 700 & Above Employee
    • CG Supervisor on BIG NATE
      • Apr 2020 - Present

      - Partner with show creative leadership to establish creative vision prior to production- Strategize a workflow to reach artistic goals alongside the Director, Producers, and Production Designer- Supervise CG directors and leads. Work with Producers, Art Director and Show Runner. - Work internally and with partner studios to ensure effective complexity management, clear communication, expectations, workflow, and technologies with the CG team- Create an environment for collaboration and mentorship for the team- Promote a positive and productive work environment and leads collaborative efforts across the facility- Responsible for the visual execution of the show, staying within the budget and schedule.- Work with the show’s production team and studio leadership to ensure adequate resource coverage and balance to meet the needs of a production.- Monitor the project's approval phases to minimize complications, schedule delays or budgetary overages.- Ensure show leadership and animation service providers are aligned in budget and complexity parameters and expectations.- Partner directly with the animation studio throughout the production to strategize solutions around complexity and scope.- Strategize a workflow to reach artistic goals alongside the Director, Producers, and Production Designer- Maintain relationship and communication with the partner studio, ensuring efficient use of resources and time throughout the CG pipeline

    • CG Animation Director
      • Feb 2019 - Apr 2020

      Set up expectations and CG Animation guidelines with our overseas studio, while working in the confines of a preschool production model and condensed TV schedule. Review episodic animation at all stages of production, providing feedback and direction to in house directors as well as a liaison to a team of over 20 animation artists at our vendor studio.Work with in house directors, designers and production team to assess storyboard and animatics for CG do ability.Travel to and remotely work with overseas artists and leads to ensure quality animation and continuity throughout each episode.

  • Duncan Studio
    • Pasadena, California
    • CG Nuke Compositor
      • Dec 2017 - Mar 2018
      • Pasadena, California

      Work with CG Supervisor and Director of Animation to translate storyboards and hand drawn animation onto live action footage. Compositing live action plates with 2D and CG animation elements, using Nuke, Maya and Arnold.

    • United States
    • Animation and Post-production
    • 700 & Above Employee
    • CG Animation Supervisor
      • Dec 2016 - Sep 2017

      Collaborated with Writers, Animators, Directors, CG Artists, and Production to complete 6 seasons of the 7-time EMMY AWARD winning Netflix hit! Broke down scripts and storyboards with writers and directors for CG process and pipeline. Supported Lighting, Rendering, Composition, and Animation teams overseas in the development and delivery of stunning animation and rendering of scenes on strict budgets and tight schedules. Advised composition, FX, lighting, animation, and technical teams on any continuity or aesthetic errors. Lead a team of 20 artists from India and Canada in the creation of a cohesive show. Slashed note and turnaround times in half by taking over a leadership position as Animation Supervisor mid-way through production.

    • CG Compositing Supervisor
      • Feb 2014 - Dec 2016

      Brought concepts from Writers and Art Directors into CG reality using in-house and overseas production teams. Supervised the lighting and compositing on 78, 22-minute episodes, over 30 hours of content. Instructed overseas studios in consistency and efficiency in their work leading to fewer revisions and edits. Lead the lighting, rendering, composition, and VFX teams while striving to create quality shots in a more efficient time frame.

    • United States
    • Animation and Post-production
    • 700 & Above Employee
    • CG Lighting Artist for Teenage Mutant Ninja Turtles
      • Aug 2013 - Feb 2014

    • Lead CG Lighting and Compositing Artist for Monsters Vs. Aliens
      • Apr 2012 - Jul 2013

      -Add lights, shadows, colors and Ambient Occlusion to a scene based on colorscripts and the director’s concepts. Created set light rigs and adjust character light rigs on a scene by scene basis.-Render layers such as Color, Ambient Occlusion, Specular, Beauty, Key Light, Height and Depth, Water, and using Mental Ray and Final Gather-Adjust previous light rigs and bring new characters to light with the help of presets. Use preset script tools both in Maya and in text documents to adjust things such as color, resolution and intensity for characters and sets. -Take elements created in Maya and put them together in and Nuke to create the final product. Characters and sets require compositing to render Maya layers together.-Create Nuke Gizmos and Presets to help overseas achieve the desired look-Teaching and training others to be up to date on our pipeline and also explaining our rigs, presets and scenes.-Approving light scenes, sets and characters to be sent overseas. By checking renders, Model Packs and scene files I approve lighter’s work.

