Christian Schulz
Sr. Animation Engineer at ILMxLAB- Claim this Profile
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Bio
Experience
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ILMxLAB
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United States
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Entertainment Providers
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1 - 100 Employee
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Sr. Animation Engineer
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Nov 2022 - Present
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Visual Concepts
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Belgium
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Advertising Services
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Computer Vision Engineer
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Feb 2020 - Sep 2022
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Magic Leap
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United States
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Computers and Electronics Manufacturing
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700 & Above Employee
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Computer Vision Research Engineer
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Jun 2019 - Jan 2020
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Traptic, Inc
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United States
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Automation Machinery Manufacturing
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1 - 100 Employee
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Computer Vision Software Engineer
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Nov 2018 - May 2019
Running and calibrating strawberry picking robot. Running and calibrating strawberry picking robot.
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PhaseSpace, Inc.
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United States
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Media Production
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1 - 100 Employee
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R&D Lead Engineer
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Oct 2015 - Aug 2018
Calibration using Structure from Motion for classical camera computer vision systems and highly specialized in-house camera systems. Developing motion capture tracking algorithms for optical and IMU sensor data. Working closely with hardware and software engineers. Calibration using Structure from Motion for classical camera computer vision systems and highly specialized in-house camera systems. Developing motion capture tracking algorithms for optical and IMU sensor data. Working closely with hardware and software engineers.
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Max Planck Institute for Informatics
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Germany
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Research Services
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100 - 200 Employee
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Postdoctoral Researcher
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Apr 2013 - Sep 2015
Developed algorithms for control of articulated characters and deformable objects using sparse keyframe interpolation to create complex animations from simple input (using Model Reduction and Nonlinear Optimization). Presented papers at SCA 2015, SIGGRAPH 2012/2014. Developed algorithms for control of articulated characters and deformable objects using sparse keyframe interpolation to create complex animations from simple input (using Model Reduction and Nonlinear Optimization). Presented papers at SCA 2015, SIGGRAPH 2012/2014.
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Freie Universität Berlin
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Germany
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Research Services
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700 & Above Employee
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Scientific Assistant
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Sep 2006 - Mar 2013
Developed algorithms for interactive physically based animation and interactive shape deformation. Designed new operators for discrete differential geometry. Coordinated with industry partner (tebis, AG). Developed algorithms for interactive physically based animation and interactive shape deformation. Designed new operators for discrete differential geometry. Coordinated with industry partner (tebis, AG).
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Education
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Freie Universität Berlin
Doctor of Philosophy - PhD, Mathematics -
Otto-von-Guericke University Magdeburg
Master's degree, Computer Science