Chuck Bartholomew
Senior Game Designer at Gearbox Software- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Patrick Moates
Chuck was an excellent Lead Level Designer. He not only kept the Level designers organized and moving forward, but kept us all in the loop with regular department meetings. Chuck is the rare LD who can trouble shoot technical problems, and manage people with understanding, patience, and effectiveness.
Carter McKendry
I have worked with Chuck at two different organizations, and in both cases he was a tremendous asset to the team and to every project we worked on. Chuck possesses a tremendous work ethic and a meticulous attention to detail. During our time together, I came to rely on Chuck as someone who was willing and able to tackle problems that everyone else would shy away from. He picks up new technologies and new ideas effortlessly and comprehensively and can methodically attack projects either independently or as part of a group. He also came to the office every day with the best attitude of anyone I have ever encountered, and was a joy to work with even under the worst of circumstances.
Patrick Moates
Chuck was an excellent Lead Level Designer. He not only kept the Level designers organized and moving forward, but kept us all in the loop with regular department meetings. Chuck is the rare LD who can trouble shoot technical problems, and manage people with understanding, patience, and effectiveness.
Carter McKendry
I have worked with Chuck at two different organizations, and in both cases he was a tremendous asset to the team and to every project we worked on. Chuck possesses a tremendous work ethic and a meticulous attention to detail. During our time together, I came to rely on Chuck as someone who was willing and able to tackle problems that everyone else would shy away from. He picks up new technologies and new ideas effortlessly and comprehensively and can methodically attack projects either independently or as part of a group. He also came to the office every day with the best attitude of anyone I have ever encountered, and was a joy to work with even under the worst of circumstances.
Patrick Moates
Chuck was an excellent Lead Level Designer. He not only kept the Level designers organized and moving forward, but kept us all in the loop with regular department meetings. Chuck is the rare LD who can trouble shoot technical problems, and manage people with understanding, patience, and effectiveness.
Carter McKendry
I have worked with Chuck at two different organizations, and in both cases he was a tremendous asset to the team and to every project we worked on. Chuck possesses a tremendous work ethic and a meticulous attention to detail. During our time together, I came to rely on Chuck as someone who was willing and able to tackle problems that everyone else would shy away from. He picks up new technologies and new ideas effortlessly and comprehensively and can methodically attack projects either independently or as part of a group. He also came to the office every day with the best attitude of anyone I have ever encountered, and was a joy to work with even under the worst of circumstances.
Patrick Moates
Chuck was an excellent Lead Level Designer. He not only kept the Level designers organized and moving forward, but kept us all in the loop with regular department meetings. Chuck is the rare LD who can trouble shoot technical problems, and manage people with understanding, patience, and effectiveness.
Carter McKendry
I have worked with Chuck at two different organizations, and in both cases he was a tremendous asset to the team and to every project we worked on. Chuck possesses a tremendous work ethic and a meticulous attention to detail. During our time together, I came to rely on Chuck as someone who was willing and able to tackle problems that everyone else would shy away from. He picks up new technologies and new ideas effortlessly and comprehensively and can methodically attack projects either independently or as part of a group. He also came to the office every day with the best attitude of anyone I have ever encountered, and was a joy to work with even under the worst of circumstances.
Experience
-
Gearbox Entertainment
-
United States
-
Computer Games
-
400 - 500 Employee
-
Senior Game Designer
-
May 2013 - Present
-
-
-
McAfee
-
Plano, TX
-
Technical Support Engineer
-
Feb 2012 - May 2013
-
-
-
SMU Guildhall
-
United States
-
Higher Education
-
100 - 200 Employee
-
Level Design Student
-
Jan 2010 - Dec 2011
-
-
-
Zynga Dallas
-
Dallas/Fort Worth Area
-
Design Intern, Castleville
-
Jun 2011 - Oct 2011
-
-
-
Derivix Corporation
-
Beverly, MA
-
Lead Quality Assurance Engineer
-
Jul 2008 - Nov 2009
-
-
-
Commure Care & Commure Perform
-
United States
-
Software Development
-
1 - 100 Employee
-
Quality Assurance Engineer
-
Jan 2006 - Jul 2008
-
-
-
Gloucester Stage Company
-
Gloucester, MA
-
Information Technology Manager
-
Sep 2004 - Jun 2008
-
-
-
Werfen North America
-
United States
-
Medical Equipment Manufacturing
-
700 & Above Employee
-
Software QA Engineer
-
May 2005 - Jan 2006
-
-
-
Atari
-
United States
-
Computer Games
-
200 - 300 Employee
-
QA Tester, Neverwinter Nights: Hordes of the Underdark
-
2003 - 2003
-
-
-
Axcelis Technologies
-
United States
-
Semiconductor Manufacturing
-
700 & Above Employee
-
Test Development Engineer
-
2001 - 2002
-
-
Education
-
Southern Methodist University
MIT -
Gordon College
BS