    • CG Compositing Supervisor for "Penguins of Madagascar"
      • Apr 2011 - Apr 2012

      As a CG Compositing Supervisor, my job is to work with both our 2D Lighting Director and Overseas to ensure that the approved 2D Look is brought through in our CG renders. I approve Color Scripts, call out lighting directions using BG Maps and Animatics to create notes for overseas to follow when lighting scenes for Penguings of Madagascar

    • CG Lighting Lead and Compositing Artist for "Penguins Of Madagascar"
      • Jul 2009 - May 2011

      Add lights, shadows, colors and Ambient Occlusion to a scene based on colorscripts and the director’s concepts. Created set light rigs and adjust character light rigs on a scene by scene basis. Render layers such as Color, Ambient Oclusion, Specular, Beauty, Key Light, Height and Depth, Water, and caustics in both Mental Ray and Maya Software Adjust previous light rigs and bring new characters to light with the help of presets. Use preset script tools both in Maya and in text documents to adjust things such as color, resolution and intensity for characters and sets. Take elements created in Maya and put them together in Fusion and Nuke to create the final product. Characters and sets require compositing to render Maya layers together. Teaching and training others to be up to date on our pipeline and also explaining our rigs, presets and scenes. Approving light scenes, sets and characters to be sent overseas. By checking renders, Model Packs and scene files I approve lighter’s work.

    • CG Lighting and Compositing Artist
      • Jun 2008 - Jul 2009

      Add lights, shadows, colors and Ambient Occlusion to a scene based on colorscripts and the director’s concepts. Created set light rigs and adjust character light rigs on a scene by scene basis. Render layers such as Color, Ambient Oclusion, Specular, Beauty, Key Light, Height and Depth, Water, and caustics in both Mental Ray and Maya Software Adjust previous light rigs and bring new characters to light with the help of presets. Use preset script tools both in Maya and in text documents to adjust things such as color, resolution and intensity for characters and sets. Take elements created in Maya and put them together in Fusion and Nuke to create the final product. Characters and sets require compositing to render Maya layers together.

    • CG Lighting Apprentice
      • Jan 2008 - Jun 2008

      Was taken into the lighting department and learned the artist’s pipline. Learned how to light sets and character using in house rigs and toolsWorked closely with Comp Supervisors and learned how to become a stronger artist and lighter using Maya and After EffectsGraduated from the apprentice program 6 months early

    • CG Production Assistant
      • Sep 2007 - Dec 2007

      Learned the pipeline and assisnged tasks for the shows Tak and the Power of Juju and The Penguins of Madagascar

  • Electronic Arts (EA)
    • Playa Vista, California
    • QA Engineer
      • Jul 2007 - Sep 2007
      • Playa Vista, California

  • Nickelodeon
    • Paramount Studios Lot, Los Angeles, CA
    • Marketing and Art Intern for Nickelodeon Movies
      • Apr 2006 - Aug 2006
      • Paramount Studios Lot, Los Angeles, CA

      Worked closely with Marketing Manger for the movies Nacho Libre, Barnyard, Charlotte’s Web and Spiderwick Chronicles.

Education

  • 2023 - 2023
    UCLA Extension
    Public Relations, Advertising, and Applied Communication
  • 2003 - 2007
    Coe College
    B.A, Art, Public Relations

Suggested Services

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Industry Focus. “Animation and Post-Production”

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