Cheung Yi Kai
Senior Environment Artist at Supermassive Games Ltd- Claim this Profile
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Bio
Experience
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior Environment Artist
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Oct 2022 - Present
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Environment Artist
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Feb 2022 - Oct 2022
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Ubisoft Düsseldorf
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Germany
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Computer Games
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1 - 100 Employee
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Environment Artist
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May 2020 - Jan 2022
-Create 3D Modular kit to LevelDesigner and Artist. -Making Trim Textures and Tileable. -Integration of 3D assets into thegame engine and level dressing. -Collaboration with Lead Artist to work within the visual style of the game. -Optimization of assets to fit specific technical requirements. -Cooperation with other Ubisoft teams all around the world on a daily basis. -Create 3D Modular kit to LevelDesigner and Artist. -Making Trim Textures and Tileable. -Integration of 3D assets into thegame engine and level dressing. -Collaboration with Lead Artist to work within the visual style of the game. -Optimization of assets to fit specific technical requirements. -Cooperation with other Ubisoft teams all around the world on a daily basis.
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Dekogon
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United States
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Entertainment Providers
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1 - 100 Employee
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Contract Environment/Prop Artist
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May 2019 - May 2020
-Experienced working with multiple studios types ranging from AAA, AA, Indies. -Specialized in High/Low Poly 3Dmodel, and PBR texturing. -Follow Art direction, concept art and deliver on time. -Experienced working with multiple studios types ranging from AAA, AA, Indies. -Specialized in High/Low Poly 3Dmodel, and PBR texturing. -Follow Art direction, concept art and deliver on time.
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Art Lead
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Jun 2017 - Jan 2019
-Successfully launch 4 Mobile games from Start to Finish.-Inspire and align the team around creative goals-Manage creative team’s workload and asset delivery against schedule and costs-Work with Team to develop pipelines & processes across multiple products-Manage remote freelance artists -Level design and UX design
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Game Generalist Artist
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May 2015 - Jun 2017
-Design and illustrate original in-game characters and backgrounds.-Illustrate in-game assets and marketing materials. -UI Design for mobile games and apps.-Communicating on a technical level with programmers throughout projects.-Create animation and particle effects in Unity.
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RMIT University
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Australia
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Higher Education
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700 & Above Employee
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Concept Art Teacher
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Mar 2013 - Jun 2014
Teaching Concept Art, included perspective & form, human anatomy, gesture, composition, colouring and shading.
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Imaging And Animation Teacher
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Mar 2013 - Jun 2013
Teaching Autodesk Maya, pre-production techniques, modelling, UV mapping, texturing, lighting, effect and rendering and also a brief understanding of 3d terminology
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Education
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RMIT University
Master of Creative Media, Animation, Interactive Technology, Video Graphics and Special Effects -
RMIT University
Bachelor of Arts, Game Design -
CGMA
3D Modular Environment