Chris Sweetman M.P.S.E
Director at Sweejtech- Claim this Profile
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Bio
Richard Ham
Chris is easily one of the best development professionals I've ever worked with, in any department. He is incredibly passionate, hard working, and highly highly skilled. What he did for the Brink soundtrack was phenomenal, creating a soundscape that rivalled the best in the business, with only a small rag tag group of devs to help him put it together. He's simply triple-A all the way!
Simon Price
I worked with Chris for nearly 4 years. During most of the development of Brink we were a tightly knit audio team of just two people. Everything Chris creates is quality, it always sounds awesome. So while I knew it was best to let Chris be the brains behind the sound and my best role was just implement his vision as precisely as I could, Chris was still modest enough to be always encouraging and accepting of my ideas. He is honest, patient and a good communicator. Chris set an example, provided inspiration and was good at motivating team spirit. Chris will try as many different approaches as it takes and does not stop until it sounds right. Everyone I've spoken to is only full of praise for his work and his personality. It was a privilege working with him.
Richard Ham
Chris is easily one of the best development professionals I've ever worked with, in any department. He is incredibly passionate, hard working, and highly highly skilled. What he did for the Brink soundtrack was phenomenal, creating a soundscape that rivalled the best in the business, with only a small rag tag group of devs to help him put it together. He's simply triple-A all the way!
Simon Price
I worked with Chris for nearly 4 years. During most of the development of Brink we were a tightly knit audio team of just two people. Everything Chris creates is quality, it always sounds awesome. So while I knew it was best to let Chris be the brains behind the sound and my best role was just implement his vision as precisely as I could, Chris was still modest enough to be always encouraging and accepting of my ideas. He is honest, patient and a good communicator. Chris set an example, provided inspiration and was good at motivating team spirit. Chris will try as many different approaches as it takes and does not stop until it sounds right. Everyone I've spoken to is only full of praise for his work and his personality. It was a privilege working with him.
Richard Ham
Chris is easily one of the best development professionals I've ever worked with, in any department. He is incredibly passionate, hard working, and highly highly skilled. What he did for the Brink soundtrack was phenomenal, creating a soundscape that rivalled the best in the business, with only a small rag tag group of devs to help him put it together. He's simply triple-A all the way!
Simon Price
I worked with Chris for nearly 4 years. During most of the development of Brink we were a tightly knit audio team of just two people. Everything Chris creates is quality, it always sounds awesome. So while I knew it was best to let Chris be the brains behind the sound and my best role was just implement his vision as precisely as I could, Chris was still modest enough to be always encouraging and accepting of my ideas. He is honest, patient and a good communicator. Chris set an example, provided inspiration and was good at motivating team spirit. Chris will try as many different approaches as it takes and does not stop until it sounds right. Everyone I've spoken to is only full of praise for his work and his personality. It was a privilege working with him.
Richard Ham
Chris is easily one of the best development professionals I've ever worked with, in any department. He is incredibly passionate, hard working, and highly highly skilled. What he did for the Brink soundtrack was phenomenal, creating a soundscape that rivalled the best in the business, with only a small rag tag group of devs to help him put it together. He's simply triple-A all the way!
Simon Price
I worked with Chris for nearly 4 years. During most of the development of Brink we were a tightly knit audio team of just two people. Everything Chris creates is quality, it always sounds awesome. So while I knew it was best to let Chris be the brains behind the sound and my best role was just implement his vision as precisely as I could, Chris was still modest enough to be always encouraging and accepting of my ideas. He is honest, patient and a good communicator. Chris set an example, provided inspiration and was good at motivating team spirit. Chris will try as many different approaches as it takes and does not stop until it sounds right. Everyone I've spoken to is only full of praise for his work and his personality. It was a privilege working with him.
