Ching Yee

Character Artist at ILMxLAB
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Contact Information
Location
SG
Languages
  • English -
  • Mandarin -
  • Malay -

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chien tham

ching yee is one of my juniors at the one when i know her, she is very open minded person and i think she is very good at technical stuffs, i'm happy she get a teaching job at the one

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Character Artist
      • Oct 2022 - Present
    • Real Estate
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Oct 2011 - Present

      • Translate 2D concept into low poly 3D model with respected tris for mobile game platform. • Texture for low poly models base on concepts idea. • Converse 2D concept into 3D model for both High Poly and Low Poly. Projects Archangel (mobile) The Last Mage (mobile) Unannounced Project (Mobile game) Unannounced Project (Mobile game) • Translate 2D concept into low poly 3D model with respected tris for mobile game platform. • Texture for low poly models base on concepts idea. • Converse 2D concept into 3D model for both High Poly and Low Poly. Projects Archangel (mobile) The Last Mage (mobile) Unannounced Project (Mobile game) Unannounced Project (Mobile game)

    • Singapore
    • Software Development
    • 1 - 100 Employee
    • 3D Artist
      • Jul 2020 - Sep 2022
    • United Kingdom
    • Animation and Post-production
    • 1 - 100 Employee
    • Senior 3D Modeler
      • Jul 2017 - Apr 2019

      Model and texture realistic character and environment assets for several cinematic projects. Model and texture realistic character and environment assets for several cinematic projects.

    • Lead Modeler
      • Jan 2016 - Dec 2018

      • Provide high quality 3d modeling for short film using Unity Engine. • Work closely with team member and deliver asset on time. • Mentored junior artist on production phase. • Provide viable technical solution. • Organize weekly meeting and schedule planning. • Provide high quality 3d modeling for short film using Unity Engine. • Work closely with team member and deliver asset on time. • Mentored junior artist on production phase. • Provide viable technical solution. • Organize weekly meeting and schedule planning.

    • 3D Artist / Technical Artist
      • Jun 2016 - Jun 2017

      • Create high poly and low poly 3D asset for AR and VR project. • Create realistic texture and shaders for 3D asset. • Set up environment in game engine. • Set up realistic lighting in game engine. • Troubleshoot and optimize scene in game engine. • Worked closely with programmers to developed optimum workflow. • Mentored and coached interns on developing their art and 3D skills. • Set up 3D production pipeline, production schedule and managed 3D team's deadline. • Projects: o Army Open House 2017 AR project (Mobile) o Magixhome VR (PC/Steam) Show less

    • Singapore
    • Animation
    • 1 - 100 Employee
    • Contract 3D Artist
      • Oct 2015 - Dec 2015

      • Provide excellent quality texture for props & environment base on concept sketch. • Working on character modelling and re-topology. • Provide excellent quality texture for props & environment base on concept sketch. • Working on character modelling and re-topology.

    • 3D Visualizer/Designer
      • Aug 2014 - Apr 2015

      • Provide excellent 3D rendering in fixture and event exhibition. • Work closely with sales team and support visual and technical drawing. • Liaise with art lead and production team to ensure the final product meet client's expectation. • Provide excellent 3D rendering in fixture and event exhibition. • Work closely with sales team and support visual and technical drawing. • Liaise with art lead and production team to ensure the final product meet client's expectation.

    • Junior Lecturer
      • May 2012 - Apr 2014

      • Carry out strategic planning, program assessment, academic program development and implementation. • Develop course content with latest resources for every semester. • Teach animation basic, 3D Maya essential, 3D modeling and life drawing. • Delicately monitor closely student's weekly progress on assignments and projects. • Carry out strategic planning, program assessment, academic program development and implementation. • Develop course content with latest resources for every semester. • Teach animation basic, 3D Maya essential, 3D modeling and life drawing. • Delicately monitor closely student's weekly progress on assignments and projects.

    • CG Artist
      • Dec 2011 - Feb 2012

      • Work on current gen environment asset. • Project: o Unannounced AAA game. (PC/PS3) • Work on current gen environment asset. • Project: o Unannounced AAA game. (PC/PS3)

Education

  • The One Academy
    Diploma, Digital Animation
    2008 - 2011
  • Game Art Institute, United States
    Character Artist Bootcamp
    2017 - 2017
  • Chung Hua Middle School No.1
    Electrical and Electronics Engineering
    2003 - 2008

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