Chris Horton

Realtime Artist at Dimension Studio
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Contact Information
us****@****om
(386) 825-5501
Location
UK

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Bio

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Credentials

  • Unreal Fellowship: Storytelling
    Epic Games
    Feb, 2023
    - Nov, 2024

Experience

    • United Kingdom
    • Technology, Information and Media
    • 1 - 100 Employee
    • Realtime Artist
      • Jun 2021 - Present

      - Creating and curating real time photo-real environments in Unreal Engine 4 and 5 for use on LED wall shoots. - Lighting, shooting and rendering cinematic sequences such as previz. - Creating high quality assets with efficient topology, unwraps and textures for use in large and small scale UE5 scenes. - Experience with Lumen and Nanite systems in UE5. - Editing and optimising assets for efficient and smooth playback to achieve high frame rates. - Creating and curating real time photo-real environments in Unreal Engine 4 and 5 for use on LED wall shoots. - Lighting, shooting and rendering cinematic sequences such as previz. - Creating high quality assets with efficient topology, unwraps and textures for use in large and small scale UE5 scenes. - Experience with Lumen and Nanite systems in UE5. - Editing and optimising assets for efficient and smooth playback to achieve high frame rates.

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Environment Artist Level 2
      • Jun 2018 - Jun 2021

      - Delivering art to UE4 at a high standard including modelling, unwrapping and texturing. - Assisting in the day to day running of the environment team. - Gathering daily updates from members of the team and reporting to development management. - Mentoring and assisting junior members of the team with their tasks. - Building collisions for complex objects. - Delivering art to UE4 at a high standard including modelling, unwrapping and texturing. - Assisting in the day to day running of the environment team. - Gathering daily updates from members of the team and reporting to development management. - Mentoring and assisting junior members of the team with their tasks. - Building collisions for complex objects.

Education

  • Staffordshire University
    Master of Science - MSC, Computer Games Design
    2017 - 2018
  • Staffordshire University
    Bachelor of Science (B.Sc.), Computer Games Design
    2013 - 2016

Community

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