Christian Orellana
Animator at Arkane Studios- Claim this Profile
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Bio
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Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Animator
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Jan 2022 - Present
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Santa Monica Studio
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United States
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Entertainment Providers
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200 - 300 Employee
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Associate Animator
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Dec 2019 - Jan 2022
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Nexon OC
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France
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Advertising Services
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Associate Animator
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Jun 2019 - Dec 2019
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Fox VFX Lab
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United States
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Entertainment
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1 - 100 Employee
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Animator
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Mar 2019 - Apr 2019
-Create Rough Layout scenes in Maya -Imported Layouts into Unreal -Create Rough Layout scenes in Maya -Imported Layouts into Unreal
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Treyarch
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Graphic Design
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1 - 100 Employee
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Associate Animator
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Feb 2018 - Mar 2019
– Created Motion Matching sets for many of the weapons and Specialist Equipment in both standing and crouching positions. – Developed emotes and gestures used in both Multiplayer and Blackout modes. – Worked on a multitude of 3rd person reloads, inspects, and melee attacks using hand keyed animation and motion capture data. – Prepared and polished motion capture data in Motion Builder for all the different animation departments. – Assisted in putting together animations with their appropriate sound files for Blackjack’s character package. – Hand keyed pre-visualization shots to be used as reference for capturing motion data. – Created first pass on both Zero and Outrider’s Frozen Moments. – Worked with both the designers and engineers to get the best out of the animations. Show less
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Animator
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Sep 2012 - Mar 2016
Multiple Projects ranging from 2D Animation and 3D Animation -Animated 2D and 3D Characters and Props -Rigged 3D Characters and Props in Maya -Create Particle Effects using Maya and Unity -Developed Trailers for Projects using After Effects -Generated Sprite Sheets for Web and Mobile Games Projects My Nexus Position: Animator and Rigger - Rigged and Animated female and male Characters - Skinned clothing/apparel to Characters - Developed trailer for presentation Desert Rose Bingo Position: Animator and Rigger - Rigged and Animated Characters for in-game scenes - Designed storyboards for the transitional scenes - Developed the trailed using in-game footage Pac-Man Slots Position: Animator - Animated Pac-Man and the Ghosts in Unity - Animated Backgrounds per slot machine in Unity - Created particle effects using Particle Playground 2 Cocolani Island Match Position: Animator - Animated all Icons and Characters in Unity - Created all Particle Effects with Particle Playground 2 - Developed mock-up videos to visualize the flow Show less
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Frank and Bean
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Jun 2011 - Oct 2011
-Developed layouts based on storyboards.-Animated characters based on storyboards.
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The Good, the Bad, and the Limited Animation
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Feb 2011 - Jun 2011
-Developed characters and animated scenes assigned to me.
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Volunteer
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2011 - 2011
-Provided guests with information and identification. -Provided guests with information and identification.
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Education
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The Art Institute of California
Bachelor of Science, Media Arts and Animation -
The Art Institute of California-Los Angeles
Bachelor of Science (BS)