Max Hancock

at Nintendo
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Contact Information
us****@****om
(386) 825-5501
Location
Bothell, Washington, United States, US

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Bio

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Experience

    • United States
    • Computer Games
    • 700 & Above Employee
      • Jul 2023 - Present

      • Aug 2016 - Jul 2023

      Reviewing and contributing to the design and development of toys, plush, statues, and other character-based projects for licensed goods and industry/consumer events.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • 3D Character Artist
      • Jan 2014 - Jul 2016

      In-house artist responsible for designing, sculpting, modeling, and texturing 3D characters for games. Also working from existing concepts at times, and cleaning up and improving outsourced work to meet the desired quality of the project. Occasionally modeling props and environments when necessary, and putting on any other artistic hats as needed from project to project. In-house artist responsible for designing, sculpting, modeling, and texturing 3D characters for games. Also working from existing concepts at times, and cleaning up and improving outsourced work to meet the desired quality of the project. Occasionally modeling props and environments when necessary, and putting on any other artistic hats as needed from project to project.

    • Freelance Artist
      • Sep 2010 - Dec 2013

      2D and 3D artwork for PC, console, mobile games and other projects for various clients. 2D and 3D artwork for PC, console, mobile games and other projects for various clients.

    • United States
    • Computer Games
    • Contract Artist - Animation Cleanup (Skullgirls)
      • Feb 2011 - Aug 2011

      Producing the final in-game art for 2D characters from rough sketch frames provided by the animators. Focus is on adhering to the unique art style, as well as developing the art under strict guidelines in order to properly render within the advanced game engine. Remote work relying heavily on long-distance communication and self-motivation. Producing the final in-game art for 2D characters from rough sketch frames provided by the animators. Focus is on adhering to the unique art style, as well as developing the art under strict guidelines in order to properly render within the advanced game engine. Remote work relying heavily on long-distance communication and self-motivation.

    • United States
    • Software Development
    • Contract Artist - 2D/3D Lead Artist
      • Apr 2010 - Feb 2011

      Performed various in-house artistic roles in iPhone and Flash game development. Concept art, mockups, graphic design, character design, interface design, 3D modeling/animation, and any other art production tasks necessary. Performed various in-house artistic roles in iPhone and Flash game development. Concept art, mockups, graphic design, character design, interface design, 3D modeling/animation, and any other art production tasks necessary.

Education

  • Mississippi School of the Arts
    High School Diploma, Visual Art
    2003 - 2005
  • Art Institute of Pittsburgh
    Bachelor's Degree, Game Art & Design
    2007 - 2011

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