Charles Thomas Taylor

Content Designer at Trailmix Games
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Contact Information
Location
UK
Languages
  • English Native or bilingual proficiency
  • French Professional working proficiency

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5.0

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jay s.c.

I have had the extraordinary pleasure of working with Charles on several projects across multiple game studios and am constantly impressed with his unparalleled ability to believe in the importance of his work and the value of his team. As I try to think of the best way to describe his personality and work ethic I find myself lacking the words needed to do him justice. Charles is a natural leader. Not the kind that you find at the top of a hierarchy commanding and controlling, but the type of leader that is down in the trenches on the front line leading his team by example. Charles is the kind of individual who is always learning, growing and sharing. He sees the best in people and knows exactly how to coax it out of his colleagues in the most unassuming way. As someone who is adaptable and quick to assimilate new knowledge and work cultures, I don't think there is any challenge or role that he can't handle.

Lisa Ferlaino

I worked with Charles while I was Community Moderator at Ludia and it was refreshing to have a QA be so passionate not only about the quality of the game that we worked on together, but also the voice of the user. Whenever I brought feedback to the development team from the users, Charles would take ideas, opinions and issues to heart and work to find ways to keep the customers happy-whether it was a minority of vocal users on our social forums or a majority with technical problems.

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Content Designer
      • Oct 2022 - Present

      Making snacky content for Love & Pies Making snacky content for Love & Pies

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Game Designer
      • Jan 2022 - Oct 2022

      Game design on Train Sim World 2 & Train Sim World 3 Game design on Train Sim World 2 & Train Sim World 3

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Apr 2020 - Dec 2021

      Untitled Scopely Game - Game / Quest Design CSR Racing 2 - Game Design & LiveOps Untitled Scopely Game - Game / Quest Design CSR Racing 2 - Game Design & LiveOps

    • Freelance Narrative Designer & Brand Specialist
      • Dec 2018 - Apr 2020

      Copy and content writing for a variety of products. Copy and content writing for a variety of products.

    • Canada
    • Entertainment
    • 100 - 200 Employee
    • Narrative Designer & Brand Specialist
      • Nov 2016 - Dec 2018

      Dragons: Titan Uprising Created new characters and assets and introduced them into the HTTYD franchise Defined brand language across project to ensure optimized communication and a unified vocabulary Created and managed all text-related game elements, and their implementation into the product United narrative structure and gameplay to accentuate brand identity Developed concepts for marketing team and oversaw social media presence Conceptualized game world, regional maps, and levels Provided artists and animators with concepts, reference material, and feedback for brand assets Conducted extensive research on brand to ensure coherent identity and synergy between disciplines Worked directly with all members of team to ensure communication, clarity, and quality of brand identity Directed, edited, and integrated music & sound effects Designed mechanics, progression systems, and localization structures Show less

    • Quality Assurance Specialist / Data Quality Expert
      • Aug 2013 - Nov 2016

      - Identified, tracked & verified resolved quality issues - Ensured communication of test results to all groups involved- Found loop-holes where the product had not been tested and provide timely and detailed feedback to the development team, escalating issues and risks as appropriate- Performed validation tests to ensure that software design accurately and completely matches business requirements and expectations

    • Quality Assurance Specialist
      • Mar 2012 - Aug 2013

      - Functioned both as a unit & a team member - Organized & managed teams when needed - Gained knowledge & experience with most common consumer products (iOS, Android, XBox, PlayStation, PC) - Worked directly with clients to ensure product optimization - Proofread, edited, flagged possible legality issues, & made recommendations on products to ensure a successful launch & reception - Functioned both as a unit & a team member - Organized & managed teams when needed - Gained knowledge & experience with most common consumer products (iOS, Android, XBox, PlayStation, PC) - Worked directly with clients to ensure product optimization - Proofread, edited, flagged possible legality issues, & made recommendations on products to ensure a successful launch & reception

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