Chih-Han Hsu

UI/Game Art/Game Design at Supercell
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Contact Information
us****@****om
(386) 825-5501
Location
Helsinki, Uusimaa, Finland, FI
Languages
  • English Native or bilingual proficiency
  • Chinese Limited working proficiency
  • Japanese Elementary proficiency

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Bio

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5.0

/5.0
/ Based on 2 ratings
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Jordan Bartlett

Chih-Han is the single most talented Art Director I have ever worked with. Artistically, he brings to bear an incredible wealth of technical ability, experience and a very fresh point of view. We worked together for 6 months on Vega Conflict and in that time I was often quite struck with how determined he was to elevate the game's design & graphic elements to a fresh and amazing place. I would happily work with Chih-Han again, and am happy to call him a friend.

John Passfield

Chih-Han is one of those rare art directors who is not only an amazing artist himself but also has the skills to communicate a game's vision to others - including artists under his lead as well as fellow programmers and designers. He has the ability to think about the game in a holistic manner, tying together all aspects from UI to character to environmental art and creating a strong and consistent visual look. He is a pleasure to work with and I hope to do so again one day.

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Experience

    • Finland
    • Computer Games
    • 400 - 500 Employee
    • UI/Game Art/Game Design
      • Feb 2014 - Present

      New Game Team: Artist, UI/UX, design Hay Day Pop: UI/UX, design Rush Wars: UI/UX, art direction, design Brawl Stars: Contribution on UI and Meta prior to going global Clash Royale: UI/UX and design Smash Land: In-game characters, environments Spooky Pop: In-game characters, environments New Game Team: Artist, UI/UX, design Hay Day Pop: UI/UX, design Rush Wars: UI/UX, art direction, design Brawl Stars: Contribution on UI and Meta prior to going global Clash Royale: UI/UX and design Smash Land: In-game characters, environments Spooky Pop: In-game characters, environments

  • Independent Developer
    • Brisbane, Australia
    • Artist / Game Designer
      • Jun 2013 - Feb 2014

      Independent development in collaboration with Super Fun Games on the iOS and Android title: Feed Me Munchy. Roles include: art concepts/assets, animation, VFX, GUI and game design. www.feedmemunchy.com Independent development in collaboration with Super Fun Games on the iOS and Android title: Feed Me Munchy. Roles include: art concepts/assets, animation, VFX, GUI and game design. www.feedmemunchy.com

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Art Director
      • May 2012 - Jan 2013

      Art Direction, GUI Artist, 3D Modelling/Texturing, comedic stimulation. Art Direction, GUI Artist, 3D Modelling/Texturing, comedic stimulation.

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • Art Director
      • May 2011 - Mar 2012

    • Senior Character Artist
      • Jan 2010 - Feb 2011

      Character modelling, sculpting, texturing, low-poly modelling, pipeline. Character modelling, sculpting, texturing, low-poly modelling, pipeline.

    • Computer Games
    • 1 - 100 Employee
    • Character Artist
      • 2006 - Nov 2008

      3D character sculpting, texturing, skinning, export. 3D character sculpting, texturing, skinning, export.

    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Aug 2005 - Feb 2007

      Organic/environmental assets; modelling, texturing, optimization. Organic/environmental assets; modelling, texturing, optimization.

Education

  • Griffith University
    Bachelor of Multimedia, Interactive Entertainment
    2002 - 2005
  • AFTRS

Community

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