Charlie Carucci
Senior Narrative Designer at Insomniac Games- Claim this Profile
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Bio
James Keats
Charlie Carucci is an effective communicator and talented designer. I had the very good fortune of working with Charlie for the entirety of our final, production-focused year at Champlain. With his dedication, experience, and design intuition, our senior team did the impossible and completed an exciting and innovative first-person shooter for PC with mechanics that were engaging and couldn’t be found anywhere else. Charlie has the ability to not only come up with great ideas, but organize and communicate them effectively, and to execute them with great attention to detail. He is always positive and friendly, and his attitude encourages collaboration even in the toughest times for a team. I can only hope that our professional paths cross again in the future.
James Keats
Charlie Carucci is an effective communicator and talented designer. I had the very good fortune of working with Charlie for the entirety of our final, production-focused year at Champlain. With his dedication, experience, and design intuition, our senior team did the impossible and completed an exciting and innovative first-person shooter for PC with mechanics that were engaging and couldn’t be found anywhere else. Charlie has the ability to not only come up with great ideas, but organize and communicate them effectively, and to execute them with great attention to detail. He is always positive and friendly, and his attitude encourages collaboration even in the toughest times for a team. I can only hope that our professional paths cross again in the future.
James Keats
Charlie Carucci is an effective communicator and talented designer. I had the very good fortune of working with Charlie for the entirety of our final, production-focused year at Champlain. With his dedication, experience, and design intuition, our senior team did the impossible and completed an exciting and innovative first-person shooter for PC with mechanics that were engaging and couldn’t be found anywhere else. Charlie has the ability to not only come up with great ideas, but organize and communicate them effectively, and to execute them with great attention to detail. He is always positive and friendly, and his attitude encourages collaboration even in the toughest times for a team. I can only hope that our professional paths cross again in the future.
James Keats
Charlie Carucci is an effective communicator and talented designer. I had the very good fortune of working with Charlie for the entirety of our final, production-focused year at Champlain. With his dedication, experience, and design intuition, our senior team did the impossible and completed an exciting and innovative first-person shooter for PC with mechanics that were engaging and couldn’t be found anywhere else. Charlie has the ability to not only come up with great ideas, but organize and communicate them effectively, and to execute them with great attention to detail. He is always positive and friendly, and his attitude encourages collaboration even in the toughest times for a team. I can only hope that our professional paths cross again in the future.
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Experience
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Insomniac Games
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United States
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Computer Games
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300 - 400 Employee
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Senior Narrative Designer
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Jun 2023 - Present
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Narrative Designer
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May 2021 - Jun 2023
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Designer
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Apr 2020 - May 2021
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Associate Designer
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Jun 2018 - Apr 2020
As an associate designer, my responsibilities mostly fall under the level design umbrella (block-outs & gameplay scripting) as well as setting up combat, puzzle, and dialogue encounters in both an open-world and instanced setting. I use an advanced 3D level editor and Insomniac's visual scripting language along side various other programs (Maya, Microsoft Office, Adobe Suite, etc.) on a daily basis in order to complete my tasks.
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Champlain College
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Higher Education
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Admissions Senior Intern
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Dec 2017 - May 2018
Collaborated with other interns and admission counselors on several communication and event management based projects. Responsibilities include delivering information to prospective students, organizing admission livestreams, and maintaining data.
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Student Ambassador
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Jan 2016 - Jan 2018
Gave tours of our campus to prospective students of the college and their families. Handled and filed paper work, entered data, researched high school counselors, and worked with a team of other Student Ambassadors to get our jobs done.
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Tour Trainer
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Dec 2016 - May 2017
As a member of the Student Ambassador leadership team, I am responsible for training our new hires and working with both them and veteran ambassadors to make sure we are all giving the best tours possible. It's all about creating a memorable experience for the students visiting our school and making sure the Student Ambassador team is running smoothly and confidently as well.
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Teaching Assistant
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Jul 2016 - Aug 2016
Assisted High School Juniors with the game production process. Worked with Champlain faculty members to help teach students about using Unity and Maya to build a simple game. Critiqued student work and helped keep their production within scope.
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Game Design Intern
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May 2017 - Aug 2017
As an intern I helped work on instanced level design and open world random event generation. I had the opportunity of working on Spider-Man PS4 during a crucial development period. I learned how to use Insomniac's Level Editor and their visual scripting language while getting to work alongside Insomniac's design team. As an intern I helped work on instanced level design and open world random event generation. I had the opportunity of working on Spider-Man PS4 during a crucial development period. I learned how to use Insomniac's Level Editor and their visual scripting language while getting to work alongside Insomniac's design team.
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Education
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Champlain College
Bachelor’s Degree, Game Design