Chiara Cernigliaro

Game Artist at Trailmix
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Contact Information
Location
United Kingdom, UK
Languages
  • English Professional working proficiency
  • Italian Native or bilingual proficiency

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Bio

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5.0

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Claudio De Pace

Chiara is a very personable professional which strives for perfection. I found working with her extremely pleasant: she is a brilliant Game Artist, reliable and always striving for the highest product quality possible. Her essential contribution helped shaping Peak's games and will influence the overall creative direction for the years to come.

Hervé Piton

I had the chance to manage Chiara on a few projects during two years at Peak Brain Training. She quickly established herself as a hard-working and efficient member of the team who showed grit and initiative. She is a skilled artist with a rare talent for character design and colour, but she is happy to tackle any art-related challenge. As our projects evolved over time, Chiara showed she could adapt easily and learn new skills quickly, be it in Unity, After Effects or Blender, or deliver high-quality assets in a brand new style for her. She demonstrated a real sense of ownership about her work and the projects she was involved with, and suggested many improvements that ended up in the final product. Chiara also comes with an extensive knowledge of video games old and new and a genuine passion for making or playing them, and she was a pleasure to work with.

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Experience

    • Game Artist
      • Sep 2021 - Present
    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Game Artist
      • Feb 2021 - Sep 2021
    • United Kingdom
    • Wellness and Fitness Services
    • 1 - 100 Employee
    • Game Artist
      • May 2018 - Nov 2020

      Working with the Games Team, developing smart games prototypes, providing visual concepts, mock-ups, short animations and in-game assets. Designing illustrations and promotional art, animating UA videos, integrating art assets in Unity 3D, using GitHub. Also working with the Design Team, refreshing the Peak games and brand, designing new characters. Working with the Games Team, developing smart games prototypes, providing visual concepts, mock-ups, short animations and in-game assets. Designing illustrations and promotional art, animating UA videos, integrating art assets in Unity 3D, using GitHub. Also working with the Design Team, refreshing the Peak games and brand, designing new characters.

    • Australia
    • Events Services
    • 1 - 100 Employee
    • Lead Artist
      • Jun 2017 - May 2018

      Lead Artist for “The Fox Lady”, indie game project. Choosing the artistic style of the game, giving artistic directions to the team, designing the main character and drawing the illustrations. Also doing the clean-up for the main character animation. Lead Artist for “The Fox Lady”, indie game project. Choosing the artistic style of the game, giving artistic directions to the team, designing the main character and drawing the illustrations. Also doing the clean-up for the main character animation.

    • Real Estate
    • 1 - 100 Employee
    • 2D Artist
      • 2015 - 2018

      Illustrator - Clean up Artist - Animator - Colorist Illustrator - Clean up Artist - Animator - Colorist

    • Graphic Novelist
      • Jan 2015 - Jun 2015

      Written, illustrated, coloured the graphic novel Probito Dormire, published by Zap Edizioni, Palermo. Written, illustrated, coloured the graphic novel Probito Dormire, published by Zap Edizioni, Palermo.

    • Colorist
      • Aug 2014 - Aug 2014

      Colorist for the graphic novel "Amina e il vulcano" Colorist for the graphic novel "Amina e il vulcano"

    • Comic Artist & Colorist
      • Aug 2014 - Aug 2014

      pencils and colors for the comic book "La Pianta Piangente" pencils and colors for the comic book "La Pianta Piangente"

    • Illustrator
      • 2013 - 2014

Education

  • Scuola del Fumetto, Palermo
    2010 - 2013

Community

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