Experience
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SweejTech
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Software Development
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1 - 100 Employee
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Director
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Jan 2022 - Present
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Sweet Justice Sound Group
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United Kingdom
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Media Production
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1 - 100 Employee
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Co Founder & Sound Designer
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Jun 2014 - Present
Sweet Justice UK and Sweet Justice LA is a game audio production service based in the South of England and LA. With a combined experience of over 200 years of frontline experience in the games industry, we have worked on a large number of AAA and independent titles. Our work has been nominated and awarded for a number of industry awards (BAFTA, Develop, GANG, TIGA etc) for sound design, direction and mixing. titles include: Sweet Justice’s credits include; Armoured Warfare Battlefield 1 Breakaway Bullet Train VR Call of Duty: Advanced Warfare Call of Duty: Modern Warfare Call of Duty: WWII Crackdown 3 Creed: Rise to Glory Cuphead Demon’s Souls Destruction AllStars DOOM EVE Online EVE Valkyrie Evolve Ford Bronco Sport Fortnite Gears 5 Gears of War 4 Gemini: Heroes Reborn God of War Ragnarök Half-Life: ALYX Halo Infinite Halo Wars 2 Hellblade: Senua’s Sacrifice Horizon Forbidden West Injustice 2 Last Year: The Nightmare Lawbreakers League of Legends Lego - Dimensions Little Orpheus Marvel Powers United VR Marvel’s Wolverine Mirror’s Edge: Catalyst Mortal Kombat 11 Paragon Pillars of Eternity II: Deadfire Planet of The Apes VR Ratchet & Clank: Rift Apart Returnal Rocket League Silent Hill 2 Soma Spider-Man Spider-Man: Miles Morales Star Citizen Star Wars: Hunters Star Wars: Battlefront II Stucco The Ascent The Forest The Medium Tiny Tina's Wonderlands Twisted Metal Unreal Engine 4 Unreal Engine 5 Unreal Tournament 2016 Warfleet Warhammer Wolcen: Lords of Mayhem Show less
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Sounds Sweet'man Ltd
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Lanivet, Cornwall
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Director and Sound Designer
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Aug 2007 - Present
Currently working with Sweet Justice on multiple titles Released in collaboration with Samuel Justice the first of the "Interesting" sound library series "Interesting Interiors" Currently working with Sweet Justice on multiple titles Released in collaboration with Samuel Justice the first of the "Interesting" sound library series "Interesting Interiors"
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SweetCorn American Autos
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Cornwall
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Co-Founder
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Apr 2019 - Present
Importing vintage American cars from the U.S to Kernow Providing iconic American cars to Events, music videos and photoshoots Importing vintage American cars from the U.S to Kernow Providing iconic American cars to Events, music videos and photoshoots
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Interesting Sounds
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Lanivet, Cornwall
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Sound Recordist, Editor and Designer
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May 1988 - Present
On-going recording and cataloguing of Sound Waves FX library Released through Samuel Justice the first in a series of "Interesting" sound packs On-going recording and cataloguing of Sound Waves FX library Released through Samuel Justice the first in a series of "Interesting" sound packs
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Senior Sound Designer
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Feb 2014 - Jun 2014
Audio Production at EMEA, worked on Fable Legends Audio Production at EMEA, worked on Fable Legends
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Snr Audio Director
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Oct 2012 - Oct 2012
Project Cancelled Project Cancelled
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Splash Damage
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United Kingdom
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Computer Games
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300 - 400 Employee
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Senior Audio Director & Sound Designer
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Jul 2008 - Oct 2012
Dirty Bomb - Project Director, Audio Director & Sound Designer as well as providing high level strategy and management on the company’s Board of Directors. Management of Cross Discipline team of 30 staff on "Dirty Bomb/Extraction " forthcoming F2P shooter to be published by Nexon America Brink RAD Soldiers Batman Arkham Origins - Multiplayer - Initial Audio Direction & Sound Design Sound Design Member of company directorial team Risk Management Scheduling Publisher Relations Budgeting, Licensing, Outsourcing Sonic Branding Mentoring Company wide Presentations Show less
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Criterion Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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Lead Sound Designer
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Oct 2004 - May 2008
Black - Snr Audio Artist/Lead Black 2: Rendition Burnout Revenge 360 Burnout Paradise - Senior Audio Artist Burnout Revenge - Additional Sound Design Burnout Freestyle (Project Cancelled) - Audio Director Black - Snr Audio Artist/Lead Black 2: Rendition Burnout Revenge 360 Burnout Paradise - Senior Audio Artist Burnout Revenge - Additional Sound Design Burnout Freestyle (Project Cancelled) - Audio Director
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Senior Sound Designer
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Oct 2000 - Oct 2004
Harry Potter and the Philosophers Stone Harry Potter and the Chamber of Secrets Malice Bionicle Roll Call SWAT Global Strike Team Catwoman Harry Potter and the Philosophers Stone Harry Potter and the Chamber of Secrets Malice Bionicle Roll Call SWAT Global Strike Team Catwoman
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Senior Sound Designer
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Sep 1999 - Aug 2000
Fur Fighters - Dreamcast Amourines - Project Swarm Revolt Dreamcast Fur Fighters - Dreamcast Amourines - Project Swarm Revolt Dreamcast
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Gremlin Graphics
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Sheffield, United Kingdom
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Sound Designer
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Sep 1998 - Aug 1999
Sound Design, Voice Recording, Foley Recording, Dialogue Editing Soulbringer Hogs of War Blade Actua Soccer 3 Actua Ice Hockey 2 Gekido Sound Design, Voice Recording, Foley Recording, Dialogue Editing Soulbringer Hogs of War Blade Actua Soccer 3 Actua Ice Hockey 2 Gekido
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Works Director
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Jul 1988 - Jun 1996
Film and TV Post Production: Joined company as tea boy progressed to running the 16mm & 35mm sound bays and sound library, before becoming Works Director responsible for completing all work in the transfer bays and sound fx library. Included Sound Effects Recording, Foley, V/O, ADR Work Completed on: Goldeneye Twelve Monkeys Four Weddings and a Funeral Bean TV series Dust Devil Boston Kickout The Saint Big Battalions Jeeves & Wooster Madness of King George Fatherland Doomsday Gun Anna Lee Under Suspicion December Bride Show less
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Education
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sir william ramsey