Charline LOISIL

Industrial designer at CSL Concept
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Contact Information
Location
FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Limited working proficiency
  • Allemand Elementary proficiency

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5.0

/5.0
/ Based on 2 ratings
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Sébastien KÖNIGSMANN

J'ai eu la chance de travailler avec Charline et je la recommande vivement. Autonome, polyvalente et méthodique, Charline a su apporter sa vision et sa sensibilité tout en respectant l'ADN de l'entreprise. En plus d'être une professionnelle accomplie, Charline est une belle personne au contact de qui, il est agréable de travailler.

Damien Rubio

J'ai eu la chance de travailler avec Charline en tant que designer produit chez Playrapid pendant 2 ans et je suis ravi de pouvoir la recommander sans réserve. Charline est une professionnelle talentueuse et dévouée qui a su apporter une vraie valeur ajoutée à notre équipe grâce à son expertise en design de produit. Sa créativité, sa rigueur et sa capacité à travailler en équipe ont été précieuses pour nous permettre d'atteindre nos objectifs. Si vous cherchez une designer produit expérimentée et passionnée, je vous recommande vivement Charline.

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Experience

    • Design Services
    • 1 - 100 Employee
    • Industrial designer
      • Oct 2017 - Present

      I assist in the industrial design phase of different projects. ◆ Product Conception: Designing, developing and facilitating production ◆ 3D Modeling ◆ Visuals of communication ◆ Graphic design Clients: Cherry,Monpuis, WZM, Borobo, Wilmart, Planorama, HED Technologies I assist in the industrial design phase of different projects. ◆ Product Conception: Designing, developing and facilitating production ◆ 3D Modeling ◆ Visuals of communication ◆ Graphic design Clients: Cherry,Monpuis, WZM, Borobo, Wilmart, Planorama, HED Technologies

    • France
    • Retail
    • 1 - 100 Employee
    • Industial Designer
      • Sep 2020 - Jan 2023

      Gaming Accessories : - Product conception for Start-Ups and medium size companies -Creation of products to improve the user experience of FPS players - Research of potential suppliers and inquiry to create the sample. - Project management until production - Creation of illustration for custom controllers - Creation of marketing and website visuals - Graphic design for packaging Gaming Accessories : - Product conception for Start-Ups and medium size companies -Creation of products to improve the user experience of FPS players - Research of potential suppliers and inquiry to create the sample. - Project management until production - Creation of illustration for custom controllers - Creation of marketing and website visuals - Graphic design for packaging

    • Canada
    • Retail
    • Designer
      • Mar 2020 - Aug 2020

      DIY Wood Products: - Laser-cut wood product design - Creation of illustration for laser engraving. DIY Wood Products: - Laser-cut wood product design - Creation of illustration for laser engraving.

    • Appliances, Electrical, and Electronics Manufacturing
    • 700 & Above Employee
    • Designer industriel
      • Jul 2017 - Sep 2017

      Internship ◆ UI Art: Creation of a new graphical interface for the Nina controller. I found the best solution to create an icon with pixels. ◆ UI and UX: Creation of a mobile app following the brand guidelines and creation of different user scenarios. ◆ Packaging: I proposed different packaging designs according to the intended costs. Recherche of potential suppliers and inquiry to create the sample. ◆ Conception: I did several brainstorming and sketches on new products for Somfy. ◆ Tools used: Photoshop | Illustrator | In design | Rhinoceros 3D | Keyshot

    • Italy
    • Software Development
    • 1 - 100 Employee
    • Industrial Designer
      • Feb 2017 - Jun 2017

      Internship ◆ Project Management: I managed the design process, the resources, schedules, communication with engineers and stakeholders for my projects. ◆ Audio Conception: Proposal of four audio concepts with differents obligation of industrial processes like the rotational molding. ◆ Gaming Conception: I proposed three potential accessories for virtual reality gaming and two accessories for PC gamers. I studied the opportunities of VR and presented these and potential new innovations to the team. ◆ Pattern: I have been in charge of creating new camouflage design patterns for a Gaming Controller, which were to be applied by using water transfer printing. ◆ Tools used: Illustrator | Photoshop | Rhinoceros 3D | Keyshot | Powerpoint | Indesign | Mockup

    • United States
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Industrial Designer
      • Aug 2015 - Jan 2016

      Internship ◆ AR & VR Projects: My main work during this internship was to study these new technologies and their future markets. I proposed several ways to use Augmented Reality and Virtual Reality. ◆ AR & VR Event: Organisation of an event for Logitech employees to showcase the possibilities and usage of VR/AR applications. We also used the event to study user behaviors and experiences. ◆ Website: Rework of Logitech’s technology website for Augmented Reality and Virtual Reality. ◆ Gaming conception: Concept creation for a new system of grips for gaming mice. ◆ UI and UX: Concept for a mobile app to present for information about your environment. ◆ Home Projects: Proposals for a new home security project, a drone project and a new way to wake up. ◆ User experiences: Part of the team that organized several user experience tests for new concepts. ◆ Tools used: Solidworks | Keyshot | Photoshop | Illustrator | Mockup | 3D print | Google slide

    • France
    • Wholesale
    • 1 - 100 Employee
    • Industrial Designer
      • Jul 2014 - Aug 2014

      Internship ◆ Audio Conception: I created a karaoke system for children and followed its development until the mass production. ◆ Gaming Conception: I worked on new shapes of analog sticks, triggers, and buttons for a video game controller. ◆ Tools used: Solidworks | Rhinoceros 3D | Keyshot | Photoshop Internship ◆ Audio Conception: I created a karaoke system for children and followed its development until the mass production. ◆ Gaming Conception: I worked on new shapes of analog sticks, triggers, and buttons for a video game controller. ◆ Tools used: Solidworks | Rhinoceros 3D | Keyshot | Photoshop

    • France
    • Retail
    • 1 - 100 Employee
    • Industrial Designer
      • Jun 2013 - Jun 2013

      Internship Internship

Education

  • Rubika
    Master's degree, Industrial Design Management
    2012 - 2017

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