Christian Licona

Engineer at Endeavor One, Inc.
  • Claim this Profile
Contact Information
Location
Seattle, Washington, United States, US
Languages
  • English Native or bilingual proficiency
  • Spanish Limited working proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Engineer
      • Jun 2022 - Present

      Software Engineer working on VR titles at Endeavor One. Software Engineer working on VR titles at Endeavor One.

    • United States
    • Higher Education
    • 300 - 400 Employee
    • Tools Programmer
      • Sep 2021 - Jun 2022

      This project is a remake and port of DeltaBlade 2700. The game was originally created by 6 of our 11 team members from the DigiPen Institute of Technology. The focus for this project is to recreate the game in an entirely new custom engine of our own making, using the skills and knowledge we have learned during our time at DigiPen. My contributions to the project include: - Created a Tilemap editor using ImGui with a focus on rapid creation and testing of new levels - Developed a UI system utilizing ECS components, allowing the creation of complex UI relationships with minimal code - Designed a Level Editor with our in-house UI system so players can easily create and share new levels - Integrated multiple performance profilers under a common API, allowing performance analysis across multiple development platforms Show less

    • Gameplay Programmer
      • Aug 2020 - Apr 2021

      Department of Astromaterial Acquisition is a game developed in the Unity Engine. It was developed by 10 students studying at the DigiPen Institute of Technology. - Rapidly prototyped gameplay systems to determine the direction of the project during pre-production - Documented playtest reports using feedback forms and spreadsheets to help guide team priorities and progress - Modeled, textured, and animated an in-game item using Maya and Substance Painter so players can craft and use the item in gameplay Show less

    • Tools Programmer
      • Sep 2019 - Apr 2020

      This project was built using a custom C++ engine. It was developed by a team of 11 interdisciplinary students studying at DigiPen Institute of Technology. - Built a visual debugger with ImGui for viewing and editing engine parameters on the fly - Developed a custom level editor using ImGui, allowing designers to rapidly build and prototype new levels and game modes - Maintained core graphics systems utilizing OpenGL for rendering game objects - Wrote gameplay scripts in Lua using an integration developed between the custom C++ engine and Lua Show less

    • United States
    • Retail
    • 1 - 100 Employee
    • Seasonal Whole Foods Shopper
      • May 2019 - Oct 2019

      Worked in a grocery store setting at Whole Foods. Located and carefully selected items and packaged them for delivery. Worked in a grocery store setting at Whole Foods. Located and carefully selected items and packaged them for delivery.

    • Gameplay Programmer, Producer
      • Jan 2019 - Apr 2019

      Deep Space Express is a Fast-paced cooperative 2D spaceship shooter using various animal characters to control stations in defense against attacking pirates. I worked together with a team of 5 to develop this game while studying at DigiPen Institute of Technology.- Wrote documentation for the benefit of team members interfacing with different systems- Incorporated system design techniques being taught concurrently with the production of the project- Built different types of player controllable station game objects in C using pseudo inheritance Show less

    • Gameplay Programmer
      • Oct 2018 - Dec 2018

      Alpacadores is an Isometric 2D single-player strategy game with luchador Alpacas in simulated turn-based combat. I worked together on a team of 3 to develop this game in a little over a month.- Animated and programmed 4 player character ultimate abilities to further deepen gameplay options- Learned to utilize a provided lightweight engine to rapidly develop the project in a limited timeline of 6 weeks

    • United States
    • Appliances, Electrical, and Electronics Manufacturing
    • 1 - 100 Employee
    • General Clerk
      • Aug 2013 - Jan 2014

      Maintained production by transporting product, staging product, obtaining necessary piece parts, and filling the conveyor line. Maintained production by transporting product, staging product, obtaining necessary piece parts, and filling the conveyor line.

Education

  • DigiPen Institute of Technology
    Bachelor of Science - BS, Computer Science in Real-Time Interactive Simultation
    2018 - 2022
  • Norco High School
    2008 - 2012

Community

You need to have a working account to view this content. Click here to join now