Cheung Yi Kai

Senior Environment Artist at Supermassive Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Guildford, England, United Kingdom, UK

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Environment Artist
      • Oct 2022 - Present

    • Environment Artist
      • Feb 2022 - Oct 2022

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Environment Artist
      • May 2020 - Jan 2022

      -Create 3D Modular kit to LevelDesigner and Artist. -Making Trim Textures and Tileable. -Integration of 3D assets into thegame engine and level dressing. -Collaboration with Lead Artist to work within the visual style of the game. -Optimization of assets to fit specific technical requirements. -Cooperation with other Ubisoft teams all around the world on a daily basis. -Create 3D Modular kit to LevelDesigner and Artist. -Making Trim Textures and Tileable. -Integration of 3D assets into thegame engine and level dressing. -Collaboration with Lead Artist to work within the visual style of the game. -Optimization of assets to fit specific technical requirements. -Cooperation with other Ubisoft teams all around the world on a daily basis.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Contract Environment/Prop Artist
      • May 2019 - May 2020

      -Experienced working with multiple studios types ranging from AAA, AA, Indies. -Specialized in High/Low Poly 3Dmodel, and PBR texturing. -Follow Art direction, concept art and deliver on time. -Experienced working with multiple studios types ranging from AAA, AA, Indies. -Specialized in High/Low Poly 3Dmodel, and PBR texturing. -Follow Art direction, concept art and deliver on time.

    • Art Lead
      • Jun 2017 - Jan 2019

      -Successfully launch 4 Mobile games from Start to Finish.-Inspire and align the team around creative goals-Manage creative team’s workload and asset delivery against schedule and costs-Work with Team to develop pipelines & processes across multiple products-Manage remote freelance artists -Level design and UX design

    • Game Generalist Artist
      • May 2015 - Jun 2017

      -Design and illustrate original in-game characters and backgrounds.-Illustrate in-game assets and marketing materials. -UI Design for mobile games and apps.-Communicating on a technical level with programmers throughout projects.-Create animation and particle effects in Unity.

    • Australia
    • Higher Education
    • 700 & Above Employee
    • Concept Art Teacher
      • Mar 2013 - Jun 2014

      Teaching Concept Art, included perspective & form, human anatomy, gesture, composition, colouring and shading.

    • Imaging And Animation Teacher
      • Mar 2013 - Jun 2013

      Teaching Autodesk Maya, pre-production techniques, modelling, UV mapping, texturing, lighting, effect and rendering and also a brief understanding of 3d terminology

Education

  • RMIT University
    Master of Creative Media, Animation, Interactive Technology, Video Graphics and Special Effects
    2012 - 2013
  • RMIT University
    Bachelor of Arts, Game Design
    2009 - 2012
  • CGMA
    3D Modular Environment
    2019 -

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